红黑树
红黑树的介绍
红黑树是一种特殊的二叉搜索树, 每个节点多出了一个颜色属性,并满足一下 5 条性质
- 每个节点或者是黑色,或者是红色
- 根节点是黑色的
- 空的叶子节点是黑色的
- 红色节点的孩子是黑色的
- 每个节点到叶子的路径包含相同的黑色节点
红黑树的性质
引理
n 个内部节点的红黑树最大高度为
证明
先证以 x 为根的子树最少有 个内部节点.
- 当 x 为空的叶子节点时, 以 x 为根的子树有 个内部节点, 满足.
- 当 x 有两个内部孩子节点时, 孩子节点的黑色高度(black-height)为 bh(x) (/* 当 x 为红色节点/) 或者为 bh(x) -1 (/ 当 x 为黑色节点 */)
- 所以 x 的节点数目
- 又 , 所以
- 所以
旋转
左旋
- x 右孩子 y 的左孩子成为 x 的右孩子
- x 成为 y 的左孩子
- y 取代 x 的位置
右旋
- x 左孩子 y 的右孩子成为 x 的左孩子
- x 成为 y 的右孩子
- y 取代 x 的位置
插入
- 根据 key 值的大小插入新的节点 z, 颜色为红色
- 若插入的是根节点, 只需要把根设为黑色
- 若插入节点 z 的 parent 是红色的
i. z 的 uncle 是红色的, 将 parent 和 uncle 设为黑色, grandparent 设为红色, 将 grandparent 当成插入节点, 重新判断
ii. z 的 uncle 是黑色的(tip. T.nil 也是黑色的), 将 z 到 uncle 的路径调为人形, parent 设为黑色 grandparent 设为红色, 将 grandparent 向 uncle 方向旋转
template <typename T>
void RBTree<T>::leftRoate(RBNode<T>* x)
{
RBNode<T>* y = x->right;
x->right = y->left;
if (x->right) x->right->parent = x;
y->parent = x->parent;
if (!y->parent)
root = y;
else if (y->parent->left == x)
y->parent->left = y;
else
y->parent->right = y;
y->left = x;
x->parent = y;
}
template <typename T>
void RBTree<T>::rightRoate(RBNode<T>* x)
{
RBNode<T>* y = x->left;
x->right = y->left;
if (y->left) y->left->parent = y;
y->parent = x->parent;
if (!y->parent)
root = y;
else if (y->parent->left == x)
y->parent->left = y;
else
y->parent->right = y;
y->right = x;
x->parent = y;
}
template <typename T>
void RBTree<T>::insert(T key)
{
RBNode<T>* z = new RBNode<T>(RED, key, nullptr, nullptr, nullptr);
RBNode<T>* px = root;
RBNode<T>* py = nullptr;
while (root)
{
py = px;
if (key < px->key)
px = px->left;
else
px = px->right;
}
z->parent = py;
if (!py)
root = z;
else if (z->key < py->key)
py->left = z;
else
py->right = z;
insertFix(z);
}
template <typename T>
void RBTree<T>::insertFix(RBNode<T>* z)
{
while (z->parent && z->parent->color == RED)
{
if (z->parent == z->parent->parent->left)
{
RBNode<T>* uncle = z->parent->parent->right;
if (uncle && uncle->color == RED)
{
uncle->color = BLACK;
z->parent->color = BLACK;
z->parent->parent->color = RED;
z = z->parent->parent;
}
else if (z == z->parent->right)
{
z = z->parent;
leftRoate(z);
}
z->parent->color = BLACK;
z->parent->parent->color = RED;
rightRoate(z->parent->parent);
}
else
{
RBNode<T>* uncle = z->parent->parent->left;
if (uncle && uncle->color == RED)
{
uncle->color = BLACK;
z->parent->color = BLACK;
z->parent->parent->color = RED;
z = z->parent->parent;
}
else if (z == z->parent->left)
{
z = z->parent;
rightRoate(z);
}
z->parent->color = BLACK;
z->parent->parent->color = RED;
leftRoate(z->parent->parent);
}
}
root->color = BLACK;
}
没有父指针的红黑树插入
插入时需要回返节点来进行修正, 若不提供父指针就需要栈来保存插入时的路径
RB-INSERT(T, z)
y = T.nil
x = T.root
stack St
while x ≠ T.nil
y = x
if z.key < x.key
x = x.left
else
x = x.right
St.push(y)
if y == T.nil
T.root = z
elseif z.key < y.key
y.left = z
else
y.right = z
z.left = T.nil
z.right = T.nil
z.color = RED
RB-INSERT-FIXUP(T, z, St)
RB-INSERT-FIXUP(T, z, St)
while z ≠ T.root and (p = St.pop()).color == RED // pop 是 top, pop 2合1
gp = St.pop()
if p == gp.left
uncle = gp.right
if uncle.color == RED
uncle.color = BLACK
p.color = BLACK
gp.color = RED
z = gp
else
if z = p.right
leftRoate(T, p)
swap(z, p)
p.color = BLACK
gp.color = RED
rightRoate(gp)
break
else (same as before clause with "left" and "right" exchanged)
T.root.color = BLACK
删除
子树替换的辅助程序
template <typename T>
void RBTree<T>::transSubtree(RBNode<T>* src, RBNode<T>* dic)
{
if (!src->parent)
root = dic;
else if (src == src->parent->left)
src->parent->left = dic;
else
src->parent->right = dic;
if (dic) dic->parent = src->parent;
}
删除节点 z
- z 的孩子小于 2 个.
