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Android消息机制 Handler

Android消息机制 Handler

作者: xue57233 | 来源:发表于2017-08-01 18:03 被阅读31次

    在Android中解决子线程更新UI的三种方法:

    • Activity中 调用 runOnUiThread(Runnable action) {}
      源码解析:

      /**
           * Runs the specified action on the UI thread. If the current thread is the UI
           * thread, then the action is executed immediately. If the current thread is
           * not the UI thread, the action is posted to the event queue of the UI thread.
           *
           * @param action the action to run on the UI thread
           */
          public final void runOnUiThread(Runnable action) {
              if (Thread.currentThread() != mUiThread) {
                  mHandler.post(action);
              } else {
                  action.run();
              }
          }
      
    • View 调用 View.post(Runnable action) {}
      源码解析:

          /**
           * <p>Causes the Runnable to be added to the message queue.
           * The runnable will be run on the user interface thread.</p>
           *
           * @param action The Runnable that will be executed.
           *
           * @return Returns true if the Runnable was successfully placed in to the
           *         message queue.  Returns false on failure, usually because the
           *         looper processing the message queue is exiting.
           *
           * @see #postDelayed
           * @see #removeCallbacks
           */
          public boolean post(Runnable action) {
              final AttachInfo attachInfo = mAttachInfo;
              if (attachInfo != null) {
                  return attachInfo.mHandler.post(action);
              }
      
              // Postpone the runnable until we know on which thread it needs to run.
              // Assume that the runnable will be successfully placed after attach.
              getRunQueue().post(action);
              return true;
          }
      
    • 传统的用法: handler.post()
      源码解析:

      /**
           * Causes the Runnable r to be added to the message queue.
           * The runnable will be run on the thread to which this handler is 
           * attached. 
           *  
           * @param r The Runnable that will be executed.
           * 
           * @return Returns true if the Runnable was successfully placed in to the 
           *         message queue.  Returns false on failure, usually because the
           *         looper processing the message queue is exiting.
           */
          public final boolean post(Runnable r)
          {
             return  sendMessageDelayed(getPostMessage(r), 0);
          }
      

      这三种方法最后都殊途同归的调用了 handler.post(Runnable r). 而 handler.post 内部却调用的是 sendMessageDelayed(Message m , 0);

      所以最终的结论引入了 Handler 消息传播机制。

    Handler.post(Runnbale r) 的调用

    首先查看 post 源码

    public final boolean post(Runnable r)
    {
       return  sendMessageDelayed(getPostMessage(r), 0);
    }
    

    调用到 sendMessageDelayed 方法

    public final boolean sendMessageDelayed(Message msg, long delayMillis)
    {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }
    

    延时发送消息,其实就是定时发送消息 sendMessageAtTime

    public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }
    

    最后执行到 MessageQueue 轮循消息

    private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }
    

    引发的一些问题:

    • Handler Looper Message MessageQueue 怎么发生联系?
    • Looper是什么?
    • Looper 和 MessageQueue 的关系?
    • Handler 会发生内存泄露?为什么?

    在handler创建的时候,handler 和 Looper 产生联系: handler 的构造函数如下:

    public Handler() { this(null, false); }
    
    public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }
    
        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }
    

    在handler创建的时候,和handler所在线程的 looper 产生了关联。在主线程中,Activity在创建的时候就帮我们创建了 looper 和 handler ,所以在子线程中更新ui的前两种方法可以行得通。第三种更新方式,实际原理和前两种一样,只不过是手动在主线程中创建了handler.

