ReentrantLock
实现了Lock和Serializable接口
Sync类继承了AbstractQueuedSynchronizer
默认非公平锁
支持可重入
公平锁的tryAcquire和非公平锁的tryAcquire基本一致,只是再获取锁时先判断当前节点是否有前驱节点
阻塞队列不包含head,延迟初始化head,也就是只有第二个线程有冲突,才会初始化head
非公平锁在调用 lock 后,首先就会调用 CAS 进行一次抢锁,如果这个时候恰巧锁没有被占用,那么直接就获取到锁返回了。
非公平锁在 CAS 失败后,和公平锁一样都会进入到 tryAcquire 方法,在 tryAcquire 方法中,如果发现锁这个时候被释放了(state == 0),非公平锁会直接 CAS 抢锁,但是公平锁会判断等待队列是否有线程处于等待状态,如果有则不去抢锁,乖乖排到后面。
即使发生了中断,节点依然会转移到阻塞队列。
package java.util.concurrent.locks;
import java.util.concurrent.TimeUnit;
import java.util.Collection;
public class ReentrantLock implements Lock, java.io.Serializable {
private static final long serialVersionUID = 7373984872572414699L;
private final Sync sync;
abstract static class Sync extends AbstractQueuedSynchronizer {
private static final long serialVersionUID = -5179523762034025860L;
abstract void lock();
final boolean nonfairTryAcquire(int acquires) {
final Thread current = Thread.currentThread();
int c = getState();
if (c == 0) {
if (compareAndSetState(0, acquires)) {//通过CAS去获取锁
setExclusiveOwnerThread(current);
return true;
}
}
else if (current == getExclusiveOwnerThread()) {
int nextc = c + acquires;//重入锁的实现
if (nextc < 0) // overflow
throw new Error("Maximum lock count exceeded");
setState(nextc);
return true;
}
return false;
}
protected final boolean tryRelease(int releases) {
int c = getState() - releases;//兼容重入锁
if (Thread.currentThread() != getExclusiveOwnerThread())
throw new IllegalMonitorStateException();
boolean free = false;
if (c == 0) {//c=0才释放锁
free = true;
setExclusiveOwnerThread(null);//清除当前占用的线程
}
setState(c);
return free;
}
protected final boolean isHeldExclusively() {
// While we must in general read state before owner,
// we don't need to do so to check if current thread is owner
return getExclusiveOwnerThread() == Thread.currentThread();
}
final ConditionObject newCondition() {
return new ConditionObject();
}
final Thread getOwner() {
return getState() == 0 ? null : getExclusiveOwnerThread();
}
final int getHoldCount() {
return isHeldExclusively() ? getState() : 0;
}
final boolean isLocked() {
return getState() != 0;
}
}
static final class NonfairSync extends Sync {
private static final long serialVersionUID = 7316153563782823691L;
final void lock() {
if (compareAndSetState(0, 1))//通过CAS获取锁
setExclusiveOwnerThread(Thread.currentThread());
else
acquire(1);
}
protected final boolean tryAcquire(int acquires) {
return nonfairTryAcquire(acquires);
}
}
static final class FairSync extends Sync {
private static final long serialVersionUID = -3000897897090466540L;
final void lock() {
acquire(1);
}
protected final boolean tryAcquire(int acquires) {
final Thread current = Thread.currentThread();
int c = getState();
if (c == 0) {
if (!hasQueuedPredecessors() && //判断队列中是否有前驱节点,如果有前驱节点,则获取不到锁
compareAndSetState(0, acquires)) {
setExclusiveOwnerThread(current);
return true;
}
}
else if (current == getExclusiveOwnerThread()) {
int nextc = c + acquires;
if (nextc < 0)
throw new Error("Maximum lock count exceeded");
setState(nextc);
return true;
}
return false;
}
}
/**
* Creates an instance of {@code ReentrantLock}.
* This is equivalent to using {@code ReentrantLock(false)}.