y = z, x = z->child
- z 有 2 个孩子. 两个指针 x, y; y 指向 z 的后继. x 总是指向 y 的替代者
x = y->right
. 保存 y 的原始颜色
y = successor(z), x = y->right
template <typename T>
void RBTree<T>::remove(RBNode<T>* z)
{
if (!z->left)
{
transSubtree(z, z->right);
}
else if (!z->right)
{
transSubtree(z, z->left);
}
else
{
RBNode<T>* y = successor(z);
RBNode<T>* x = y->right;
RBColor yOriginalCol = y->color;
if (y->parent == z)
x->parent = y;
else
{
transSubtree(y, x);
y->right = z->right;
y->right->parent = y;
}
transSubtree(z, y);
y->left = z->left;
y->left->parent = y;
delete z;
if (yOriginalCol == BLACK) removeFix(x);
}
}
修复红黑树, 使其满足 5 条性质
y 的原始颜色是红色的, 则红黑树的性质仍然保持
- 树中黑高不变, 保持性质 5
- y 在新位置的颜色是 z 的颜色所以新位置, y 不会破坏性置 4. 若 y 是红色的, 则 x 是黑色的, x 替代 y 也不会破坏性置 4
- 明显根结点的颜色不会变, 所有结点没有多出或少颜色, 空叶子节点的颜色也不会变化. 所以性质 1,2,3 保持
y 是黑色的, 给 x 添加一个黑色
- 有可能产生的问题
编号 | 问题 | 解决办法 |
---|---|---|
1 | 若 x 是根,违返了性质 1, 2 | 只保留 x 的一个黑色 x.color = BLACK
|
2 | 若 x 是红黑色的违返性质 1 | 去除 x 的红色 x.color = BLACK
|
3 | 若 x 不是根且是双黑色的, 违返了性质 1 | 下面 |
- 解决办法
-
x 的兄弟节点 brother 是红色的.
x.parent.colr = RED, brother.color = BLACK
向 x 方向旋转 x.parent -
x 的兄弟节点 brother 是黑色的
-
brother 的孩子都是是黑色的
brother.color = RED; x = x.parent;
brother.left.color = RED, brother.right.color = BLACK
brother.right.colr = RED
-
brother 的孩子都是是黑色的
-
enum RBColor { RED, BLACK };
template <typename T>
class RBNode
{
public:
RBColor color;
T key;
RBNode* left;
RBNode* right;
RBNode* parent;
RBNode(RBColor _color = BLACK, T _key = 0, RBNode* _left = nullptr, RBNode* _right = nullptr, RBNode* _parent = nullptr) : color(_color), key(_key), left(_left), right(_right), parent(_parent) {}
};
/**
* @brief 红黑树
*/
template <typename T>
class RBTree
{
private:
RBNode<T>* root;
public:
RBTree() : root(nullptr) {}
~RBTree();
RBTree(const RBTree<T>& rbt);
RBTree<T>& operator=(const RBTree<T>& rbt);
/**
* @brief 查找键值为 k 的节点, 递归
* @param key 关键字
* @return RBNode*
*/
RBNode<T>* search(T key);
/**
* @brief 查找键值为 k 的节点, 非递归
* @param key 关键字
* @return RBNode*
*/
RBNode<T>* iterSearch(T key);
/**
* @brief 插入节点
*/
void insert(T key);
/**
* @brief 删除节点
*/
void remove(T key);
/**
* @brief 查找节点 x (有右孩子) 的后继节点
*/
RBNode<T>* successor(RBNode<T>* x);
/**
* @brief 返回最小值, 空树返回 0
*/
T minimum();
/**
* @brief 返回最大值, 空树返回 0
*/
T maximum();
/**
* @brief 中序遍历
*/
void inOrder() const;
/**
* @breif 前序遍历
*/
void preOrder() const;
private:
/**
* @brief 递归的拷贝函数
*/
RBNode<T>* copy(RBNode<T>* parent, RBNode<T>* _root);
/**
* 递归删除树
*/
void destory(RBNode<T>* _root);
/**
* @brief 左旋
*/
void leftRoate(RBNode<T>* x);
/**
* @brief 右旋
*/
void rightRoate(RBNode<T>* x);
RBNode<T>* search(RBNode<T>* _root, T key) const;
void insertFix(RBNode<T>* z);
void transSubtree(RBNode<T>* src, RBNode<T>* dic);
void removeFix(RBNode<T>* x);
void remove(RBNode<T>* z);
};
template <typename T>
RBTree<T>::RBTree(const RBTree<T>& rbt)
{
root = copy(nullptr, rbt.root);
}
template <typename T>
RBTree<T>::~RBTree()
{
destory(root);
}
template <typename T>
RBNode<T>* RBTree<T>::copy(RBNode<T>* parent, RBNode<T>* _root)
{
if (!_root) return nullptr;
