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Android中view的onTouchEvent方法源码分析

Android中view的onTouchEvent方法源码分析

作者: Corrine_Shao | 来源:发表于2018-05-22 14:41 被阅读149次

上篇分析过了view的dispatchTouchEvent的源码的具体流程。
首先介绍下view被点击的三个状态

1、PrePress (姑且叫为预按),这个状态是我们的view被加入到一个scrolling view中才会存在。具体的意义是,举个简单的例子,当我们将手放在listView的一item上的时候,由于当前还不知道用户是要点击item还是想滑动listview,所以先将view设为PrePress状态;

2、Press状态,用户将手放到view上面,如果不是1的状态,就里面设置为Press状态。那么先进入了PrePress,那么将会触发一个检测,也即CheckForTap(),默认时间是100ms,如果超过了100ms,将由PrePress进入到Press状态;

3、LongPress状态,这个状态由Press状态过度过来,如果用户在一个view上停留超过一定的时间(默认为500ms),将进入该状态。

话不多说,现在分析一下源码

 /**  实施此方法来处理触摸屏幕动作事件。
     * Implement this method to handle touch screen motion events.
     * <p>
     * If this method is used to detect click actions, it is recommended that
     * the actions be performed by implementing and calling
     * {@link #performClick()}. This will ensure consistent system behavior,
     * including:
     * <ul>
     * <li>obeying click sound preferences
     * <li>dispatching OnClickListener calls
     * <li>handling {@link AccessibilityNodeInfo#ACTION_CLICK ACTION_CLICK} when
     * accessibility features are enabled
     * </ul>
     *
     * @param event The motion event.
     * @return True if the event was handled, false otherwise.
     */
    public boolean onTouchEvent(MotionEvent event) {
  // 获取动作点击屏幕的位置坐标
        final float x = event.getX();
        final float y = event.getY();
        final int viewFlags = mViewFlags;
        final int action = event.getAction();
  // 获取手势动作

//如果当前View是一个DISABLED状态,且当前View是一个可点击或者是可长按的状态    则clickable返回true。表示当前事件在此消耗且不做处理
        final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
                || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;

 //如果当前View状态为DISABLED
        if ((viewFlags & ENABLED_MASK) == DISABLED) {
//如果View的状态是被按压过,且当抬起事件产生,重置View状态为未按压,刷新Drawable的状态
            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }
            mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
            return clickable;
        }

 // 如果设置了触摸代理
        if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
 //就交给mTouchDelegate.onTouchEvent处理,如果返回true,则事件被处理了,则不会向下传递
                return true;
            }
        }

//如果当前View的状态是可点击或者是可长按的,就对事件流进行细节处理
        if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
            switch (action) {
//如果是抬起的手势
                case MotionEvent.ACTION_UP:
                    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    if ((viewFlags & TOOLTIP) == TOOLTIP) {
                        handleTooltipUp();
                    }
//清除各种状态
                    if (!clickable) {
                        removeTapCallback();
                        removeLongPressCallback();
                        mInContextButtonPress = false;
                        mHasPerformedLongPress = false;
                        mIgnoreNextUpEvent = false;
                        break;
                    }
//prepressed指的是,如果view包裹在一个scrolling View中,可能会进行滑动处理,所以设置了一个prePress的状态
//大致是等待一定时间,然后没有被父类拦截了事件,则认为是点击到了当前的view,从而显示点击态
                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
 //如果是pressed状态或者是prepressed状态,才进行处理   
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        // take focus if we don't have it already and we should in
                        // touch mode.
  //如果设定了获取焦点,那么调用requestFocus获得焦点
                        boolean focusTaken = false;
                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                            focusTaken = requestFocus();
                        }
 //在释放之前给用户显示View的prepressed的状态,状态需要改变为PRESSED,并且需要将背景变为按下的状态为了让用户感知到
                        if (prepressed) {
                            // The button is being released before we actually
                            // showed it as pressed.  Make it show the pressed
                            // state now (before scheduling the click) to ensure
                            // the user sees it.
                            setPressed(true, x, y);
                        }
  // 是否处理过长按操作了,如果是,则直接返回   
                        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                            // This is a tap, so remove the longpress check
  //如果不是长按的话,仅仅是一个Tap,所以移除长按的回调
                            removeLongPressCallback();

