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Handler要点一览

Handler要点一览

作者: taoyyyy | 来源:发表于2020-03-11 12:58 被阅读0次

Handler

发消息

无论是通过postRunnable、postDelay还是sendMessage,最终都调用到了android.os.Handler#sendMessageAtTime,最终消息通过具体执行时间入队,MessageQueue取消息的时候也是到这个具体的时间才会去执行这个消息。

处理消息

Looper.loop通过MessageQueue取到消息后,最后是通过android.os.Handler#dispatchMessage来处理。

    public void dispatchMessage(Message msg) {
        //Handler#postRunnable时会将这个Runnable对象封装到msg.callback中
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
        //实例化Handler时可以传入一个Callback对象来优先处理msg
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            //实例化Handler对象时可以重写此方法处理msg
            handleMessage(msg);
        }
    }
    
    private static void handleCallback(Message message) {
        message.callback.run();
    }
    public Handler(Callback callback, boolean async) {
        ...
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }
     public interface Callback {
            public boolean handleMessage(Message msg);
     }
    }

关于android.os.Handler#mCallback对象,可以注意到若mCallback.handleMessage(msg)返回true则消息就处理完了,不会再让Handler#handleMessage去处理,这点在插件化中有用到,如代理ActivityThread#H。

MessageQueue

MessageQueue本质上是个链表,以Message具体的执行时间为顺序排序各个消息。

MessageQueue中的消息分类

  1. 同步消息
    正常情况下我们通过Handler发送的Message都属于同步消息,除非我们在发送的时候执行该消息是一个异步消息。
    同步消息会按顺序排列在队列中,除非指定Message的执行时间,否咋Message会按顺序执行。
  2. 异步消息
    想要往消息队列中发送异步消息,我们必须在初始化Handler的时候通过构造函数public Handler(boolean async)中指定Handler是异步的,这样Handler在讲Message加入消息队列的时候就会将Message设置为异步的。
  3. 障栅
    障栅(Barrier) 是一种特殊的Message,它的target为null(只有障栅的target可以为null,如果我们自己视图设置Message的target为null的话会报异常),并且arg1属性被用作障栅的标识符来区别不同的障栅。
    障栅的作用是用于拦截队列中同步消息,放行异步消息。
    在道路拥挤的时候会决定哪些车辆可以先通过,这些可以通过的车辆就是异步消息。

Looper

Looper.prepare

Looper 中 prepare() 方法为当前线程创建一个 Looper 对象,并将其存储在该线程的ThreadLocal对象中。Looper对象在创建时会初始化与之关联的MessageQueue。

    public static void prepare() {
        prepare(true);
    }

    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        
        // 将 Looper 对象保存到当前线程的 ThreadLocalMap 当中
        sThreadLocal.set(new Looper(quitAllowed));
    }
    
    
private Looper(boolean quitAllowed) {
    mQueue = new MessageQueue(quitAllowed);
    mThread = Thread.currentThread();
}

Looper.loop

    public static void loop() {
    
// 通过 Thread Local 获取当前线程的 Looper
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        // Allow overriding a threshold with a system prop. e.g.
        // adb shell 'setprop log.looper.1000.main.slow 1 && stop && start'
        final int thresholdOverride =
                SystemProperties.getInt("log.looper."
                        + Process.myUid() + "."
                        + Thread.currentThread().getName()
                        + ".slow", 0);

        boolean slowDeliveryDetected = false;

        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            final Printer logging = me.mLogging;
            if (logging != null) {
            