RBNode<T>* ret = new RBNode<T>(_root->color, _root->key, copy(ret, _root->left), copy(ret, _root->right), parent);
}
template <typename T>
RBTree<T>& RBTree<T>::operator=(const RBTree<T>& rbt)
{
if (this == &rbt) return *this;
destory(root);
root = copy(nullptr, rbt.root);
}
template <typename T>
RBNode<T>* RBTree<T>::search(T key)
{
return search(root, key);
}
template <typename T>
RBNode<T>* RBTree<T>::search(RBNode<T>* _root, T key) const
{
if (!_root) return nullptr;
if (key == _root->key) return _root;
if (key < _root->key) return search(_root->left, key);
if (key > _root->key) return search(_root->right, key);
}
template <typename T>
RBNode<T>* RBTree<T>::iterSearch(T key)
{
RBNode<T>* pt = root;
while (pt)
{
if (key == pt->key) return pt;
if (key < pt->key)
pt = pt->left;
else if (key > pt->key)
pt = pt->right;
}
return pt;
}
template <typename T>
void RBTree<T>::destory(RBNode<T>* _root)
{
if (_root)
{
RBNode<T>* _left = _root->left;
RBNode<T>* _right = _root->right;
delete _root;
destory(_left);
destory(_right);
}
}
template <typename T>
RBNode<T>* RBTree<T>::successor(RBNode<T>* x)
{
RBNode<T>* ret = x->right;
while (ret->left)
{
ret = ret->left;
}
return ret;
}
template <typename T>
T RBTree<T>::minimum()
{
if (!root) return 0;
RBNode<T>* pt = root;
while (pt->left) pt = pt->left;
return pt->key;
}
template <typename T>
T RBTree<T>::maximum()
{
if (!root) return 0;
RBNode<T>* pt = root;
while (pt->right) pt = pt->right;
return pt->key;
}
template <typename T>
void RBTree<T>::leftRoate(RBNode<T>* x)
{
RBNode<T>* y = x->right;
x->right = y->left;
if (x->right) x->right->parent = x;
y->parent = x->parent;
if (!y->parent)
root = y;
else if (y->parent->left == x)
y->parent->left = y;
else
y->parent->right = y;
y->left = x;
x->parent = y;
}
template <typename T>
void RBTree<T>::rightRoate(RBNode<T>* x)
{
RBNode<T>* y = x->left;
x->left = y->right;
if (x->left) x->left->parent = x;
y->parent = x->parent;
if (!y->parent)
root = y;
else if (y->parent->left == x)
y->parent->left = y;
else
y->parent->right = y;
y->right = x;
x->parent = y;
}
template <typename T>
void RBTree<T>::insert(T key)
{
RBNode<T>* z = new RBNode<T>(RED, key, nullptr, nullptr, nullptr);
RBNode<T>* px = root;
RBNode<T>* py = nullptr;
while (px)
{
py = px;
if (key < px->key)
px = px->left;
else
px = px->right;
}
z->parent = py;
if (!py)
root = z;
else if (key < py->key)
py->left = z;
else
py->right = z;
insertFix(z);
}
template <typename T>
void RBTree<T>::insertFix(RBNode<T>* z)
{
while (z->parent && z->parent->color == RED)
{
if (z->parent == z->parent->parent->left)
{
RBNode<T>* uncle = z->parent->parent->right;
if (uncle && uncle->color == RED)
{
uncle->color = BLACK;
z->parent->color = BLACK;
z->parent->parent->color = RED;
z = z->parent->parent;
continue;
}
else if (z == z->parent->right)
{
z = z->parent;
leftRoate(z);
}
z->parent->color = BLACK;
z->parent->parent->color = RED;
rightRoate(z->parent->parent);
}
else
{
RBNode<T>* uncle = z->parent->parent->left;
if (uncle && uncle->color == RED)
{
uncle->color = BLACK;
z->parent->color = BLACK;
z->parent->parent->color = RED;