*/
public ReentrantLock() {
sync = new NonfairSync();//默认非公平锁
}
public ReentrantLock(boolean fair) {
sync = fair ? new FairSync() : new NonfairSync();
}
public void lock() {
sync.lock();
}
public boolean tryLock() {
return sync.nonfairTryAcquire(1);
}
public boolean tryLock(long timeout, TimeUnit unit)
throws InterruptedException {
return sync.tryAcquireNanos(1, unit.toNanos(timeout));
}
//释放锁
public void unlock() {
sync.release(1);
}
}
AbstractQueuedSynchronizer.java
package java.util.concurrent.locks;
import java.util.concurrent.TimeUnit;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Date;
import sun.misc.Unsafe;
public abstract class AbstractQueuedSynchronizer
extends AbstractOwnableSynchronizer
implements java.io.Serializable {
private static final long serialVersionUID = 7373984972572414691L;
protected AbstractQueuedSynchronizer() { }
static final class Node {
static final int PROPAGATE = -3;
volatile int waitStatus;
volatile Node prev;
volatile Node next;
volatile Thread thread;
Node nextWaiter;
final boolean isShared() {
return nextWaiter == SHARED;
}
final Node predecessor() throws NullPointerException {
Node p = prev;
if (p == null)
throw new NullPointerException();
else
return p;
}
Node() { // Used to establish initial head or SHARED marker
}
Node(Thread thread, Node mode) { // Used by addWaiter
this.nextWaiter = mode;
this.thread = thread;
}
Node(Thread thread, int waitStatus) { // Used by Condition
this.waitStatus = waitStatus;
this.thread = thread;
}
}
private transient volatile Node head;
private transient volatile Node tail;
private volatile int state;
protected final int getState() {
return state;
}
protected final void setState(int newState) {
state = newState;
}
protected final boolean compareAndSetState(int expect, int update) {
// See below for intrinsics setup to support this
return unsafe.compareAndSwapInt(this, stateOffset, expect, update);
}
// Queuing utilities
static final long spinForTimeoutThreshold = 1000L;
//通过自旋的方式入队
private Node enq(final Node node) {
for (;;) {
Node t = tail;
if (t == null) { // Must initialize
if (compareAndSetHead(new Node()))
tail = head;
} else {
node.prev = t;//将当前线程排到末尾
if (compareAndSetTail(t, node)) {
t.next = node;
return t;
}
}
}
}
//将线程添加到等待队列
private Node addWaiter(Node mode) {
Node node = new Node(Thread.currentThread(), mode);
// Try the fast path of enq; backup to full enq on failure
Node pred = tail;
if (pred != null) {
node.prev = pred;//将当前的队尾节点设置为自己的前驱
if (compareAndSetTail(pred, node)) {
pred.next = node;
return node;
}
}
enq(node);//插入队列,如果队列为空或者CAS失败
return node;
}
static void selfInterrupt() {
Thread.currentThread().interrupt();
}
final boolean acquireQueued(final Node node, int arg) {
boolean failed = true;
try {
boolean interrupted = false;
for (;;) {
final Node p = node.predecessor();
if (p == head && tryAcquire(arg)) {//如果是头节点的next则尝试获得锁
setHead(node);
p.next = null; // help GC
failed = false;
return interrupted;
}
if (shouldParkAfterFailedAcquire(p, node) &&
parkAndCheckInterrupt())//避免无限的轮询
interrupted = true;
}
} finally {
if (failed)
cancelAcquire(node);
}
}
private void unparkSuccessor(Node node) {
int ws = node.waitStatus;//如果head当前的waitStatus小于0,将其修改为0
if (ws < 0)
compareAndSetWaitStatus(node, ws, 0);
Node s = node.next;
if (s == null || s.waitStatus > 0) {
s = null;//从队尾往前,找到第一个waitStatus小于0的所有节点中排在最前面的
for (Node t = tail; t != null && t != node; t = t.prev)
if (t.waitStatus <= 0)
s = t;
}
if (s != null)//唤醒线程
LockSupport.unpark(s.thread);
}
protected boolean tryAcquire(int arg) {
throw new UnsupportedOperationException();
}
protected boolean tryRelease(int arg) {
throw new UnsupportedOperationException();
}
public final void acquire(int arg) {//非公平锁回调用自己的tryAcquire方法,
if (!tryAcquire(arg) && //如果没有获取到锁
acquireQueued(addWaiter(Node.EXCLUSIVE), arg))//防止自旋
selfInterrupt();
}
public final boolean release(int arg) {
if (tryRelease(arg)) {
Node h = head;
if (h != null && h.waitStatus != 0)
unparkSuccessor(h);
return true;
}
