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模糊图片

模糊图片

作者: 努力不负青春 | 来源:发表于2023-06-29 00:17 被阅读0次

    kotlin

    fun doBlur(sentBitmap: Bitmap, radius: Int, canReuseInBitmap: Boolean): Bitmap? {
            val bitmap = if (canReuseInBitmap) {
                sentBitmap
            } else {
                sentBitmap.copy(sentBitmap.config, true)
            }
            if (radius < 1) {
                return null
            }
            val w = bitmap.width
            val h = bitmap.height
            val pix = IntArray(w * h)
            bitmap.getPixels(pix, 0, w, 0, 0, w, h)
            val wm = w - 1
            val hm = h - 1
            val wh = w * h
            val div = radius + radius + 1
            val r = IntArray(wh)
            val g = IntArray(wh)
            val b = IntArray(wh)
            var rsum: Int
            var gsum: Int
            var bsum: Int
            var x: Int
            var y: Int
            var i: Int
            var p: Int
            var yp: Int
            var yi: Int
            var yw: Int
            val vmin = IntArray(Math.max(w, h))
            var divsum = div + 1 shr 1
            divsum *= divsum
            val dv = IntArray(256 * divsum)
            i = 0
            while (i < 256 * divsum) {
                dv[i] = i / divsum
                i++
            }
            yi = 0
            yw = yi
            val stack = Array(div) { IntArray(3) }
            var stackpointer: Int
            var stackstart: Int
            var sir: IntArray
            var rbs: Int
            val r1 = radius + 1
            var routsum: Int
            var goutsum: Int
            var boutsum: Int
            var rinsum: Int
            var ginsum: Int
            var binsum: Int
            y = 0
            while (y < h) {
                bsum = 0
                gsum = bsum
                rsum = gsum
                boutsum = rsum
                goutsum = boutsum
                routsum = goutsum
                binsum = routsum
                ginsum = binsum
                rinsum = ginsum
                i = -radius
                while (i <= radius) {
                    p = pix[yi + Math.min(wm, Math.max(i, 0))]
                    sir = stack[i + radius]
                    sir[0] = p and 0xff0000 shr 16
                    sir[1] = p and 0x00ff00 shr 8
                    sir[2] = p and 0x0000ff
                    rbs = r1 - Math.abs(i)
                    rsum += sir[0] * rbs
                    gsum += sir[1] * rbs
                    bsum += sir[2] * rbs
                    if (i > 0) {
                        rinsum += sir[0]
                        ginsum += sir[1]
                        binsum += sir[2]
                    } else {
                        routsum += sir[0]
                        goutsum += sir[1]
                        boutsum += sir[2]
                    }
                    i++
                }
                stackpointer = radius
                x = 0
                while (x < w) {
                    r[yi] = dv[rsum]
                    g[yi] = dv[gsum]
                    b[yi] = dv[bsum]
                    rsum -= routsum
                    gsum -= goutsum
                    bsum -= boutsum
                    stackstart = stackpointer - radius + div
                    sir = stack[stackstart % div]
                    routsum -= sir[0]
                    goutsum -= sir[1]
                    boutsum -= sir[2]
                    if (y == 0) {
                        vmin[x] = Math.min(x + radius + 1, wm)
                    }
                    p = pix[yw + vmin[x]]
                    sir[0] = p and 0xff0000 shr 16
                    sir[1] = p and 0x00ff00 shr 8
                    sir[2] = p and 0x0000ff
                    rinsum += sir[0]
                    ginsum += sir[1]
                    binsum += sir[2]
                    rsum += rinsum
                    gsum += ginsum
                    bsum += binsum
                    stackpointer = (stackpointer + 1) % div
                    sir = stack[stackpointer % div]
                    routsum += sir[0]
                    goutsum += sir[1]
                    boutsum += sir[2]
                    rinsum -= sir[0]
                    ginsum -= sir[1]
                    binsum -= sir[2]
                    yi++
                    x++
                }
                yw += w
                y++
            }
            x = 0
            while (x < w) {
                bsum = 0
                gsum = bsum
                rsum = gsum
                boutsum = rsum
                goutsum = boutsum
                routsum = goutsum
                binsum = routsum
                ginsum = binsum
                rinsum = ginsum
                yp = -radius * w
                i = -radius
                while (i <= radius) {
                    yi = Math.max(0, yp) + x
                    sir = stack[i + radius]
                    sir[0] = r[yi]
                    sir[1] = g[yi]
                    sir[2] = b[yi]
                    rbs = r1 - Math.abs(i)
                    rsum += r[yi] * rbs
                    gsum += g[yi] * rbs
                    bsum += b[yi] * rbs
                    if (i > 0) {
                        rinsum += sir[0]
                        ginsum += sir[1]
                        binsum += sir[2]
                    } else {
                        routsum += sir[0]
                        goutsum += sir[1]
                        boutsum += sir[2]
                    }
                    if (i < hm) {
                        yp += w
                    }
                    i++
                }
                yi = x
                stackpointer = radius
                y = 0
                while (y < h) {
    
