主程序
#include "game.h"
void menu()
{
printf("***************扫雷游戏************\n");
printf("************** 1.start ************\n");
printf("************** 0.end ************\n");
printf("***********************************\n");
}
void game()
{
//创建两个棋盘
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
//初始化两个棋盘
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//展示棋盘
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
//布置雷
SetMine(mine, ROW, COL);
//DisplayBoard(mine, ROW, COL);
//排查雷
FindMine(mine, show, ROW, COL);
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择:\n");
scanf("%d", &input);
switch (input)
{
case 1:
printf("游戏开始\n");
game();
break;
case 0:
printf("游戏结束\n");
break;
default:
printf("无效输入,请重新选择\n");
break;
}
} while (input);
}
函数
#include "game.h"
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char shape)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = shape;
}
}
}
//展示棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= row; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("=================\n");
}
//布置雷
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = set_mine;
int x = 0;
int y = 0;
//随机生成十个雷,范围在0-9
while (count)
{
x = rand() % row + 1;
y = rand() % col + 1;
//雷是‘1’,没有雷就布置
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
//统计雷的个数 假设坐标位x,y,附近的雷为 (x-1,y-1),(x-1, y), (x-1, y+1), (x, y-1), (x, y+1), (x+1, y-1), (x+1,y),(x+1,y+1)
int CountMine(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y - 1] +
mine[x - 1][y] +
mine[x - 1][y + 1] +
mine[x][y - 1] +
mine[x][y + 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] - 8 * '0';
}
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
//输入坐标,坐标合法
// 1.排到雷炸死,2.统计坐标周围雷的个数
int x = 0;
int y = 0;
int all = ROW * COL - set_mine;
int flags = 0;
while (flags<all)
{
printf("请输入坐标:\n");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '0')
{
int count = CountMine(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, row, col);
flags++;
}
else
{
printf("你被炸死了\n");
break;
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
if (all == flags)
{
printf("扫雷成功\n");
}
}
头文件
#pragma once
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define set_mine 10
#define ROWS ROW+2
#define COLS COL+2
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char shape);
//展示棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);
//布置雷
void SetMine(char board[ROWS][COLS], int row, int col);
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
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