Android 无预览拍照

作者: LiChengZe_Blog | 来源:发表于2019-07-25 12:41 被阅读0次

    废话不多说,直接上代码

    1,定义相机类kcamera

    package com.kneron.kfaceservice;
     
    import android.graphics.ImageFormat;
    import android.graphics.SurfaceTexture;
    import android.hardware.Camera;
    import android.util.Log;
     
    import java.util.List;
     
    /**
     * Created by lcz on 19-7-25.
     */
     
    public class kcamera {
        public kcamera(Camera.PreviewCallback cb){
            mst = new SurfaceTexture(0);
            this.mPreviewCb=cb;
        }
        private Camera.PreviewCallback mPreviewCb;
        private final static String TAG="kcamera";
        /**
         * ASPECT_RATIO_W and ASPECT_RATIO_H define the aspect ratio
         * of the Surface. They are used when {@link #onMeasure(int, int)}
         * is called.
         */
        private final float ASPECT_RATIO_W = 4.0f;
        private final float ASPECT_RATIO_H = 3.0f;
     
        /**
         * The maximum dimension (in pixels) of the preview frames that are produced
         * by the Camera object. Note that this should not be intended as
         * the final, exact, dimension because the device could not support
         * it and a lower value is required (but the aspect ratio should remain the same).<br />
         * See {@link CameraPreview#getBestSize(List, int)} for more information.
         */
        private final int PREVIEW_MAX_WIDTH = 640;
     
        /**
         * The maximum dimension (in pixels) of the images produced when a
         * {@link Camera.PictureCallback#onPictureTaken(byte[], Camera)} event is
         * fired. Again, this is a maximum value and could not be the
         * real one implemented by the device.
         */
        private final int PICTURE_MAX_WIDTH = 640;
        /**
         * 'camera' is the object that references the hardware device
         * installed on your Android phone.
         */
        private Camera camera;
        /**
         * Phone can have multiple cameras, so 'cameraID' is a
         * useful variable to store which one of the camera is active.
         * It starts with value -1
         */
        private int cameraID=-1;
        SurfaceTexture mst;
        /**
         * [IMPORTANT!] The most important method of this Activity: it asks for an instance
         * of the hardware camera(s) and save it to the private field {@link #camera}.
         *
         * @return TRUE if camera is set, FALSE if something bad happens
         */
        public boolean setCameraInstance() {
            if (this.camera != null) {
                // do the job only if the camera is not already set
                Log.i(TAG, "setCameraInstance(): camera is already set, nothing to do");
                return true;
            }
     
     
            // warning here! starting from API 9, we can retrieve one from the multiple
            // hardware cameras (ex. front/back)
     
            if (this.cameraID < 0) {
                // at this point, it's the first time we request for a camera
                Camera.CameraInfo camInfo = new Camera.CameraInfo();
                for (int i = 0; i < Camera.getNumberOfCameras(); i++) {
                    Camera.getCameraInfo(i, camInfo);
     
                    if (camInfo.facing == Camera.CameraInfo.CAMERA_FACING_FRONT) {
                        // in this example we'll request specifically the back camera
                        try {
                            Log.d(TAG, "setCameraInstance(): trying to open camera #" + i);
                            this.camera = Camera.open(i);
                            this.cameraID = i; // assign to cameraID this camera's ID (O RLY?)
                            this.camera.setPreviewCallback(mPreviewCb);
                            camera.setPreviewTexture(mst);
    //                      int buffersize = 640 * 480* ImageFormat.getBitsPerPixel(ImageFormat.NV21) / 8;
    //                       previewBuffer = new byte[buffersize];
    //                       camera.addCallbackBuffer(previewBuffer);
    //                       camera.setPreviewCallbackWithBuffer(this);
     
    //                      SurfaceTexture mst = new SurfaceTexture(0);
     
