美文网首页
#Cocos2dx+Lua源码#UserDefault类

#Cocos2dx+Lua源码#UserDefault类

作者: KomalZheng | 来源:发表于2017-01-11 17:16 被阅读227次

序言

在开发的过程中,我们会遇到这样的一些需求:

  • 用户注册完账号(如:UserAccount),在下次登录的时候,能够默认显示该登录的账户
  • 用户设置了禁止音效禁止背景音乐等内容,在下次登录的时候,希望能够保持设置

于是,在开发的过程中,我们将这一类需求,抽象成:

本地数据存储功能

Cocos2dx+Lua引擎中的UserDefault类,就为我们实现了其中一类数据的存储。


UserDefault 类详解

下面,将围绕2点进行展开:

  1. UserDefault类的功能;
  1. UserDefault类的定义与实现;

功能

  • UserDefault 类在本地(指手机writable path下)创建一个UserDefault.xml文件,来作为存储的数据库。
  • UserDefault.xml 可以存储以下的数据类型:布尔类型整型单精度浮点型双精度浮点型字符串类型Data类型
  • UserDefault 提供了字符串为关键字的写入读取的API接口。

类定义与实现

类的定义

头文件UserDefault.h如下:

#ifndef __SUPPORT_CCUSERDEFAULT_H__
#define __SUPPORT_CCUSERDEFAULT_H__
#include "platform/CCPlatformMacros.h"
#include <string>
#include "base/CCData.h"

/**
 * @addtogroup base
 * @{
 */
NS_CC_BEGIN


/**
 * UserDefault acts as a tiny database. You can save and get base type values by it.
 * For example, setBoolForKey("played", true) will add a bool value true into the database.
 * Its key is "played". You can get the value of the key by getBoolForKey("played").
 * 
 * It supports the following base types:
 * bool, int, float, double, string
 */
class CC_DLL UserDefault
{
public:
    // get value methods

    /**
     * Get bool value by key, if the key doesn't exist, will return false.
     * You can set the default value, or it is false.
     * @param key The key to get value.
     * @return Bool value by `key`.
     * @js NA
     */
    bool    getBoolForKey(const char* key);
    
    /**
     * Get bool value by key, if the key doesn't exist, will return passed default value.
     * @param key The key to get value.
     * @param defaultValue The default value to return if the key doesn't exist.
     * @js NA
     */
    virtual bool getBoolForKey(const char* key, bool defaultValue);
    
    /**
     * Get integer value by key, if the key doesn't exist, will return 0.
     * You can set the default value, or it is 0.
     * @param key The key to get value.
     * @return Integer value of the key.
     * @js NA
     */
    int     getIntegerForKey(const char* key);
    
    /**
     * Get bool value by key, if the key doesn't exist, will return passed default value.
     * @param key The key to get value.
     * @param defaultValue The default value to return if the key doesn't exist.
     * @return Integer value of the key.
     * @js NA
     */
    virtual int getIntegerForKey(const char* key, int defaultValue);
    
    /**
     * Get float value by key, if the key doesn't exist, will return 0.0.
     * @param key The key to get value.
     * @return Float value of the key.
     * @js NA
     */
    float    getFloatForKey(const char* key);
    
    /**
     * Get float value by key, if the key doesn't exist, will return passed default value.
     * @param key The key to get value.
     * @param defaultValue The default value to return if the key doesn't exist.
     * @return Float value of the key.
     * @js NA
     */
    virtual float getFloatForKey(const char* key, float defaultValue);
    
    /**
     * Get double value by key, if the key doesn't exist, will return 0.0.
     * @param key The key to get value.
     * @return Double value of the key.
     * @js NA
     */
    double  getDoubleForKey(const char* key);
    
    /**
     * Get double value by key, if the key doesn't exist, will return passed default value.
     * @param key The key to get value.
     * @param defaultValue The default value to return if the key doesn't exist.
     * @return Double value of the key.
     * @js NA
     */
    virtual double getDoubleForKey(const char* key, double defaultValue);
    
    /**
     * Get string value by key, if the key doesn't exist, will return an empty string.
     * @param key The key to get value.
     * @return String value of the key.
     * @js NA
     */
    std::string getStringForKey(const char* key);
    
