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使用CATransaction实现push pop控制器结束的回

使用CATransaction实现push pop控制器结束的回

作者: spicyShrimp | 来源:发表于2017-09-20 15:33 被阅读45次

    使用CATransaction实现push pop控制器结束的回调

    在我们的iOS开发中,我们或多或少的会出现某些特殊的跳转需求,
    A界面push到B界面,然后B再push到C界面,但是我pop的时候我希望返回的是A界面.
    咋看起来确实很简单,
    系统会有这样的方法popToViewController:animate:
    我们可以指定到pop到A界面.
    但是这样的简单就结束了吗?
    并不是,
    现在的很多应用都会开启边缘向右滑动返回,甚至如网易新闻等都是全屏支持滑动返回的.
    此时我们在想想会不会不合时宜呢?我们点击返回按钮是pop到指定的A界面,但是滑动返回我们又是能看到C界面下面的仍然是B界面
    但是,我们此时是万万不想要B界面存在的.
    我们于是又想到了setViewControllers:animated:的方法
    只要我们在push完成之后就调用setViewControllers把中间的那个B给移除掉即可.
    那么问题又来了,什么时候是移除控制器的最恰当的时候?
    系统只给了我们animated,但是没有给finish或者complete的完成通知或者回调.
    稍微细想一点,我们可能就会想到UINavigationControllerDelegate中的两个方法

    - (void)navigationController:(UINavigationController *)navigationController willShowViewController:(UIViewController *)viewController animated:(BOOL)animated;
    - (void)navigationController:(UINavigationController *)navigationController didShowViewController:(UIViewController *)viewController animated:(BOOL)animated;
    

    是的我们可以做拦截,我们可以定义在didShowViewController中,判断是不是当前的那个刚刚push的C界面,如果是的话,我们移除B界面

    - (void)navigationController:(UINavigationController *)navigationController didShowViewController:(UIViewController *)viewController animated:(BOOL)animated{
        if ([viewController isKindOfClass:[C class]]) {
            NSMutableArray *arr = [self.childViewControllers mutableCopy];
            [arr removeObject:B];
            self setViewControllers:arr animated:NO;
        }
    }
    

    于是我们能大致想到这样的代码,
    但是我们如果所有的都在此做判断,会不会就有点过分了呢?
    完全没有必要.
    那么我们能不能自己实现一个complete在原有的系统方法上呢?
    比如

    - (void)pushViewController:(UIViewController *)viewController animated:(BOOL)animated completion: (void (^)(void))completion 
    

    如果我们实现一个这样的方法,我们我们就可以在complete中干很多事情,移除需要移除的界面,暂停需要暂停的计时器,开启需要开启的计时器等等...
    我们无法知道时间,于是使用延迟

    - (void)pushViewController:(UIViewController *)viewController animated:(BOOL)animated completion: (void (^)(void))completion {    
        [self.navigationController pushViewController:viewController animated:YES];
        dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.5 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
            if(completion){
                completion();
            }
        });
    }
    

    这样很简单的实现了所需要的要求,但是我们又怎么保证push或者pop的时间就是0.5秒?
    于是我们想到既然push是可以有动画的,那么是否可以进行事务嵌套,使其作为实事务的一部分?
    于是想到了CATransaction
    于是一个完成的简单封装就顺利完成了

    - (void)pushViewController:(UIViewController *)viewController animated:(BOOL)animated completion: (void (^)(void))completion {
        [CATransaction setCompletionBlock:completion];
        [CATransaction begin];
        [self pushViewController:viewController animated:animated];
        [CATransaction commit];
    }
    

    是的,就是这么简单

    那么我们就继续封装,把系统的几个动画都做一下扩展

    //MARK:系统push|pop添加completion方法回调
    - (void)pushViewController:(UIViewController *)viewController animated:(BOOL)animated completion: (void (^)(void))completion {
        [CATransaction setCompletionBlock:completion];
        [CATransaction begin];
        [self pushViewController:viewController animated:animated];
        [CATransaction commit];
    }
    
    - (UIViewController *)popViewControllerAnimated:(BOOL)animated completion: (void (^)(void))completion {
        UIViewController *poppedViewController;
        [CATransaction setCompletionBlock:completion];
        [CATransaction begin];
        poppedViewController = [self popViewControllerAnimated:animated];
        [CATransaction commit];
        return poppedViewController;
    }
    
    - (NSArray<__kindof UIViewController *> *)popToViewController:(UIViewController *)viewController animated:(BOOL)animated  completion: (void (^)(void))completion{
        NSArray<__kindof UIViewController*> *viewControllers;
        [CATransaction setCompletionBlock:completion];
        [CATransaction begin];
        viewControllers = [self popToViewController:viewController animated:animated];
        [CATransaction commit];
        return viewControllers;
    }
    
    - (NSArray<__kindof UIViewController *> *)popToRootViewControllerAnimated:(BOOL)animated completion: (void (^)(void))completion {
        NSArray<__kindof UIViewController*> *viewControllers;
        [CATransaction setCompletionBlock:completion];
        [CATransaction begin];
        viewControllers = [self popToRootViewControllerAnimated:animated];
        [CATransaction commit];
        return viewControllers;
    }
    

