/**
旋转图片
@param radians 旋转弧度
*/
- (UIImage *)lj_imageRotatedByRadians:(CGFloat)radians {
return [self lj_imageRotatedByDegrees:RadiansToDegrees(radians)];
}
/**
旋转图片
@param degrees 旋转角度
*/
- (UIImage *)lj_imageRotatedByDegrees:(CGFloat)degrees {
// calculate the size of the rotated view's containing box for our drawing space
UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,self.size.width, self.size.height)];
CGAffineTransform t = CGAffineTransformMakeRotation(DegreesToRadians(degrees));
rotatedViewBox.transform = t;
CGSize rotatedSize = rotatedViewBox.frame.size;
rotatedViewBox = nil;
// Create the bitmap context
UIGraphicsBeginImageContextWithOptions(rotatedSize, NO, 0.0);
CGContextRef bitmap = UIGraphicsGetCurrentContext();
// Move the origin to the middle of the image so we will rotate and scale around the center.
CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);
// // Rotate the image context
CGContextRotateCTM(bitmap, DegreesToRadians(degrees));
// Now, draw the rotated/scaled image into the context
CGContextScaleCTM(bitmap, 1.0, -1.0);
CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2, self.size.width, self.size.height), [self CGImage]);
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
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