1.基本数据类型
-
整型
- byte 1字节 8bit
- short 2字节
- int 4字节
- long 32位机器 4字节 64位机器 8字节
-
浮点型
- float 4字节 小数点后6-7位
- double 8字节 小数点后15-16位
- decimal
-
bool 1字节
-
char java/C# 2字节 C/C++ 1字节
-
GBK 包含所有的亚洲字体库
-
UTF-8 1-4字节
2. 类转字节流
- MMORPG: C/S 架构, 状态同步, 绝大部分数据都来自服务器
- Moba: 帧同步
- 网络通信的时候: 必须是字节流
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CPractice : MonoBehaviour
{
private void Start()
{
Person p = new Person();
byte[] pBytes = p.ConvertToBytes();
Person xiaoming = new Person();
xiaoming.ConvertFromBytes(pBytes);
Debug.Log(xiaoming);
}
}
public class Person
{
public byte age; // 1byte
public bool sex; // true 男 false 女 1byte
public short height; // 2byte
public float weight; // 4byte
public Person()
{
age = 18;
sex = false;
height = 165;
weight = 100;
}
/// <summary>
/// 将类变成二进制流
/// </summary>
/// 从上到下依次存
/// <returns>The to bytes.</returns>
public byte[] ConvertToBytes()
{
byte[] result = new byte[8];
byte tmpOffset = 0;
result[0] = age;
tmpOffset += 1;
byte[] sexBytes = BitConverter.GetBytes(sex);
result[1] = sexBytes[0];
tmpOffset += 1;
byte[] heightBytes = BitConverter.GetBytes(height);
Buffer.BlockCopy(heightBytes, 0, result, tmpOffset, heightBytes.Length); // 相当于C/C++中的memcpy
tmpOffset += (byte)heightBytes.Length;
byte[] weightBytes = BitConverter.GetBytes(weight);
Buffer.BlockCopy(weightBytes, 0, result, tmpOffset, weightBytes.Length);
return result;
}
/// <summary>
/// 将二进制流转成类
/// </summary>
/// <param name="buffer">Buffer.</param>
public void ConvertFromBytes(byte[] buffer)
{
age = buffer[0];
sex = BitConverter.ToBoolean(buffer, 1);
height = BitConverter.ToInt16(buffer, 2);
weight = BitConverter.ToSingle(buffer, 4);
}
public override string ToString()
{
System.Text.StringBuilder stringBuilder = new System.Text.StringBuilder("");
stringBuilder.Append("age : " + age + "\n");
stringBuilder.Append("sex : " + sex + "\n");
stringBuilder.Append("height : " + height + "\n");
stringBuilder.Append("weight : " + weight + "\n");
return stringBuilder.ToString();
}
}
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