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动画(AnimationClip)压缩

动画(AnimationClip)压缩

作者: 忆中异 | 来源:发表于2022-06-13 10:48 被阅读0次

FileSize

  1. FileInfo.Length取得的文件大小
  2. 可以在操作系统的文件系统中看到

MemorySize

  1. Profiler.GetRuntimeMemorySize取得的内存大小
  2. 可以在Profiler中通过采样看到
  3. 分别在真机和Editor下进行了采样

BlobSize

  1. 反射取得的AnimationClipStats.size二进制大小
  2. 显示在AnimationClip的Inspector的面板上
image.png

红色框内即是BlobSize,在我的理解,FileSize是指文件在硬盘中占的大小,BlobSize是从文件反序列化出来的对象的二进制大小。Editor下的MemorySize不仅有序列化后的内存大小,还维护了一份原文件的内存。就像我们在Editor下加载一张Texture内存是双份一样,而真机下就约等于BlobSize。真机下的MemorySize和Inspector里的BlobSize非常接近,BlobSize可以认为是真机上的内存大小,这个大小更有参考意义

同时,我也对去除Scale曲线的方法进行了实验。下图这个动画文件原来Inspector中Scale的值为4,即有Scale曲线,原始文件BlobSize为10.2KB,去除Scale曲线后,Blob Size变为7.4KB,所以BlobSize减小了27%。

image.png image.png

Curve减少导致内存减小

从上面的实验可以看出来,只裁剪动画文件的压缩精度,没有引起Curve减少。BlobSize是不会有任何变化的,因为每个浮点数固定占32bit。而文件大小、AB大小、Editor下的内存大小,压缩精度后不管有没有引起Curve的变化,都会变小。

裁剪动画文件的精度,意味着点的位置发生了变化,所以Constant Curve和Dense Curve的数量也有可能发生变化。由于是裁剪精度所以动画的点更稀疏了,而连续相同的点更多了。所以Dense Curve是减少了,Constant Curve是增多了,总的内存是减小了。

Constant Curve只需要最左边的点就可以描述一个曲线段。

image.png

只裁剪精度使BlobSize减小的实例

裁剪精度前,大小为2.2kb,ScaleCurve为0, ConstantCurve为4(57.1%),Stream(使用Optimal模式这部分数据将储存为Dense)为3(42.9%)。

image.png

裁剪精度后,大小为2.1kb,ConstantCurve为7(100%),Stream为0(0%)。裁剪完精度后导致ConstantCurve增加了3,Stream(Optimal模式下即为Dense)减少了3,BlobSize减小了0.1kb。

image.png

因此,可以看出,通过精度优化降低内存的方式,其实质是将曲线上过于接近的数值(例如相差数值出现在小数点4位以后)直接变为一致,从而使部分曲线变为constant曲线来降低内存消耗。

取BlobSize代码

AnimationClip aniClip = AssetDatabase.LoadAssetAtPath<AnimationClip> (path); 
var fileInfo = new System.IO.FileInfo(path); 
Debug.Log(fileInfo.Length);//FileSize 
Debug.Log(Profiler.GetRuntimeMemorySize (aniClip));//MemorySize 

Assembly asm = Assembly.GetAssembly(typeof(Editor)); 
MethodInfo getAnimationClipStats = typeof(AnimationUtility).GetMethod("GetAnimationClipStats", BindingFlags.Static | BindingFlags.NonPublic); 
Type aniclipstats = asm.GetType("UnityEditor.AnimationClipStats"); 
FieldInfo sizeInfo = aniclipstats.GetField ("size", BindingFlags.Public | BindingFlags.Instance); 
var stats = getAnimationClipStats.Invoke(null, new object[]{aniClip}); 
Debug.Log(EditorUtility.FormatBytes((int)sizeInfo.GetValue(stats)));//BlobSize 


工具代码

最后附上工具的代码和简要使用说明,选中想要优化的文件夹或文件,右键Animation->裁剪浮点数去除Scale。

//****************************************************************************
//
//  File:      OptimizeAnimationClipTool.cs
//
//  Copyright (c) SuiJiaBin
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
//****************************************************************************
using System;
using System.Collections.Generic;
using UnityEngine;
using System.Reflection;
using UnityEditor;
using System.IO;
using UnityEngine.Profiling;

namespace EditorTool
{
    class AnimationOpt
    {
        static Dictionary<uint, string> _FLOAT_FORMAT;
        static MethodInfo getAnimationClipStats;
        static FieldInfo sizeInfo;
        static object[] _param = new object[1];

