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高德地图之渐变轨迹回放

高德地图之渐变轨迹回放

作者: 侭情显現 | 来源:发表于2019-03-27 09:30 被阅读36次

    在我们新版App.针对轨迹上不同速度需要用不同的颜色绘制出来.单纯的绘制渐变色.高德地图SDK已经提供了相应的Api.

     /**
         * @brief 多彩线,根据经纬度坐标数据生成多彩线
      */
     + (instancetype)polylineWithCoordinates:(CLLocationCoordinate2D *)coords count:(NSUInteger)count drawStyleIndexes:(NSArray<NSNumber *> *) drawStyleIndexes;`
    

    达到如下效果


    image.png

    其中需要根据速度值获取颜色值.可参考如下代码:

        //获取颜色值
        - (void) velocity:(float*)velocity ToHue:(float**)_hue count:(int)count{
            *_hue = malloc(sizeof(float)*count);
            for (int i=0;i<count;i++){
                float curVelo = velocity[I];
                if(curVelo>0.){
                    curVelo = ((curVelo < V_MIN) ? V_MIN : (curVelo  > V_MAX) ? V_MAX : curVelo);
                    (*_hue)[i] = H_MIN + ((curVelo-V_MIN)*(H_MAX-H_MIN))/(V_MAX-V_MIN);
                }else if(curVelo==kPauseSpeed){
                    //暂停颜色
                    (*_hue)[i] = kPauseSpeed;
                }else{
                    //超速颜色
                    (*_hue)[i] = 0.;
                }
    
                //填充轨迹渐变数组
                UIColor *color;
                if(curVelo>0.){
                    color = [UIColor colorWithHue:(*_hue)[i] saturation:1.0f brightness:1.0f alpha:1.0f];
                }else{
                    color = [UIColor colorWithHue:(*_hue)[i] saturation:1.0f brightness:1.0f alpha:0.0f];
                }
                [[StaticVariable sharedInstance].gradientColors addObject:(__bridge id)color.CGColor];
            }
        }
    

    如何实现如下回放效果:

    sport.gif

    思路比较简单:就是在mapView上添加一层CAShapeLayer做动画即可.至于渐变色.根据gps获取到每两点之间的方向.绘制出每一段渐变CAGradientLayer图层添加到CALayer上.然后通过mask显示即可:

        - (void)initGradientLayerWithPoints:(CGPoint *)points Count:(NSUInteger)count{
            if(count<1){
                return;
            }
            self.gradientLayer = [[CALayer alloc] init];
            for(int i=0;i<count-1;i++){
                @autoreleasepool {
                    CGPoint point1 = points[I];
                    CGPoint point2 = points[i+1];
                    
                    double xDiff = point2.x-point1.x; //正向差距多少
                    double yDiff = point2.y-point1.y; //y轴正向差距多少.
                    CGPoint startPoint,endPoint;
                    double offset = 0.;
                    
                    CAGradientLayer *gradientLayer = [[CAGradientLayer alloc] init];
                  .......<其他代码>
    
                    [self.gradientLayer insertSublayer:gradientLayer atIndex:0];
                }
            }
            [self.gradientLayer setMask:self.shapeLayer];
            [self.mapView.layer insertSublayer:self.gradientLayer atIndex:1];
        }
    

    获取渐变方向

    比较关键的是以上<其他代码>拿出单讲.主要计算两点之间的渐变方向.一张图理解

    image.png

    代码如下:

                    //渐变方向
                    if (xDiff > 0 && yDiff > 0) {
                        if (xDiff >= yDiff) {
                            startPoint = CGPointMake(0, 0);
                            endPoint =  CGPointMake(1, yDiff / xDiff);
                        }else{
                            offset = xDiff/yDiff;
                            startPoint = CGPointMake(0, 0);
                            endPoint =  CGPointMake(xDiff / yDiff, 1);
                        }
                    }else if (xDiff > 0 && yDiff == 0){
                        startPoint = CGPointMake(0, 0);
                        endPoint = CGPointMake(1, 0);
                    }else if (xDiff < 0 && yDiff == 0){
                        startPoint = CGPointMake(1, 0);
                        endPoint = CGPointMake(0, 0);
                    }else if (xDiff == 0 && yDiff > 0){
                        startPoint = CGPointMake(0, 0);
                        endPoint = CGPointMake(0, 1);
                    }else if (xDiff == 0 && yDiff < 0){
                        startPoint = CGPointMake(0, 1);
                        endPoint = CGPointMake(0, 0);
                    }else if (xDiff > 0 && yDiff < 0){
                        if (fabs(xDiff) >= fabs(yDiff)) {
                            startPoint = CGPointMake(0, fabs(yDiff / xDiff));
                            endPoint =  CGPointMake(1, 0);
                        }else{
                            startPoint = CGPointMake(0, 1);
                            endPoint = CGPointMake(fabs(xDiff/yDiff), 0);
                        }
                    }else if (xDiff < 0 && yDiff < 0){
                        if (fabs(xDiff) >= fabs(yDiff)){
                            startPoint = CGPointMake(1, 1);
                            endPoint = CGPointMake(0, 1 - fabs(yDiff) / fabs(xDiff));
                        }else{
                            startPoint = CGPointMake(fabs(xDiff)/fabs(yDiff), 1);
                            endPoint = CGPointMake(0, 0);
                        }
                    }else{
                        if(fabs(xDiff) >= fabs(yDiff)){
                            startPoint = CGPointMake(1, 0);
                            endPoint = CGPointMake(0, fabs(yDiff) / fabs(xDiff));
                        }else{
                            startPoint = CGPointMake(fabs(xDiff)/fabs(yDiff), 0);
                            endPoint = CGPointMake(0, 1);
                        }
                    }
    

    开始绘制:

    给CAShareLayer添加动画.在地图上添加移动大头针作为光点.

     - (void)execute
        {
            [self clear];
            
            [self.mapView addOverlay:self.polyline];
            
            /* 使轨迹在地图可视范围内. */
            [self.mapView setVisibleMapRect:self.polyline.boundingMapRect edgePadding:self.edgeInsets animated:NO];
            
            self.displayLink = [CADisplayLink displayLinkWithTarget:self
    
                                                           selector:@selector(updateDisplay)];
    
            [self.displayLink addToRunLoop:[NSRunLoop currentRunLoop]
    
                                   forMode:NSDefaultRunLoopMode];
            self.timeCount = 0;
            
            
            /* 构建path. */
            CGPoint *points = [self pointsForCoordinates:_coordinates count:_count];
            CGPathRef path = [self pathForPoints:points count:_count];
            self.shapeLayer.path = path;
            [self.mapView.layer insertSublayer:self.shapeLayer atIndex:1];
    
          /* 根据速度获取渐变颜色集.这里调试写死*/
            self.gradientColors = @[(id)UIColor.redColor.CGColor,(id)UIColor.orangeColor.CGColor,(id)UIColor.blueColor.CGColor,(id)UIColor.greenColor.CGColor];
    
            [self initGradientLayerWithPoints:points Count:_count];
    
            [self.mapView addAnnotation:self.annotation];
    
            MAAnnotationView *annotationView = [self.mapView viewForAnnotation:self.annotation];
            annotationView.image = [UIImage imageNamed:@"icon24/sport_details_route_head"];
            self.annotationView = annotationView;
    
            if (annotationView != nil)
            {
                /* Annotation animation. */
                CAAnimation *annotationAnimation = [self constructAnnotationAnimationWithPath:path];
                [annotationView.layer addAnimation:annotationAnimation forKey:@"annotation"];
    
                [annotationView.annotation setCoordinate:_coordinates[_count - 1]];
    
                /* ShapeLayer animation. */
                CAAnimation *shapeLayerAnimation = [self constructShapeLayerAnimation];
                shapeLayerAnimation.delegate = self;
                [self.shapeLayer addAnimation:shapeLayerAnimation forKey:@"shape"];
            }
    
            (void)(free(points)),           points  = NULL;
            (void)(CGPathRelease(path)),    path    = NULL;
        }
    

    以上大致讲解了一下实现思路.细节可查看Demo

    参考:Guanxxx的iOS MKMapView 地图轨迹回放的动画实现
    参考:高德官方demo:Tracking
    Demo

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