    /**
     * Get string value by key, if the key doesn't exist, will return passed default value.
     * @param key The key to get value.
     * @param defaultValue The default value to return if the key doesn't exist.
     * @return String value of the key.
     * @js NA
     */
    virtual std::string getStringForKey(const char* key, const std::string & defaultValue);
    
    /**
     * Get Data value by key, if the key doesn't exist, will return an empty Data.
     * @param key The key to get value.
     * @return Data value of the key.
     * @js NA
     */
    Data getDataForKey(const char* key);
    
    /**
     * Get Data value by key, if the key doesn't exist, will return an empty Data.
     * @param key The key to get value.
     * @param defaultValue The default value to return if the key doesn't exist.
     * @return Data value of the key.
     * @js NA
     */
    virtual Data getDataForKey(const char* key, const Data& defaultValue);

    // set value methods

    /**
     * Set bool value by key.
     * @param key The key to set.
     * @param value A bool value to set to the key.
     * @js NA
     */
    virtual void setBoolForKey(const char* key, bool value);
    /**
     * Set integer value by key.
     * @param key The key to set.
     * @param value A integer value to set to the key.
     * @js NA
     */
    virtual void setIntegerForKey(const char* key, int value);
    /**
     * Set float value by key.
     * @param key The key to set.
     * @param value A float value to set to the key.
     * @js NA
     */
    virtual void setFloatForKey(const char* key, float value);
    /**
     * Set double value by key.
     * @param key The key to set.
     * @param value A double value to set to the key.
     * @js NA
     */
    virtual void setDoubleForKey(const char* key, double value);
    /**
     * Set string value by key.
     * @param key The key to set.
     * @param value A string value to set to the key.
     * @js NA
     */
    virtual void setStringForKey(const char* key, const std::string & value);
    /**
     * Set Data value by key.
     * @param key The key to set.
     * @param value A Data value to set to the key.
     * @js NA
     */
    virtual void setDataForKey(const char* key, const Data& value);
    /**
     * You should invoke this function to save values set by setXXXForKey().
     * @js NA
     */
    virtual void flush();

    /**
    * delete any value by key,
    * @param key The key to delete value.
    * @js NA
    */
    virtual void deleteValueForKey(const char* key);
    
    /** Returns the singleton.
     * @js NA
     * @lua NA
     */
    static UserDefault* getInstance();
    /**
     * @js NA
     */
    static void destroyInstance();

    /**
    * You can inherit from platform dependent implementation of UserDefault, such as UserDefaultAndroid,
    * and use this function to set delegate, then UserDefault will invoke delegate's implementation.
    * For example, your store native data base or other format store.
    *
    * If you don't want to system default implementation after setting delegate, you can just pass nullptr
    * to this function.
    *
    * @warning It will delete previous delegate
    */
    static void setDelegate(UserDefault *delegate);

    /** @deprecated Use getInstace() instead.
     * @js NA
     * @lua NA
     */
    CC_DEPRECATED_ATTRIBUTE static UserDefault* sharedUserDefault();
    /**@deprecated Use destroyInstance() instead.
     * @js NA
     */
    CC_DEPRECATED_ATTRIBUTE static void purgeSharedUserDefault();
    /** All supported platforms other iOS & Android use xml file to save values. This function is return the file path of the xml path.
     * @js NA
     */
    static const std::string& getXMLFilePath();
    /** All supported platforms other iOS & Android and CC_PLATFORM_WINRT use xml file to save values. This function checks whether the xml file exists or not.
     * @return True if the xml file exists, false if not.
     * @js NA
     */
    static bool isXMLFileExist();

protected:
    UserDefault();
    virtual ~UserDefault();
    
private:
    
    static bool createXMLFile();
    static void initXMLFilePath();
    
    static UserDefault* _userDefault;
    static std::string _filePath;
    static bool _isFilePathInitialized;
};


NS_CC_END
// end of base group
/** @} */

#endif // __SUPPORT_CCUSERDEFAULT_H__

为了方便起见,我们可以查看类视图。


UserDefault.png

其中,方法名左侧有一个图标,它有三种不同的样式:

Public样式(图标右下角为空)


Public

Protected样式(图标右下角为星号)


Protected

Private样式(图标右下角为锁)


Private

字段的左侧图标,同理。

类的字段

类的Static字段初始化

UserDefault* UserDefault::_userDefault = nullptr;
string UserDefault::_filePath = string("");
bool UserDefault::_isFilePathInitialized = false;
  • _userDefault : UserDefault是一个单例,类的实例存储在_userDefault字段中
  • _filePath : 记录UserDefault.xml文件所在路径(此处初始化为可读写路径/UserDefault.xml)
  • _isFilePathInitialized:标记_filePath是否被初始化
类的方法

类的方法,其作用,在UserDefault中说的非常明白,这里不做重复的阐述。
只做一些补充:

  • 构造函数和析构函数放空,没有业务逻辑,被声明为Protected,可以被子类继承,进行功能扩展。

类的实现:

  • 类的实现过程中,构建了特定结构的xml表:
<?xml version="1.0" encoding="UTF-8"?>
<userDefaultRoot>
    <Key1>Value1</Key1>
    <Key2>Value2</Key1>
    <Key3>Value3</Key1>
</userDefaultRoot>
  • 类中提供了6类数据结构的读取和写入接口,其实现,都是利用了tinyxml2类来操作规定了存储结构的xml文件,对返回的数据做类型转换。
tolua

lua_cocos2dx_auto.cpp文件中,注册了lua端调用此类的接口

int lua_register_cocos2dx_UserDefault(lua_State* tolua_S)
{
    tolua_usertype(tolua_S,"cc.UserDefault");
    tolua_cclass(tolua_S,"UserDefault","cc.UserDefault","",nullptr);

    tolua_beginmodule(tolua_S,"UserDefault");
        tolua_function(tolua_S,"setIntegerForKey",lua_cocos2dx_UserDefault_setIntegerForKey);
        tolua_function(tolua_S,"deleteValueForKey",lua_cocos2dx_UserDefault_deleteValueForKey);
        tolua_function(tolua_S,"getFloatForKey",lua_cocos2dx_UserDefault_getFloatForKey);
        tolua_function(tolua_S,"getBoolForKey",lua_cocos2dx_UserDefault_getBoolForKey);
        tolua_function(tolua_S,"setDoubleForKey",lua_cocos2dx_UserDefault_setDoubleForKey);
        tolua_function(tolua_S,"setFloatForKey",lua_cocos2dx_UserDefault_setFloatForKey);
        tolua_function(tolua_S,"getStringForKey",lua_cocos2dx_UserDefault_getStringForKey);
        tolua_function(tolua_S,"setStringForKey",lua_cocos2dx_UserDefault_setStringForKey);
        tolua_function(tolua_S,"flush",lua_cocos2dx_UserDefault_flush);
        tolua_function(tolua_S,"getIntegerForKey",lua_cocos2dx_UserDefault_getIntegerForKey);
        tolua_function(tolua_S,"getDoubleForKey",lua_cocos2dx_UserDefault_getDoubleForKey);
        tolua_function(tolua_S,"setBoolForKey",lua_cocos2dx_UserDefault_setBoolForKey);
        tolua_function(tolua_S,"destroyInstance", lua_cocos2dx_UserDefault_destroyInstance);
        tolua_function(tolua_S,"getXMLFilePath", lua_cocos2dx_UserDefault_getXMLFilePath);
        tolua_function(tolua_S,"isXMLFileExist", lua_cocos2dx_UserDefault_isXMLFileExist);
    tolua_endmodule(tolua_S);
    std::string typeName = typeid(cocos2d::UserDefault).name();
    g_luaType[typeName] = "cc.UserDefault";
    g_typeCast["UserDefault"] = "cc.UserDefault";
    return 1;
}

总结

在通读这个类后,我们完成了UserDefault类的源代码阅读。

相关文章

网友评论

      本文标题:#Cocos2dx+Lua源码#UserDefault类

      本文链接:https://www.haomeiwen.com/subject/ntalbttx.html