return false;
}
//通过设置waitStatus避免无限轮询
private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
int ws = pred.waitStatus;//保存了前驱节点的状态,当线程需要挂起时,可以返回true
if (ws == Node.SIGNAL)//为-1时,说明前驱节点状态正常
return true;
if (ws > 0) {//大于0表示前驱节点取消了排队
do {
node.prev = pred = pred.prev;
} while (pred.waitStatus > 0);
pred.next = node;
} else {
compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
}
return false;
}
private static final Unsafe unsafe = Unsafe.getUnsafe();
private static final long stateOffset;
private static final long headOffset;
private static final long tailOffset;
private static final long waitStatusOffset;
private static final long nextOffset;
static {
try {
stateOffset = unsafe.objectFieldOffset
(AbstractQueuedSynchronizer.class.getDeclaredField("state"));
headOffset = unsafe.objectFieldOffset
(AbstractQueuedSynchronizer.class.getDeclaredField("head"));
tailOffset = unsafe.objectFieldOffset
(AbstractQueuedSynchronizer.class.getDeclaredField("tail"));
waitStatusOffset = unsafe.objectFieldOffset
(Node.class.getDeclaredField("waitStatus"));
nextOffset = unsafe.objectFieldOffset
(Node.class.getDeclaredField("next"));
} catch (Exception ex) { throw new Error(ex); }
}
private final boolean compareAndSetHead(Node update) {
return unsafe.compareAndSwapObject(this, headOffset, null, update);
}
private final boolean compareAndSetTail(Node expect, Node update) {
return unsafe.compareAndSwapObject(this, tailOffset, expect, update);
}
private static final boolean compareAndSetWaitStatus(Node node,
int expect,
int update) {
return unsafe.compareAndSwapInt(node, waitStatusOffset,
expect, update);
}
private static final boolean compareAndSetNext(Node node,
Node expect,
Node update) {
return unsafe.compareAndSwapObject(node, nextOffset, expect, update);
}
final int fullyRelease(Node node) {
boolean failed = true;
try {
int savedState = getState();
if (release(savedState)) {
failed = false;
return savedState;
} else {
// 如果这个方法失败,会将节点设置为"取消"状态,并抛出异常 IllegalMonitorStateException
throw new IllegalMonitorStateException();
}
} finally {
if (failed)
node.waitStatus = Node.CANCELLED;
}
}
//判断node是否已经移动到阻塞队列了
final boolean isOnSyncQueue(Node node) {
// 移动过去的时候,node 的 waitStatus 会置为 0
// 如果 waitStatus 还是 Node.CONDITION,也就是 -2,那肯定就是还在条件队列中
// 如果 node 的前驱 prev 指向还是 null,说明肯定没有在 阻塞队列(prev是阻塞队列链表中使用的)
if (node.waitStatus == Node.CONDITION || node.prev == null)
return false;
// 如果 node 已经有后继节点 next 的时候,那肯定是在阻塞队列了
if (node.next != null) // If has successor, it must be on queue
return true;
// 下面这个方法从阻塞队列的队尾开始从后往前遍历找,如果找到相等的,说明在阻塞队列,否则就是不在阻塞队列
return findNodeFromTail(node);
}
// 从阻塞队列的队尾往前遍历,如果找到,返回 true
private boolean findNodeFromTail(Node node) {
Node t = tail;
for (;;) {
if (t == node)
return true;
if (t == null)
return false;
t = t.prev;
}
}
public class ConditionObject implements Condition, java.io.Serializable {
private transient Node firstWaiter;
private transient Node lastWaiter;
//首先,这个方法是可被中断的,不可被中断的是另一个方法 awaitUninterruptibly()
//这个方法会阻塞,直到调用 signal 方法(指 signal() 和 signalAll(),下同),或被中断
public final void await() throws InterruptedException {
if (Thread.interrupted())//判断中断状态
throw new InterruptedException();
Node node = addConditionWaiter();//添加到Condition的条件队列
int savedState = fullyRelease(node);//释放锁,因为await之前,当前线程肯定是持有锁的
int interruptMode = 0;//1-需要设置中断状态,0-没有发生中断,-1需要抛出异常
while (!isOnSyncQueue(node)) {//返回True时,说明node已经转移到阻塞队列了
LockSupport.park(this);//不在阻塞队列中,挂起线程
//常规路径。signal -> 转移节点到阻塞队列 -> 获取了锁(unpark)
//线程中断。在 park 的时候,另外一个线程对这个线程进行了中断
//转移以后的前驱节点取消了,或者对前驱节点的CAS操作失败了
//假唤醒
if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)//代表当前线程中断
break;
}
//被唤醒以后,进入阻塞队列,等待获取锁
if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
interruptMode = REINTERRUPT;
if (node.nextWaiter != null) // clean up if cancelled
unlinkCancelledWaiters();
if (interruptMode != 0)
reportInterruptAfterWait(interruptMode);
}
// 将当前线程对应的节点入队,插入队尾
private Node addConditionWaiter() {
Node t = lastWaiter;
// If lastWaiter is cancelled, clean out.
