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录制动画 保存到 animationclip

录制动画 保存到 animationclip

作者: 杰罗xr | 来源:发表于2020-03-11 10:04 被阅读0次
    using UnityEngine;
    using UnityEditor.Experimental.Animations;
    
    public class AnimatorTest : MonoBehaviour
    {
        public AnimationClip clip;
    
        private GameObjectRecorder m_Recorder;
        public int a;
    
        void Start()
        {
            // Create recorder and record the script GameObject.
            m_Recorder = new GameObjectRecorder(gameObject);
    
            // Bind all the Transforms on the GameObject and all its children.
            m_Recorder.BindComponentsOfType<Transform>(gameObject, true);
            m_Recorder.BindComponentsOfType<dsf>(gameObject, true);
        }
    
        void LateUpdate()
        {
            if (clip == null)
                return;
    
            // Take a snapshot and record all the bindings values for this frame.
            m_Recorder.TakeSnapshot(Time.deltaTime);
        }
    
        void OnDisable()
        {
            if (clip == null)
                return;
    
            if (m_Recorder.isRecording)
            {
                // Save the recorded session to the clip.
                m_Recorder.SaveToClip(clip);
            }
        }
    }
    
    image.png

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