    简单的封装完成之后,我们就会发现我们做了其实很实用的扩展.
    比如我们刚开始的案例,我们可以进一步封装

    -(void)popThenPushViewController:(UIViewController *)pushvc animated:(BOOL)animated{
        __weak typeof(self)weakSelf = self;
        [self pushViewController:pushvc animated:animated completion:^{
            __strong typeof(weakSelf)strongSelf = weakSelf;
            NSMutableArray *tempArr = [strongSelf.childViewControllers mutableCopy];
            if (tempArr.count>2) {
                [tempArr removeObjectAtIndex:tempArr.count-2];
                [strongSelf setViewControllers:tempArr animated:NO];
            }
        }];
    }
    

    这样我们会先push界面,push完成之后立即把自己给移除,这样push之后的界面,无需做过多判断,只要pop即可,无论是点击返回还是滑动返回,我们无需设置代理,无需设置延迟,无需设置任何其他的多余的全局属性来实现,进而我们再进一步的扩展

    
    -(void)popThenPushViewController:(UIViewController *)pushvc animated:(BOOL)animated{
        __weak typeof(self)weakSelf = self;
        [self pushViewController:pushvc animated:animated completion:^{
            __strong typeof(weakSelf)strongSelf = weakSelf;
            NSMutableArray *tempArr = [strongSelf.childViewControllers mutableCopy];
            if (tempArr.count>2) {
                [tempArr removeObjectAtIndex:tempArr.count-2];
                [strongSelf setViewControllers:tempArr animated:NO];
            }
        }];
    }
    
    -(void)popToViewController:(UIViewController *)popvc thenPushViewController:(UIViewController *)pushvc animated:(BOOL)animated{
        __weak typeof(self)weakSelf = self;
        [self pushViewController:pushvc animated:animated completion:^{
            __strong typeof(weakSelf)strongSelf = weakSelf;
            NSMutableArray *tempArr = [strongSelf.childViewControllers mutableCopy];
            if (tempArr.count>2) {
                NSInteger locate = [tempArr indexOfObject:popvc] + 1;
                NSInteger length = (tempArr.count - locate - 1);
                [tempArr removeObjectsInRange:NSMakeRange(locate, length)];
                [strongSelf setViewControllers:tempArr animated:NO];
            }
        }];
    }
    
    -(void)popToViewControllerClass:(Class)popvcClass thenPushViewController:(UIViewController *)pushvc animated:(BOOL)animated{
        __weak typeof(self)weakSelf = self;
        [self pushViewController:pushvc animated:animated completion:^{
            __strong typeof(weakSelf)strongSelf = weakSelf;
            NSMutableArray *tempArr = [strongSelf.childViewControllers mutableCopy];
            if (tempArr.count>2) {
                for (UIViewController *subvc in self.childViewControllers.reverseObjectEnumerator.allObjects) {
                    if ([subvc isMemberOfClass:popvcClass]) {
                        NSInteger locate = [tempArr indexOfObject:subvc] + 1;
                        NSInteger length = (tempArr.count - locate - 1);
                        [tempArr removeObjectsInRange:NSMakeRange(locate, length)];
                        [strongSelf setViewControllers:tempArr animated:NO];
                        break;
                    }
                }
            }
        }];
    }
    
    - (void)popToRootThenPushViewController:(UIViewController *)pushvc animated:(BOOL)animated{
        __weak typeof(self)weakSelf = self;
        [self pushViewController:pushvc animated:animated completion:^{
            __strong typeof(weakSelf)strongSelf = weakSelf;
            NSMutableArray *tempArr = [strongSelf.childViewControllers mutableCopy];
            if (tempArr.count>2) {
                NSInteger locate = 1;
                NSInteger length = (tempArr.count - locate - 1);
                [tempArr removeObjectsInRange:NSMakeRange(locate, length)];
                [strongSelf setViewControllers:tempArr animated:NO];
            }
        }];
    }
    
    - (NSArray<__kindof UIViewController *> *)popToViewControllerClass:(Class)viewControllerClass animated:(BOOL)animated{
        return [self popToViewControllerClass:viewControllerClass animated:animated completion:nil];
    }
    
    - (NSArray<__kindof UIViewController *> *)popToViewControllerClass:(Class)viewControllerClass animated:(BOOL)animated completion: (void (^)(void))completion{
        NSArray<__kindof UIViewController*> *viewControllers;
        if ([viewControllerClass isMemberOfClass:[UIViewController class]]) {
            for (UIViewController *subvc in self.childViewControllers.reverseObjectEnumerator.allObjects) {
                if ([subvc isKindOfClass:viewControllerClass]) {
                    viewControllers = [self popToViewController:subvc animated:animated completion:completion];
                    break;
                }
            }
        }
        return viewControllers;
    }
    
    

    于是,我们便简单的通过CATransaction来实现了所需要的本来很复杂的需求,
    当然我们可以使用runloop,可以使用kvo等等,但是个人觉得这样会不会更好呢,完全的0侵入,我们只需创建一个分类(类别)即可

    或许我们从来没有遇到需要知道push pop完成的结束回调,或许我们经常遇到这样的特殊需求,
    但是我总觉得,这样的一个扩展是很实用的,当我们需要使用的时候

    Demo地址:https://github.com/spicyShrimp/PUSH_POP

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      • 大熊孩子:在遇到连续push的时候后面一个push的complete会出现问题,会在第一个push动画结束后就执行了

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