        static AnimationOpt()
        {
            _FLOAT_FORMAT = new Dictionary<uint, string>();
            for (uint i = 1; i < 6; i++)
            {
                _FLOAT_FORMAT.Add(i, "f" + i.ToString());
            }
            Assembly asm = Assembly.GetAssembly(typeof(Editor));
            getAnimationClipStats = typeof(AnimationUtility).GetMethod("GetAnimationClipStats", BindingFlags.Static | BindingFlags.NonPublic);
            Type aniclipstats = asm.GetType("UnityEditor.AnimationClipStats");
            sizeInfo = aniclipstats.GetField("size", BindingFlags.Public | BindingFlags.Instance);
        }

        AnimationClip _clip;
        string _path;

        public string path { get { return _path; } }

        public long originFileSize { get; private set; }

        public int originMemorySize { get; private set; }

        public int originInspectorSize { get; private set; }

        public long optFileSize { get; private set; }

        public int optMemorySize { get; private set; }

        public int optInspectorSize { get; private set; }

        public AnimationOpt(string path, AnimationClip clip)
        {
            _path = path;
            _clip = clip;
            _GetOriginSize();
        }

        void _GetOriginSize()
        {
            originFileSize = _GetFileZie();
            originMemorySize = _GetMemSize();
            originInspectorSize = _GetInspectorSize();
        }

        void _GetOptSize()
        {
            optFileSize = _GetFileZie();
            optMemorySize = _GetMemSize();
            optInspectorSize = _GetInspectorSize();
        }

        long _GetFileZie()
        {
            FileInfo fi = new FileInfo(_path);
            return fi.Length;
        }

        int _GetMemSize()
        {
            return Profiler.GetRuntimeMemorySize(_clip);
        }

        int _GetInspectorSize()
        {
            _param[0] = _clip;
            var stats = getAnimationClipStats.Invoke(null, _param);
            return (int)sizeInfo.GetValue(stats);
        }

        void _OptmizeAnimationScaleCurve()
        {
            if (_clip != null)
            {
                //去除scale曲线
                foreach (EditorCurveBinding theCurveBinding in AnimationUtility.GetCurveBindings(_clip))
                {
                    string name = theCurveBinding.propertyName.ToLower();
                    if (name.Contains("scale"))
                    {
                        AnimationUtility.SetEditorCurve(_clip, theCurveBinding, null);
                        Debug.LogFormat("关闭{0}的scale curve", _clip.name);
                    }
                }
            }
        }

        void _OptmizeAnimationFloat_X(uint x)
        {
            if (_clip != null && x > 0)
            {
                //浮点数精度压缩到f3
                AnimationClipCurveData[] curves = null;
                curves = AnimationUtility.GetAllCurves(_clip);
                Keyframe key;
                Keyframe[] keyFrames;
                string floatFormat;
                if (_FLOAT_FORMAT.TryGetValue(x, out floatFormat))
                {
                    if (curves != null && curves.Length > 0)
                    {
                        for (int ii = 0; ii < curves.Length; ++ii)
                        {
                            AnimationClipCurveData curveDate = curves[ii];
                            if (curveDate.curve == null || curveDate.curve.keys == null)
                            {
                                //Debug.LogWarning(string.Format("AnimationClipCurveData {0} don't have curve; Animation name {1} ", curveDate, animationPath));
                                continue;
                            }
                            keyFrames = curveDate.curve.keys;
                            for (int i = 0; i < keyFrames.Length; i++)
                            {
                                key = keyFrames[i];
                                key.value = float.Parse(key.value.ToString(floatFormat));
                                key.inTangent = float.Parse(key.inTangent.ToString(floatFormat));
                                key.outTangent = float.Parse(key.outTangent.ToString(floatFormat));
                                keyFrames[i] = key;
                            }
                            curveDate.curve.keys = keyFrames;
                            _clip.SetCurve(curveDate.path, curveDate.type, curveDate.propertyName, curveDate.curve);
                        }
                    }
                }
                else
                {
                    Debug.LogErrorFormat("目前不支持{0}位浮点", x);
                }
            }
        }

        public void Optimize(bool scaleOpt, uint floatSize)
        {
            if (scaleOpt)
            {
                _OptmizeAnimationScaleCurve();
            }
            _OptmizeAnimationFloat_X(floatSize);
            _GetOptSize();
        }

        public void Optimize_Scale_Float3(bool scaleOpt)
        {
            Optimize(scaleOpt, 3);
        }