                    // Preserve alpha channel: ( 0xff000000 & pix[yi] )
                    pix[yi] =
                        -0x1000000 and pix[yi] or (dv[rsum] shl 16) or (dv[gsum] shl 8) or dv[bsum]
                    rsum -= routsum
                    gsum -= goutsum
                    bsum -= boutsum
                    stackstart = stackpointer - radius + div
                    sir = stack[stackstart % div]
                    routsum -= sir[0]
                    goutsum -= sir[1]
                    boutsum -= sir[2]
                    if (x == 0) {
                        vmin[y] = Math.min(y + r1, hm) * w
                    }
                    p = x + vmin[y]
                    sir[0] = r[p]
                    sir[1] = g[p]
                    sir[2] = b[p]
                    rinsum += sir[0]
                    ginsum += sir[1]
                    binsum += sir[2]
                    rsum += rinsum
                    gsum += ginsum
                    bsum += binsum
                    stackpointer = (stackpointer + 1) % div
                    sir = stack[stackpointer]
                    routsum += sir[0]
                    goutsum += sir[1]
                    boutsum += sir[2]
                    rinsum -= sir[0]
                    ginsum -= sir[1]
                    binsum -= sir[2]
                    yi += w
                    y++
                }
                x++
            }
            bitmap.setPixels(pix, 0, w, 0, 0, w, h)
            return bitmap
        }
    
    

    java

    public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {
    
            Bitmap bitmap;
            if (canReuseInBitmap) {
                bitmap = sentBitmap;
            } else {
                bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
            }
    
            if (radius < 1) {
                return (null);
            }
    
            int w = bitmap.getWidth();
            int h = bitmap.getHeight();
    
            int[] pix = new int[w * h];
            bitmap.getPixels(pix, 0, w, 0, 0, w, h);
    
            int wm = w - 1;
            int hm = h - 1;
            int wh = w * h;
            int div = radius + radius + 1;
    
            int r[] = new int[wh];
            int g[] = new int[wh];
            int b[] = new int[wh];
            int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
            int vmin[] = new int[Math.max(w, h)];
    
            int divsum = (div + 1) >> 1;
            divsum *= divsum;
            int dv[] = new int[256 * divsum];
            for (i = 0; i < 256 * divsum; i++) {
                dv[i] = (i / divsum);
            }
    
            yw = yi = 0;
    
            int[][] stack = new int[div][3];
            int stackpointer;
            int stackstart;
            int[] sir;
            int rbs;
            int r1 = radius + 1;
            int routsum, goutsum, boutsum;
            int rinsum, ginsum, binsum;
    