                            Camera.Parameters parameters = camera.getParameters();
                            Camera.Size bestPreviewSize = getBestSize(parameters.getSupportedPreviewSizes(), PREVIEW_MAX_WIDTH);
                            //Camera.Size bestPictureSize = getBestSize(parameters.getSupportedPictureSizes(), PICTURE_MAX_WIDTH);
                            parameters.setPreviewSize(bestPreviewSize.width, bestPreviewSize.height);
                            parameters.setPreviewFormat(ImageFormat.NV21); // NV21 is the most supported format for preview frames
                            parameters.setPictureFormat(ImageFormat.JPEG); // JPEG for full resolution images
                            try {
                                parameters.setFlashMode(Camera.Parameters.FLASH_MODE_OFF);
                            }
                            catch (NoSuchMethodError e) {
                                // remember that not all the devices support a given feature
                                Log.e(TAG, "setupCamera(): this camera ignored some unsupported settings.", e);
                            }
                            camera.setParameters(parameters); // save everything
                            camera.startPreview();
                            return true;
                        } catch (Exception e) {
                            // something bad happened! this camera could be locked by other apps
                            Log.e(TAG, "setCameraInstance(): trying to open camera #" + i + " but it's locked", e);
                        }
                    }
                }
            }
     
     
    //         we could reach this point in two cases:
    //         - the API is lower than 9
    //         - previous code block failed
    //         hence, we try the classic method, that doesn't ask for a particular camera
            if (this.camera == null) {
                try {
                    //openCameraBegin=System.currentTimeMillis();
                    Log.d(TAG, "setCameraInstance(): trying to open camera");
                    this.camera = Camera.open(1);
                    this.cameraID = 1;
                } catch (RuntimeException e) {
                    // this is REALLY bad, the camera is definitely locked by the system.
     
                    Log.e(TAG,
                            "setCameraInstance(): trying to open default camera but it's locked. "
                                    + "The camera is not available for this app at the moment.", e
                    );
                    return false;
                }
            }
     
            // here, the open() went good and the camera is available
            Log.i(TAG, "setCameraInstance(): successfully set camera #" + this.cameraID);
            return true;
        }
     
        /**
         * [IMPORTANT!] Another very important method: it releases all the resources and the locks
         * we created while using the camera. It MUST be called everytime the app exits, crashes,
         * is paused or whatever. The order of the called methods are the following: <br />
         * <p>
         * 1) stop any preview coming to the GUI, if running <br />
         * 2) call {@link Camera#release()} <br />
         * 3) set our camera object to null and invalidate its ID
         */
        public void releaseCameraInstance() {
            if (this.camera != null) {
                try {
                    this.camera.stopPreview();
                } catch (Exception e) {
                    Log.i(TAG, "releaseCameraInstance(): tried to stop a non-existent preview, this is not an error");
                }
     
                this.camera.setPreviewCallback(null);
                this.camera.release();
                this.camera = null;
                this.cameraID = -1;
                Log.i(TAG, "releaseCameraInstance(): camera has been released.");
            }
        }
        /**
         * [IMPORTANT!] This is a convenient function to determine what's the proper
         * preview/picture size to be assigned to the camera, by looking at
         * the list of supported sizes and the maximum value given
         * @param sizes sizes that are currently supported by the camera hardware,
         * retrived with {@link Camera.Parameters#getSupportedPictureSizes()} or {@link Camera.Parameters#getSupportedPreviewSizes()}
         * @param widthThreshold the maximum value we want to apply
         * @return an optimal size <= widthThreshold
         */
        private Camera.Size getBestSize(List<Camera.Size> sizes, int widthThreshold) {
            Camera.Size bestSize = null;
     
            for (Camera.Size currentSize : sizes) {
                boolean isDesiredRatio = ((currentSize.width / ASPECT_RATIO_W) == (currentSize.height / ASPECT_RATIO_H));
                boolean isBetterSize = (bestSize == null || currentSize.width > bestSize.width);
                boolean isInBounds = currentSize.width <= widthThreshold;
     
                if (isDesiredRatio && isInBounds && isBetterSize) {
                    bestSize = currentSize;
                }
            }
     
            if (bestSize == null) {
                bestSize = sizes.get(0);
                Log.e(TAG, "determineBestSize(): can't find a good size. Setting to the very first...");
            }
     
            Log.i(TAG, "determineBestSize(): bestSize is " + bestSize.width + "x" + bestSize.height);
            return bestSize;
        }
    }
    

    2 实现 Camera.PreviewCallback,可以写在你的Activity里面

    @Override
    public void onPreviewFrame(byte[] data, Camera camera) {
    }
    

    3 使用

    mcamera=new kcamera(this);//一般写在oncreat里面即可
    boolean ret= mcamera.setCameraInstance();//开启预览
     
    mcamera.releaseCameraInstance();//别忘记关闭
    

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