z = z->parent->parent;
continue;
}
else if (z == z->parent->left)
{
z = z->parent;
rightRoate(z);
}
z->parent->color = BLACK;
z->parent->parent->color = RED;
leftRoate(z->parent->parent);
}
}
root->color = BLACK;
}
template <typename T>
void RBTree<T>::transSubtree(RBNode<T>* src, RBNode<T>* dic)
{
if (!src->parent)
root = dic;
else if (src == src->parent->left)
src->parent->left = dic;
else
src->parent->right = dic;
if (dic) dic->parent = src->parent;
}
template <typename T>
void RBTree<T>::remove(T key)
{
RBNode<T>* pt = root;
while (key != pt->key)
{
if (key < pt->key)
pt = pt->left;
else
pt = pt->right;
}
remove(pt);
}
template <typename T>
void RBTree<T>::remove(RBNode<T>* z)
{
RBNode<T>* y = z;
RBNode<T>* x;
RBColor yOriginalCol = y->color;
if (!z->left)
{
x = z->right;
transSubtree(z, x);
}
else if (!z->right)
{
x = z->left;
transSubtree(z, x);
}
else
{
y = successor(z);
yOriginalCol = y->color;
x = y->right;
if (y->parent == z)
x->parent = y;
else
{
transSubtree(y, x);
y->right = z->right;
y->right->parent = y;
}
transSubtree(z, y);
y->left = z->left;
y->left->parent = y;
}
delete z;
if (yOriginalCol == BLACK) removeFix(x);
}
template <typename T>
void RBTree<T>::removeFix(RBNode<T>* x)
{
if (x != root && x->color == BLACK)
{
if (x == x->parent->left)
{
RBNode<T>* brother = x->parent->right;
if (brother->color == RED)
{
brother->color = BLACK;
x->parent->color = RED;
leftRoate(x->parent);
brother = x->parent->right;
}
if (brother->left->color == BLACK && brother->right->color == BLACK)
{
brother->color = RED;
x = x->parent;
}
else if (brother->right->color == BLACK)
{
brother->left->color = BLACK;
brother->color = RED;
rightRoate(brother);
brother = x->parent->right;
}
brother->color = x->parent->color;
x->parent->color = BLACK;
brother->right->color = BLACK;
leftRoate(x->parent);
x = root;
}
else
{
RBNode<T>* brother = x->parent->left;
if (brother->color == RED)
{
brother->color = BLACK;
x->parent->color = RED;
rightRoate(x->parent);
brother = x->parent->left;
}
if (brother->left->color == BLACK && brother->right->color == BLACK)
{
brother->color = RED;
x = x->parent;
}
else if (brother->left->color == BLACK)
{
brother->right->color = BLACK;
brother->color = RED;
leftRoate(brother);
brother = x->parent->left;
}
brother->color = x->parent->color;
x->parent->color = BLACK;
brother->left->color = BLACK;
rightRoate(x->parent);
x = root;
}
}
x->color = BLACK;
}
template <typename T>
void RBTree<T>::preOrder() const
{
using std::cout;
using std::endl;
using std::stack;
stack<RBNode<T>*> St;
RBNode<T>* pt = root;
while (pt || !St.empty())
{
while (pt)
{
cout << pt->key << ",";
St.push(pt);
pt = pt->left;
}
pt = St.top();
St.pop();
pt = pt->right;
}
cout << endl;
}
template <typename T>
void RBTree<T>::inOrder() const
{
using std::cout;
using std::endl;
using std::stack;
stack<RBNode<T>*> St;
RBNode<T>* pt = root;
while (pt || !St.empty())
{
while (pt)
{
St.push(pt);
pt = pt->left;
}
pt = St.top();
cout << pt->key << ",";
St.pop();
pt = pt->right;
}
cout << endl;
}
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