    注意: 因此在子线程中创建 handler 时候会报错,只有开启了 looper 才可以创建 handler

    Looper相关知识点

    1. Looper类用来为一个线程开启一个消息循环
      默认情况下android中新诞生的线程是没有开启消息循环的。(主线程除外,主线程系统会自动为其创建Looper对象,开启消息循环。)
      Looper对象通过MessageQueue来存放消息和事件。一个线程只能有一个Looper,对应一个MessageQueue。

    2. 通常是通过Handler对象来与 looper 进行交互的。
      Handler可看做是Looper的一个接口,用来向指定的Looper发送消息及定义处理方法。
      默认情况下Handler会与其被定义时所在线程的Looper绑定,比如,Handler在主线程中定义,那么它是与主线程的Looper绑定。
      mainHandler = new Handler() 等价于new Handler(Looper.myLooper()).
      Looper.myLooper():获取当前进程的looper对象,类似的 Looper.getMainLooper() 用于获取主线程的Looper对象。

    3. 在非主线程中直接new Handler() 会报如下的错误:
      E/AndroidRuntime( 6173): Uncaught handler: thread Thread-8 exiting due to uncaught exception
      E/AndroidRuntime( 6173): java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare()
      原因是非主线程中默认没有创建Looper对象,需要先调用Looper.prepare()启用Looper。

    4. Looper.loop(); 让Looper开始工作,从消息队列里取消息,处理消息。

      注意:写在Looper.loop()之后的代码不会被执行,这个函数内部应该是一个循环,当调用mHandler.getLooper().quit()后,loop才会中止,其后的代码才能得以运行。

    5. 通过以上知识,可实现主线程给子线程(非主线程)发送消息。

    Looper的使用过程以及和 Messagequeue 关系的建立:

    public static void prepare() {
        prepare(true);
    }
    
    
    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }
    
    
    private Looper(boolean quitAllowed) {
       mQueue = new MessageQueue(quitAllowed);
       mThread = Thread.currentThread();
    }
    

    Looper的调用方法是 Looper.prepare() -- new handler()-- looper.loop();

    轮询器在循环执行 Messagequeue 中的消息时候调用的:

    public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;
    
        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();
    
        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }
    
            // This must be in a local variable, in case a UI event sets the logger
            final Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }
    
            final long traceTag = me.mTraceTag;
            if (traceTag != 0) {
                Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
            }
            try {
                msg.target.dispatchMessage(msg);
            } finally {
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }
    
            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }
    
            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }
    
            msg.recycleUnchecked();
        }
    }
    

    当执行到其中的一条message时候, 会回调携带 message 的handler 的方法 dispatchMessage

    msg.target.dispatchMessage(msg);
    

    而在 Handler的 dispatchMessage(msg) 中又执行了 callback.handleMessage(msg),

    /**
     * Handle system messages here.
     */
    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }
    

    在callback的handleMessage(msg)中又接着执行了 handler 的hanleMessage(msg) 方法;

    /**
     * Subclasses must implement this to receive messages.
     */
    public void handleMessage(Message msg) {
    }
        
    

    因此在创建 handler 的时候,一定要复写其中的 handleMessage 方法.

    总结

    1. 首先Looper.prepare() 在本线程创建并保存一个实例,然后该Loop实例创建并维护一个 MessageQueue 对象,因为一个线程中 Looper.prepare()只能执行一次,因此 MessageQueue 只会存在一个。

    2. Looper.loop() 会让当前线程进入一个无限循环,不断从消息队列中读取消息,并处理,此时会回调 msg.target.dispatchMessage(msg)

    3. handler 的构造方法会得到当前线程中保存的 looper 实例。

    4. Handler 的 sendMessage() 方法会给msg的 target 赋值为 handler 本身,然后加入到消息队列中。

    5. 在构造 handler 时候,我们会重写 handlemessage() 方法,也是 msg.target.dispatchMessage(msg)最终调用的方法。

    三者的关系如下面这个丑图:

    网上这个美图更漂亮一些:

    补充

    1. 为什么主线程中的Looper.loop() 一直无限循环不会造成 ANR?

    答: ANR 的原因就是有需要处理的事情未处理,或者在规定时间内未处理!
    因为Android是由事件驱动的,looper.loop()不断地接收事件、处理事件,每一个点击、触摸等等都在主线程looper.loop()的控制之下,如果它停止了,应用也就停止了。只能说对消息的处理阻塞了主线程的looper.loop() 才会导致 ANR, looper.loop()会阻塞自己的运行???

    1. ANR的时间是多少?按键或者触摸是5s,广播是10s。官网的定义:
      https://developer.android.com/training/articles/perf-anr.html

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