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mac版 socket服务器、GCDAsyncSocket、数据

mac版 socket服务器、GCDAsyncSocket、数据

作者: joymake | 来源:发表于2017-05-31 20:01 被阅读348次

    前段时间写手机端的socket通讯,因为需要测试,所以用“GCDAsyncSocket”临时写了个socketServer,可以拿自己的socket通讯去测试

    Magic.gif demo地址: https://github.com/joymakee/macSocketServer.git
    主要功能如下
    一款用于测试socket数据的mac服务器 app
    1.打开应用后,会自动获取本机ip并显示,端口默认8080
    2.点击"开始监控",进行端口8080的数据监听
    3.当服务器接收到数据后会显示来源地址、端口以及数据内容,如果有多个socket连接到本服务器,则会进行数据转发 比如a、b、c同时连接socket服务器,那么 当a向服务器传送数据时,服务器会将数据转发给b、c,同理b发送数据时a和c也可收到
    //.h文件
    #import <Foundation/Foundation.h>
    @class GCDAsyncSocket;
    typedef void (^SocketBlock)(GCDAsyncSocket *client,NSString *message);
    
    @interface SerViceAPP : NSObject
    
    + (instancetype)shareInstance;
    
    -(void)openSerVice;
    
    - (void)closeService;
    
    @property (nonatomic,copy) SocketBlock messageBlock;
    @end
    
    //.m文件
    #import "SerViceAPP.h"
    #import "GCDAsyncSocket.h"
    #import "GCDAsyncSocket+category.h"
    
    @interface SerViceAPP()<GCDAsyncSocketDelegate>
    @property(nonatomic, strong)GCDAsyncSocket *serve;
    @property(nonatomic, strong)NSMutableArray *socketConnectsM;
    @property(nonatomic, strong)NSThread *checkThread;
    @end
    static SerViceAPP *instance;
    @implementation SerViceAPP
    
    + (instancetype)shareInstance{
        static dispatch_once_t onceToken;
        dispatch_once(&onceToken, ^{
            instance = [[super alloc] init];
        });
        return instance;
    }
    
    -(NSThread *)checkThread{
        return _checkThread = _checkThread?:[[NSThread alloc]initWithTarget:self selector:@selector(checkClientOnline) object:nil];
    }
    
    -(GCDAsyncSocket *)serve{
        if (!_serve) {
            _serve = [[GCDAsyncSocket alloc] initWithDelegate:self delegateQueue:dispatch_get_global_queue(0, 0)];
            _serve.delegate = self;
        }
        return _serve;
    }
    
    -(NSMutableArray *)socketConnectsM{
        return _socketConnectsM= _socketConnectsM?:[NSMutableArray array];
    }
    
    -(void)openSerVice{
        NSError *error;
        if (self.serve.isDisconnected) {
            [self.checkThread start];
            BOOL sucess = [self.serve acceptOnPort:8088 error:&error];
            NSLog(sucess?@"端口开启成功,并监听客户端请求连接...":@"端口开启失...");
        }
    }
    
    - (void)closeService{
        if (!self.checkThread.isCancelled) {
            [self.checkThread cancel];
        }
        if (self.serve.isConnected) {
            @synchronized (_serve) {
                [self.serve disconnect];
            }
        }
    }
    
    #pragma delegate
    - (void)socket:(GCDAsyncSocket *)serveSock didAcceptNewSocket:(GCDAsyncSocket *)clientSocket{
        //建立链接 并保存socket以供转发使用
        NSLog(@"%@ IP: %@: %zd 客户端请求连接...",clientSocket,clientSocket.connectedHost,clientSocket.connectedPort);
        // 1.将客户端socket保存起来
        clientSocket.timeNew = [NSDate date];
        [self.socketConnectsM addObject:clientSocket];
        [clientSocket readDataWithTimeout:-1 tag:0];
    }
    