                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
//UI子线程去执行click,为了让click事件开始的时候其他视觉发生变化不影响。
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
 //如果post消息失败,直接调用处理click事件
                                if (!post(mPerformClick)) {
                                    performClick();
                                }
                            }
                        }

                        if (mUnsetPressedState == null) {
                            mUnsetPressedState = new UnsetPressedState();
                        }

                        if (prepressed) {
 //ViewConfiguration.getPressedStateDuration() 获得的是按下效果显示的时间,由PRESSED_STATE_DURATION常量指定,在2.2中为125毫秒,也就是隔了125毫秒按钮的状态重置为未点击之前的状态。目的是让用户感知到click的效果
                            postDelayed(mUnsetPressedState,
                                    ViewConfiguration.getPressedStateDuration());
                        } else if (!post(mUnsetPressedState)) {
 //如果通过post(Runnable runnable)方式调用失败,则直接调用
                            // If the post failed, unpress right now
                            mUnsetPressedState.run();
                        }
//移除Tap的回调 重置View的状态
                        removeTapCallback();
                    }
                    mIgnoreNextUpEvent = false;
                    break;

//如果是按下的手势
                case MotionEvent.ACTION_DOWN:
                    if (event.getSource() == InputDevice.SOURCE_TOUCHSCREEN) {
                        mPrivateFlags3 |= PFLAG3_FINGER_DOWN;
                    }
//在触摸事件中执行按钮相关的动作,如果返回true则表示已经消耗了down
                    mHasPerformedLongPress = false;

                    if (!clickable) {
//仅在View支持长按时执行有效,否则直接退出方法
                        checkForLongClick(0, x, y);
                        break;
                    }

//这个performButtonActionOnTouchDown(event) 一般的设备都是返回false.因为目前的实现中,它是处理如鼠标的右键的.(如果此View响应或者其父View响应右键菜单,那么就此事件就被消耗掉了.)
                    if (performButtonActionOnTouchDown(event)) {
                        break;
                    }

  // 判断当前view是否是在滚动器当中
                    // Walk up the hierarchy to determine if we're inside a scrolling container.
                    boolean isInScrollingContainer = isInScrollingContainer();

                    // For views inside a scrolling container, delay the pressed feedback for
                    // a short period in case this is a scroll.
                    if (isInScrollingContainer) {
                        mPrivateFlags |= PFLAG_PREPRESSED;
 //将view的状态变为PREPRESSED,检测是Tap还是长按事件
                        if (mPendingCheckForTap == null) {
                            mPendingCheckForTap = new CheckForTap();
                        }
//如果是在滚动器当中,在滚动器当中的话延迟返回事件,延迟时间为 ViewConfiguration.getTapTimeout()=100毫秒
//在给定的tapTimeout时间之内,用户的触摸没有移动,就当作用户是想点击,而不是滑动.
                        mPendingCheckForTap.x = event.getX();
                        mPendingCheckForTap.y = event.getY();
                        postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                    } else {
                        // Not inside a scrolling container, so show the feedback right away
                        setPressed(true, x, y);
                        checkForLongClick(0, x, y);
                    }
                    break;

 //接收到系统发出的ACTION_CANCLE事件时,重置状态, 将所有的状态设置为最初始
                case MotionEvent.ACTION_CANCEL:
                    if (clickable) {
                        setPressed(false);
                    }
                    removeTapCallback();
                    removeLongPressCallback();
                    mInContextButtonPress = false;
                    mHasPerformedLongPress = false;
                    mIgnoreNextUpEvent = false;
                    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    break;

//如果是移动的手势
                case MotionEvent.ACTION_MOVE:
                    if (clickable) {
//将实时位置传递给背景(前景)图片
                        drawableHotspotChanged(x, y);
                    }

                    // Be lenient about moving outside of buttons
// 判断当前滑动事件是否还在当前view当中,不是就执行下面的方法
                    if (!pointInView(x, y, mTouchSlop)) {
                        // Outside button
                        // Remove any future long press/tap checks
// 移除PREPRESSED状态和对应回调
                        removeTapCallback();
                        removeLongPressCallback();
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
 // 是PRESSED就移除长按检测,并移除PRESSED状态
                            setPressed(false);
                        }
                        mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    }
                    break;
            }

            return true;
        }

        return false;
    }

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