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扫雷游戏

扫雷游戏

作者: y_7539 | 来源:发表于2022-06-01 16:25 被阅读0次

    主程序

    #include "game.h"
    
    
    
    void menu()
    {
        printf("***************扫雷游戏************\n");
        printf("************** 1.start ************\n");
        printf("************** 0.end   ************\n");
        printf("***********************************\n");
    }
    
    void game()
    {
        //创建两个棋盘
        char mine[ROWS][COLS] = { 0 };
        char show[ROWS][COLS] = { 0 };
    
    
        //初始化两个棋盘
        InitBoard(mine, ROWS, COLS, '0');
        InitBoard(show, ROWS, COLS, '*');
    
        //展示棋盘
        //DisplayBoard(mine, ROW, COL);
        DisplayBoard(show, ROW, COL);
    
        //布置雷
        SetMine(mine, ROW, COL);
        //DisplayBoard(mine, ROW, COL);
    
        //排查雷
        FindMine(mine, show, ROW, COL);
    }
    
    int main()
    {
        srand((unsigned int)time(NULL));
        int input = 0;
        do
        {
            menu();
            printf("请选择:\n");
            scanf("%d", &input);
            switch (input)
            {
            case 1:
                printf("游戏开始\n");
                game();
                break;
            case 0:
                printf("游戏结束\n");
                break;
            default:
                printf("无效输入,请重新选择\n");
                break;
            }
        } while (input);
    
    }
    

    函数

    #include "game.h"
    
    //初始化棋盘
    void InitBoard(char board[ROWS][COLS], int rows, int cols, char shape)
    {
        int i = 0;
        int j = 0;
        for (i = 0; i < rows; i++)
        {
            for (j = 0; j < cols; j++)
            {
                board[i][j] = shape;
            }
        }
    }
    
    //展示棋盘
    void DisplayBoard(char board[ROWS][COLS], int row, int col)
    {
        int i = 0;
        int j = 0;
        for (i = 0; i <= row; i++)
        {
            printf("%d ", i);
        }
        printf("\n");
        for (i = 1; i <= row; i++)
        {
            printf("%d ", i);
            for (j = 1; j <= col; j++)
            {
                printf("%c ", board[i][j]);
            }
            printf("\n");
        }
        printf("=================\n");
    }
    
    //布置雷
    void SetMine(char board[ROWS][COLS], int row, int col)
    {
        int count = set_mine;
        int x = 0;
        int y = 0;
        //随机生成十个雷,范围在0-9
        while (count)
        {
            x = rand() % row + 1;
            y = rand() % col + 1;
            //雷是‘1’,没有雷就布置
            if (board[x][y] == '0')
            {
                board[x][y] = '1';
                count--;
            }
        }
    }
    
    //统计雷的个数 假设坐标位x,y,附近的雷为 (x-1,y-1),(x-1, y), (x-1, y+1), (x, y-1), (x, y+1), (x+1, y-1), (x+1,y),(x+1,y+1)
    int CountMine(char mine[ROWS][COLS], int x, int y)
    {
    
        return mine[x - 1][y - 1] +
            mine[x - 1][y] +
            mine[x - 1][y + 1] +
            mine[x][y - 1] +
            mine[x][y + 1] +
            mine[x + 1][y - 1] +
            mine[x + 1][y] +
            mine[x + 1][y + 1] - 8 * '0';
    }
    
    //排查雷
    void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
    {
        //输入坐标,坐标合法
        //  1.排到雷炸死,2.统计坐标周围雷的个数
        int x = 0;
        int y = 0;
        int all = ROW * COL - set_mine;
        int flags = 0;
        while (flags<all)
        {
            printf("请输入坐标:\n");
            scanf("%d %d", &x, &y);
            if (x >= 1 && x <= row && y >= 1 && y <= col)
            {
                if (mine[x][y] == '0')
                {
                    int count = CountMine(mine, x, y);
                    show[x][y] = count + '0';
                    DisplayBoard(show, row, col);
                    flags++;
                }
                else
                {
                    printf("你被炸死了\n");
                    break;
                }
            }
            else
            {
                printf("坐标非法,请重新输入\n");
            }
        }
        if (all == flags)
        {
            printf("扫雷成功\n");
        }
    }
    

    头文件

    #pragma once
    #define _CRT_SECURE_NO_WARNINGS 1
    #include <stdio.h>
    #include <stdlib.h>
    #include <time.h>
    
    #define ROW 9
    #define COL 9
    #define set_mine 10
    
    #define ROWS ROW+2
    #define COLS COL+2
    
    //初始化棋盘
    void InitBoard(char board[ROWS][COLS], int rows, int cols, char shape);
    
    //展示棋盘
    void DisplayBoard(char board[ROWS][COLS], int row, int col);
    
    //布置雷
    void SetMine(char board[ROWS][COLS], int row, int col);
    
    //排查雷
    void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
    

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