        public void LogOrigin()
        {
            _logSize(originFileSize, originMemorySize, originInspectorSize);
        }

        public void LogOpt()
        {
            _logSize(optFileSize, optMemorySize, optInspectorSize);
        }

        public void LogDelta()
        {

        }

        void _logSize(long fileSize, int memSize, int inspectorSize)
        {
            Debug.LogFormat("{0} \nSize=[ {1} ]", _path, string.Format("FSize={0} ; Mem->{1} ; inspector->{2}",
                EditorUtility.FormatBytes(fileSize), EditorUtility.FormatBytes(memSize), EditorUtility.FormatBytes(inspectorSize)));
        }
    }

    public class OptimizeAnimationClipTool
    {
        static List<AnimationOpt> _AnimOptList = new List<AnimationOpt>();
        static List<string> _Errors = new List<string>();
        static int _Index = 0;

        [MenuItem("Assets/Animation/裁剪浮点数去除Scale(会删除Clip Scale动画,慎用)")]
        public static void OptimizeScale()
        {
            _AnimOptList = FindAnims();
            if (_AnimOptList.Count > 0)
            {
                _Index = 0;
                _Errors.Clear();
                //EditorApplication.update = ScanAnimationClip;
                ScanAnimationClip(true);
            }
        }
        [MenuItem("Assets/Animation/裁剪浮点数")]
        public static void Optimize()
        {
            _AnimOptList = FindAnims();
            if (_AnimOptList.Count > 0)
            {
                _Index = 0;
                _Errors.Clear();
                //EditorApplication.update = ScanAnimationClip;
                ScanAnimationClip(true);
            }
        }

        private static void ScanAnimationClip(bool scaleOpt)
        {
            AnimationOpt _AnimOpt = _AnimOptList[_Index];
            bool isCancel = EditorUtility.DisplayCancelableProgressBar("优化AnimationClip", _AnimOpt.path, (float)_Index / (float)_AnimOptList.Count);
            _AnimOpt.Optimize_Scale_Float3(scaleOpt);
            _Index++;
            if (isCancel || _Index >= _AnimOptList.Count)
            {
                EditorUtility.ClearProgressBar();
                Debug.Log(string.Format("--优化完成--    错误数量: {0}    总数量: {1}/{2}    错误信息↓:\n{3}\n----------输出完毕----------", _Errors.Count, _Index, _AnimOptList.Count, string.Join(string.Empty, _Errors.ToArray())));
                Resources.UnloadUnusedAssets();
                GC.Collect();
                AssetDatabase.SaveAssets();
                EditorApplication.update = null;
                _AnimOptList.Clear();
                _cachedOpts.Clear();
                _Index = 0;
            }
        }

        static Dictionary<string, AnimationOpt> _cachedOpts = new Dictionary<string, AnimationOpt>();

        static AnimationOpt _GetNewAOpt(string path)
        {
            AnimationOpt opt = null;
            if (!_cachedOpts.ContainsKey(path))
            {
                AnimationClip clip = AssetDatabase.LoadAssetAtPath<AnimationClip>(path);
                if (clip != null)
                {
                    opt = new AnimationOpt(path, clip);
                    _cachedOpts[path] = opt;
                }
            }
            return opt;
        }

        static List<AnimationOpt> FindAnims()
        {
            string[] guids = null;
            List<string> path = new List<string>();
            List<AnimationOpt> assets = new List<AnimationOpt>();
            UnityEngine.Object[] objs = Selection.GetFiltered(typeof(object), SelectionMode.Assets);
            if (objs.Length > 0)
            {
                for (int i = 0; i < objs.Length; i++)
                {
                    if (objs[i].GetType() == typeof(AnimationClip))
                    {
                        string p = AssetDatabase.GetAssetPath(objs[i]);
                        AnimationOpt animopt = _GetNewAOpt(p);
                        if (animopt != null)
                            assets.Add(animopt);
                    }
                    else
                        path.Add(AssetDatabase.GetAssetPath(objs[i]));
                }
                if (path.Count > 0)
                    guids = AssetDatabase.FindAssets(string.Format("t:{0}", typeof(AnimationClip).ToString().Replace("UnityEngine.", "")), path.ToArray());
                else
                    guids = new string[] { };
            }
            for (int i = 0; i < guids.Length; i++)
            {
                string assetPath = AssetDatabase.GUIDToAssetPath(guids[i]);
                AnimationOpt animopt = _GetNewAOpt(assetPath);
                if (animopt != null)
                    assets.Add(animopt);
            }
            return assets;
        }
    }
}

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