            for (y = 0; y < h; y++) {
                rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
                for (i = -radius; i <= radius; i++) {
                    p = pix[yi + Math.min(wm, Math.max(i, 0))];
                    sir = stack[i + radius];
                    sir[0] = (p & 0xff0000) >> 16;
                    sir[1] = (p & 0x00ff00) >> 8;
                    sir[2] = (p & 0x0000ff);
                    rbs = r1 - Math.abs(i);
                    rsum += sir[0] * rbs;
                    gsum += sir[1] * rbs;
                    bsum += sir[2] * rbs;
                    if (i > 0) {
                        rinsum += sir[0];
                        ginsum += sir[1];
                        binsum += sir[2];
                    } else {
                        routsum += sir[0];
                        goutsum += sir[1];
                        boutsum += sir[2];
                    }
                }
                stackpointer = radius;
    
                for (x = 0; x < w; x++) {
    
                    r[yi] = dv[rsum];
                    g[yi] = dv[gsum];
                    b[yi] = dv[bsum];
    
                    rsum -= routsum;
                    gsum -= goutsum;
                    bsum -= boutsum;
    
                    stackstart = stackpointer - radius + div;
                    sir = stack[stackstart % div];
    
                    routsum -= sir[0];
                    goutsum -= sir[1];
                    boutsum -= sir[2];
    
                    if (y == 0) {
                        vmin[x] = Math.min(x + radius + 1, wm);
                    }
                    p = pix[yw + vmin[x]];
    
                    sir[0] = (p & 0xff0000) >> 16;
                    sir[1] = (p & 0x00ff00) >> 8;
                    sir[2] = (p & 0x0000ff);
    
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
    
                    rsum += rinsum;
                    gsum += ginsum;
                    bsum += binsum;
    
                    stackpointer = (stackpointer + 1) % div;
                    sir = stack[(stackpointer) % div];
    
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
    
                    rinsum -= sir[0];
                    ginsum -= sir[1];
                    binsum -= sir[2];
    
                    yi++;
                }
                yw += w;
            }
            for (x = 0; x < w; x++) {
                rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
                yp = -radius * w;
                for (i = -radius; i <= radius; i++) {
                    yi = Math.max(0, yp) + x;
    
                    sir = stack[i + radius];
    
                    sir[0] = r[yi];
                    sir[1] = g[yi];
                    sir[2] = b[yi];
    
                    rbs = r1 - Math.abs(i);
    
                    rsum += r[yi] * rbs;
                    gsum += g[yi] * rbs;
                    bsum += b[yi] * rbs;
    
                    if (i > 0) {
                        rinsum += sir[0];
                        ginsum += sir[1];
                        binsum += sir[2];
                    } else {
                        routsum += sir[0];
                        goutsum += sir[1];
                        boutsum += sir[2];
                    }
    
                    if (i < hm) {
                        yp += w;
                    }
                }
                yi = x;
                stackpointer = radius;
                for (y = 0; y < h; y++) {
                    // Preserve alpha channel: ( 0xff000000 & pix[yi] )
                    pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];
    
                    rsum -= routsum;
                    gsum -= goutsum;
                    bsum -= boutsum;
    
                    stackstart = stackpointer - radius + div;
                    sir = stack[stackstart % div];
    
                    routsum -= sir[0];
                    goutsum -= sir[1];
                    boutsum -= sir[2];
    
                    if (x == 0) {
                        vmin[y] = Math.min(y + r1, hm) * w;
                    }
                    p = x + vmin[y];
    
                    sir[0] = r[p];
                    sir[1] = g[p];
                    sir[2] = b[p];
    
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
    
                    rsum += rinsum;
                    gsum += ginsum;
                    bsum += binsum;
    
                    stackpointer = (stackpointer + 1) % div;
                    sir = stack[stackpointer];
    
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
    
                    rinsum -= sir[0];
                    ginsum -= sir[1];
                    binsum -= sir[2];
    
                    yi += w;
                }
            }
    
            bitmap.setPixels(pix, 0, w, 0, 0, w, h);
    
            return (bitmap);
        }
    
    
    

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          本文标题:模糊图片

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