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unity UIEventListener

unity UIEventListener

作者: 红定义 | 来源:发表于2017-03-07 08:35 被阅读0次

    using UnityEngine;

    using System.Collections;

    public class UIEventListener : MonoBehaviour

    {

    public delegate void VoidDelegate(GameObject go);

    public delegate void BoolDelegate(GameObject go, bool state);

    public delegate void FloatDelegate(GameObject go, float delta);

    public delegate void VectorDelegate(GameObject go, Vector2 delta);

    public delegate void StringDelegate(GameObject go, string text);

    public delegate void ObjectDelegate(GameObject go, GameObject draggedObject);

    public delegate void KeyCodeDelegate(GameObject go, KeyCode key);

    public object parameter;

    public VoidDelegate onSubmit;

    public VoidDelegate onClick;

    public VoidDelegate onDoubleClick;

    public BoolDelegate onHover;

    public BoolDelegate onPress;

    public BoolDelegate onSelect;

    public FloatDelegate onScroll;

    public VectorDelegate onDrag;

    public ObjectDelegate onDrop;

    public StringDelegate onInput;

    public KeyCodeDelegate onKey;

    void OnSubmit() { if (onSubmit != null) onSubmit(gameObject); }

    void OnClick() { if (onClick != null) onClick(gameObject); }

    void OnDoubleClick() { if (onDoubleClick != null) onDoubleClick(gameObject); }

    void OnHover(bool isOver) { if (onHover != null) onHover(gameObject, isOver); }

    void OnPress(bool isPressed) { if (onPress != null) onPress(gameObject, isPressed); }

    void OnSelect(bool selected) { if (onSelect != null) onSelect(gameObject, selected); }

    void OnScroll(float delta) { if (onScroll != null) onScroll(gameObject, delta); }

    void OnDrag(Vector2 delta) { if (onDrag != null) onDrag(gameObject, delta); }

    void OnDrop(GameObject go) { if (onDrop != null) onDrop(gameObject, go); }

    void OnInput(string text) { if (onInput != null) onInput(gameObject, text); }

    void OnKey(KeyCode key) { if (onKey != null) onKey(gameObject, key); }

    ///

    /// Get or add an event listener to the specified game object.

    ///

    static public UIEventListener Get(GameObject go)

    {

    UIEventListener listener = go.GetComponent();

    if (listener == null) listener = go.AddComponent();

    return listener;

    }

    }

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