                // 用 logging 打印日志,默认为 null,可通过 setMessageLogging() 方法来指定,BlocakCanary利用了这个Printer对象。
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            final long traceTag = me.mTraceTag;
            long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
            long slowDeliveryThresholdMs = me.mSlowDeliveryThresholdMs;
            if (thresholdOverride > 0) {
                slowDispatchThresholdMs = thresholdOverride;
                slowDeliveryThresholdMs = thresholdOverride;
            }
            final boolean logSlowDelivery = (slowDeliveryThresholdMs > 0) && (msg.when > 0);
            final boolean logSlowDispatch = (slowDispatchThresholdMs > 0);

            final boolean needStartTime = logSlowDelivery || logSlowDispatch;
            final boolean needEndTime = logSlowDispatch;

            if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
            }

            final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0;
            final long dispatchEnd;
            try {
                msg.target.dispatchMessage(msg);
                dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
            } finally {
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }
            if (logSlowDelivery) {
                if (slowDeliveryDetected) {
                    if ((dispatchStart - msg.when) <= 10) {
                        Slog.w(TAG, "Drained");
                        slowDeliveryDetected = false;
                    }
                } else {
                    if (showSlowLog(slowDeliveryThresholdMs, msg.when, dispatchStart, "delivery",
                            msg)) {
                        // Once we write a slow delivery log, suppress until the queue drains.
                        slowDeliveryDetected = true;
                    }
                }
            }
            if (logSlowDispatch) {
                showSlowLog(slowDispatchThresholdMs, dispatchStart, dispatchEnd, "dispatch", msg);
            }

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycleUnchecked();
        }
    }

Looper.quit与quitSafely

在子线程中,如果手动为其创建了Looper,那么在所有消息处理完成之后应该调用 quit() 方法终止消息循环,不然 Looper 就会一直处于等待状态。

Looper与ThreadLocal

Android 系统中便通过 ThreadLocal 对象来存储不同线程中的 Looper。

ThreadLocal原理

private ThreadLocal<String> mThreadLocal = new ThreadLocal<>();
mThreadLocal.set("Thread_A");
Log.d("ThreadLocalValue",mThreadLocal.get());
    public T get() {
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null) {
            ThreadLocalMap.Entry e = map.getEntry(this);
            if (e != null) {
                @SuppressWarnings("unchecked")
                T result = (T)e.value;
                return result;
            }
        }
        return setInitialValue();
    }

同一ThreadLocal对象会存储不同线程的Thread对象和存储值的键值对集合。

Looper死循环相关

Looper#loop会死循环从消息队列中拿消息处理。
MessageQueue#next会死循环拿到新消息,这是真正会阻塞的地方。

死循环的意义

让主线程可以一直存活以便处理处理各种消息

死循环为何不会导致ANR

linux特殊的io机制,使得没有消息的时候死循环不会占用CPU

Handler内存泄漏的原因

在你设定的delay到达之前,会有一条MessageQueue -> Message -> Handler -> Activity的链,导致你的Activity被持有引用而无法被回收。

Handler之同步屏障机制(sync barrier)

https://blog.csdn.net/asdgbc/article/details/79148180

  • 同步屏障的工作原理:MessageQueue.next函数中,如果发现头部消息是同步屏障之后,next函数将会忽略所有的同步消息,返回异步消息。
  • 如何发送异步消息:通常我们使用Handler发消息时,这些消息都是同步消息,如果我们想发送异步消息,那么在创建Handler时使用以下构造函数中的其中一种(async传true)
public Handler(boolean async);
public Handler(Callback callback, boolean async);
public Handler(Looper looper, Callback callback, boolean async);
  • 如何发送和移除同步屏障消息:android.os.MessageQueue#postSyncBarrier(),android.os.MessageQueue#removeSyncBarrier
  • 同步屏障的应用:Android应用框架中为了更快的响应UI刷新事件在ViewRootImpl.scheduleTraversals中使用了同步屏障
void scheduleTraversals() {
    if (!mTraversalScheduled) {
        mTraversalScheduled = true;
        //设置同步障碍,确保mTraversalRunnable优先被执行
        mTraversalBarrier = mHandler.getLooper().getQueue().postSyncBarrier();
        //内部通过Handler发送了一个异步消息
        mChoreographer.postCallback(
                Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);
        if (!mUnbufferedInputDispatch) {
            scheduleConsumeBatchedInput();
        }
        notifyRendererOfFramePending();
        pokeDrawLockIfNeeded();
    }
}

参考:https://www.zhihu.com/question/19703357

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