if (t != null && t.waitStatus != Node.CONDITION) {// 如果条件队列的最后一个节点取消了,将其清除出去
unlinkCancelledWaiters();// 这个方法会遍历整个条件队列,然后会将已取消的所有节点清除出队列
t = lastWaiter;
}
Node node = new Node(Thread.currentThread(), Node.CONDITION);// node 在初始化的时候,指定 waitStatus 为 Node.CONDITION
if (t == null)
firstWaiter = node;
else
t.nextWaiter = node;
lastWaiter = node;
return node;
}
// 等待队列是一个单向链表,遍历链表将已经取消等待的节点清除出去
private void unlinkCancelledWaiters() {
Node t = firstWaiter;
Node trail = null;
while (t != null) {
Node next = t.nextWaiter;
if (t.waitStatus != Node.CONDITION) {//清除条件
t.nextWaiter = null;
if (trail == null)
firstWaiter = next;
else
trail.nextWaiter = next;
if (next == null)
lastWaiter = trail;
}
else
trail = t;
t = next;
}
}
public final void signal() {
if (!isHeldExclusively())// 调用 signal 方法的线程必须持有当前的独占锁
throw new IllegalMonitorStateException();
Node first = firstWaiter;
if (first != null)
doSignal(first);
}
private void doSignal(Node first) {
do {
// 将 firstWaiter 指向 first 节点后面的第一个,因为 first 节点马上要离开了
// 如果将 first 移除后,后面没有节点在等待了,那么需要将 lastWaiter 置为 null
if ( (firstWaiter = first.nextWaiter) == null)
lastWaiter = null;
first.nextWaiter = null;// 因为 first 马上要被移到阻塞队列了,和条件队列的链接关系在这里断掉
} while (!transferForSignal(first) &&
(first = firstWaiter) != null);
// 这里 while 循环,如果 first 转移不成功,那么选择 first 后面的第一个节点进行转移,依此类推
}
// 1. 如果在 signal 之前已经中断,返回 THROW_IE
// 2. 如果是 signal 之后中断,返回 REINTERRUPT
// 3. 没有发生中断,返回 0
private int checkInterruptWhileWaiting(Node node) {
return Thread.interrupted() ?
(transferAfterCancelledWait(node) ? THROW_IE : REINTERRUPT) :
0;
}
private void reportInterruptAfterWait(int interruptMode)
throws InterruptedException {
if (interruptMode == THROW_IE)
throw new InterruptedException();
else if (interruptMode == REINTERRUPT)
selfInterrupt();
}
}
// 将节点从条件队列转移到阻塞队列
// true 代表成功转移
// false 代表在 signal 之前,节点已经取消了
final boolean transferForSignal(Node node) {
// CAS 如果失败,说明此 node 的 waitStatus 已不是 Node.CONDITION,说明节点已经取消,
// 既然已经取消,也就不需要转移了,方法返回,转移后面一个节点
// 否则,将 waitStatus 置为 0
if (!compareAndSetWaitStatus(node, Node.CONDITION, 0))
return false;
// enq(node): 自旋进入阻塞队列的队尾
// 注意,这里的返回值 p 是 node 在阻塞队列的前驱节点
Node p = enq(node);
int ws = p.waitStatus;
// ws > 0 说明 node 在阻塞队列中的前驱节点取消了等待锁,直接唤醒 node 对应的线程
// 如果 ws <= 0, 那么 compareAndSetWaitStatus 将会被调用
if (ws > 0 || !compareAndSetWaitStatus(p, ws, Node.SIGNAL))
LockSupport.unpark(node.thread);
return true;
}
// 只有线程处于中断状态,才会调用此方法
// 如果需要的话,将这个已经取消等待的节点转移到阻塞队列
// 返回 true:如果此线程在 signal 之前被取消,
final boolean transferAfterCancelledWait(Node node) {
// 用 CAS 将节点状态设置为 0
// 如果这步 CAS 成功,说明是 signal 方法之前发生的中断,因为如果 signal 先发生的话,signal 中会将 waitStatus 设置为 0
if (compareAndSetWaitStatus(node, Node.CONDITION, 0)) {
enq(node);
// 将节点放入阻塞队列
// 这里我们看到,即使中断了,依然会转移到阻塞队列
return true;
}
// 到这里是因为 CAS 失败,肯定是因为 signal 方法已经将 waitStatus 设置为了 0
// signal 方法会将节点转移到阻塞队列,但是可能还没完成,这边自旋等待其完成
// 当然,这种事情还是比较少的吧:signal 调用之后,没完成转移之前,发生了中断
while (!isOnSyncQueue(node))
Thread.yield();
return false;
}
}
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