    - (void)socket:(GCDAsyncSocket *)clientSocket didReadData:(NSData *)data withTag:(long)tag  {
        //收到数据进行数据转发
        NSString *clientStr = [[NSString alloc]initWithData:data encoding:NSUTF8StringEncoding];
        ![clientStr isEqualToString:@"heart"] && clientStr.length!=0 &&self.messageBlock?self.messageBlock(clientSocket,clientStr):nil;
        for (GCDAsyncSocket *socket in self.socketConnectsM) {
             if (![clientSocket isEqual:socket]) {
                 //群聊 发送给其他客户端
                 if(![clientStr isEqualToString:@"heart"] && clientStr.length!=0)
                 {
                     [self writeDataWithSocket:socket str:clientStr];
                 }
             }
             else{socket.timeNew = [NSDate date];}
        }
        [clientSocket readDataWithTimeout:-1 tag:0];
    }
    
    - (void)socketDidDisconnect:(GCDAsyncSocket *)sock withError:(NSError *)err{
        //链接断开 ,人为或者异常,是否需要重连逻辑
        NSLog(@"又下线");
        [self.socketConnectsM enumerateObjectsUsingBlock:^(GCDAsyncSocket *client, NSUInteger idx, BOOL * _Nonnull stop) {
            if([client isEqual:sock]){
                [self.socketConnectsM removeObject:client];
                *stop = YES;
            }
        }];
    }
    
    -(void)exitWithSocket:(GCDAsyncSocket *)clientSocket{
        [self writeDataWithSocket:clientSocket str:@"成功退出\n"];
        [self.socketConnectsM enumerateObjectsUsingBlock:^(GCDAsyncSocket *client, NSUInteger idx, BOOL * _Nonnull stop) {
            if([client isEqual:clientSocket]){
                [self.socketConnectsM removeObject:client];
                *stop = YES;
            }
        }];
        NSLog(@"当前在线用户个数:%ld",self.socketConnectsM.count);
    }
    
    - (void)socket:(GCDAsyncSocket *)sock didWriteDataWithTag:(long)tag{
        NSLog(@"数据发送成功..");
    }
    
    - (void)writeDataWithSocket:(GCDAsyncSocket*)clientSocket str:(NSString*)str{
        [clientSocket writeData:[str dataUsingEncoding:NSUTF8StringEncoding] withTimeout:-1 tag:0];
    }
    
    #pragma checkTimeThread
    //开启线程 启动runloop 循环检测客户端socket最新time
    - (void)checkClientOnline{
        @autoreleasepool {
            [NSTimer scheduledTimerWithTimeInterval:35 target:self selector:@selector(repeatCheckClinetOnline) userInfo:nil repeats:YES];
            [[NSRunLoop currentRunLoop]run];
        }
    }
    
    //移除 超过心跳的 client
    - (void)repeatCheckClinetOnline{
        if (self.socketConnectsM.count == 0) {
            return;
        }
        NSDate *date = [NSDate date];
        NSMutableArray *arrayNew = [NSMutableArray array];
        for (GCDAsyncSocket *socket in self.socketConnectsM ) {
            if ([date timeIntervalSinceDate:socket.timeNew]>30) {
                continue;
            }
            [arrayNew addObject:socket   ];
        }
        self.socketConnectsM = arrayNew;
    }
    

    客户端的跟这差不多,http://www.jianshu.com/p/c73ab1cb9243

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      网友评论

      • 叔叔不吃棒棒糖:大神你好,我这个获取的服务器IP地址怎么总是0.0.0.0
      • NotFunGuy:嗯 楼主重新git上去的demo能跑起来 很棒~~
      • Mr_Lucifer:github 你没有上传成功. 还有请教一个问题 : 调用 - (BOOL)acceptOnPort:(uint16_t)port error:(NSError **)errPtr 总是失败 Error Domain=NSPOSIXErrorDomain Code=1 "Operation not permitted" UserInfo={NSLocalizedDescription=Operation not permitted, NSLocalizedFailureReason=Error in bind() function} . 有遇到过吗?
        joymake:又上传了一遍, https://github.com/joymakee/macSocketServer.git
        Mr_Lucifer:@STzen 没有, 查遍了 也没找到解决方法
        NotFunGuy:我也遇到这个问题了 请问你解决了么?

      本文标题:mac版 socket服务器、GCDAsyncSocket、数据

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