using UnityEngine;
using System.Collections;
public class UIEventListener : MonoBehaviour
{
public delegate void VoidDelegate(GameObject go);
public delegate void BoolDelegate(GameObject go, bool state);
public delegate void FloatDelegate(GameObject go, float delta);
public delegate void VectorDelegate(GameObject go, Vector2 delta);
public delegate void StringDelegate(GameObject go, string text);
public delegate void ObjectDelegate(GameObject go, GameObject draggedObject);
public delegate void KeyCodeDelegate(GameObject go, KeyCode key);
public object parameter;
public VoidDelegate onSubmit;
public VoidDelegate onClick;
public VoidDelegate onDoubleClick;
public BoolDelegate onHover;
public BoolDelegate onPress;
public BoolDelegate onSelect;
public FloatDelegate onScroll;
public VectorDelegate onDrag;
public ObjectDelegate onDrop;
public StringDelegate onInput;
public KeyCodeDelegate onKey;
void OnSubmit() { if (onSubmit != null) onSubmit(gameObject); }
void OnClick() { if (onClick != null) onClick(gameObject); }
void OnDoubleClick() { if (onDoubleClick != null) onDoubleClick(gameObject); }
void OnHover(bool isOver) { if (onHover != null) onHover(gameObject, isOver); }
void OnPress(bool isPressed) { if (onPress != null) onPress(gameObject, isPressed); }
void OnSelect(bool selected) { if (onSelect != null) onSelect(gameObject, selected); }
void OnScroll(float delta) { if (onScroll != null) onScroll(gameObject, delta); }
void OnDrag(Vector2 delta) { if (onDrag != null) onDrag(gameObject, delta); }
void OnDrop(GameObject go) { if (onDrop != null) onDrop(gameObject, go); }
void OnInput(string text) { if (onInput != null) onInput(gameObject, text); }
void OnKey(KeyCode key) { if (onKey != null) onKey(gameObject, key); }
///
/// Get or add an event listener to the specified game object.
///
static public UIEventListener Get(GameObject go)
{
UIEventListener listener = go.GetComponent();
if (listener == null) listener = go.AddComponent();
return listener;
}
}
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