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348. Design Tic-Tac-Toe

348. Design Tic-Tac-Toe

作者: Jeanz | 来源:发表于2017-08-24 04:59 被阅读0次

    Design a Tic-tac-toe game that is played between two players on a n x n grid.

    You may assume the following rules:

    1. A move is guaranteed to be valid and is placed on an empty block.
    2. Once a winning condition is reached, no more moves is allowed.
    3. A player who succeeds in placing n of their marks in a horizontal, vertical, or diagonal row wins the game.

    Example:

    Given n = 3, assume that player 1 is "X" and player 2 is "O" in the board.
    
    TicTacToe toe = new TicTacToe(3);
    
    toe.move(0, 0, 1); -> Returns 0 (no one wins)
    |X| | |
    | | | |    // Player 1 makes a move at (0, 0).
    | | | |
    
    toe.move(0, 2, 2); -> Returns 0 (no one wins)
    |X| |O|
    | | | |    // Player 2 makes a move at (0, 2).
    | | | |
    
    toe.move(2, 2, 1); -> Returns 0 (no one wins)
    |X| |O|
    | | | |    // Player 1 makes a move at (2, 2).
    | | |X|
    
    toe.move(1, 1, 2); -> Returns 0 (no one wins)
    |X| |O|
    | |O| |    // Player 2 makes a move at (1, 1).
    | | |X|
    
    toe.move(2, 0, 1); -> Returns 0 (no one wins)
    |X| |O|
    | |O| |    // Player 1 makes a move at (2, 0).
    |X| |X|
    
    toe.move(1, 0, 2); -> Returns 0 (no one wins)
    |X| |O|
    |O|O| |    // Player 2 makes a move at (1, 0).
    |X| |X|
    
    toe.move(2, 1, 1); -> Returns 1 (player 1 wins)
    |X| |O|
    |O|O| |    // Player 1 makes a move at (2, 1).
    |X|X|X|
    

    Follow up:
    Could you do better than O(n^2) per move() operation?

    一刷
    题解:
    最终胜利的情况是,连成一排,一列, 或者两条对角线。
    用1表示player1, -1表示player2
    于是我们构造rows[size], cols[size]数组,player1在row1, col1放置的话,rows[row1]+=1, cols[col1]+=1,当数组中有绝对值等于size的话。win.同理,有两个变量分别表示两个对角线。

    class TicTacToe {
        private int[] rows;
        private int[] cols;
        private int diagonal;
        private int antiDiagonal;
    
        /** Initialize your data structure here. */
        public TicTacToe(int n) {
            rows = new int[n];
            cols = new int[n];
        }
        
        /** Player {player} makes a move at ({row}, {col}).
            @param row The row of the board.
            @param col The column of the board.
            @param player The player, can be either 1 or 2.
            @return The current winning condition, can be either:
                    0: No one wins.
                    1: Player 1 wins.
                    2: Player 2 wins. */
        public int move(int row, int col, int player) {
            int toAdd = player == 1? 1 : -1;
            
            rows[row] += toAdd;
            cols[col] += toAdd;
            if(row == col) diagonal += toAdd;//diagonal
            if(col == (cols.length - row - 1)){
                antiDiagonal += toAdd;//another diagonal
            }
            int size = rows.length;
            if(Math.abs(rows[row]) == size||
               Math.abs(cols[col]) == size ||
              Math.abs(diagonal) == size || 
               Math.abs(antiDiagonal) == size) return player;
            else return 0;
        }
    }
    
    /**
     * Your TicTacToe object will be instantiated and called as such:
     * TicTacToe obj = new TicTacToe(n);
     * int param_1 = obj.move(row,col,player);
     */
    

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