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2.5 Window , WindowManager

2.5 Window , WindowManager

作者: littlezan | 来源:发表于2018-09-14 16:13 被阅读1次

    Window

    window相当于一个窗口,所有UI的绘制最终都是体现在window中,window唯一的实现类是PhoneWindow。

    PhoneWindow主要有什么作用呢?

    • PhoneWindow的一个作用是给view包裹上一层DecorView。而DecorView中的布局结构,会根据requestWindowFeature()的不同而不同(requestWindowFeature()方法,会影响DecorView的孩子节点(layoutResource布局文件))
    • Activity和Dialog的布局都比较复杂,比如都可能有appbar(toolbar/actionbar)等。因此通过PhoneWindow来封装下可以更好的解耦代码
    • PopupWindow或者Toast的布局比较简单。因此没有必要包裹一层PhoneWindow。在源码中也没有发现有PhoneWindow的痕迹。PopupWindow的type类型是1000,属于子Window

    Window是分类的,主要分三类,应用 Window、子 Window 和系统 Window, 应用类 Window 对应一个 Acitivity,子 Window 不能单独存在,需要依附在特定的父 Window 中,比如常见的一些 Dialog 就是一个子 Window。系统 Window是需要声明权限才能创建的 Window,比如 Toast 和系统状态栏都是系统 Window。

    Window 是分层的,每个 Window 都有对应的 z-ordered。在三种 Window 中,应用 Window 层级范围是 1~99,子 Window 层级范围是 1000~1999,系统 Window 层级范围是 2000~2999,我们可以用一个表格来直观的表示:

    Window Type 层级
    应用 Window 1~99
    子 Window 1000~1999
    系统 Window 2000~2999

    WindowManager

    WindowMananger是用来管理window的,主要提供三个api

    public interface ViewManager{
        public void addView(View view, ViewGroup.LayoutParams params);
        public void updateViewLayout(View view, ViewGroup.LayoutParams params);
        public void removeView(View view);
    }
    
    

    WindowManager是一个接口(interface),他的实现类是WindowManagerImpl 对上面三个api的实现如下:

    public interface WindowManager extends ViewManager {
    
            .....
            
    
            @Override
            public void addView(View view, ViewGroup.LayoutParams params){
                mGlobal.addView(view, params, mDisplay, mParentWindow);
            }
    
            @Override
            public void updateViewLayout(View view, ViewGroup.LayoutParams params){
                mGlobal.updateViewLayout(view, params);
            }
    
            @Override
            public void removeView(View view){
                mGlobal.removeView(view, false);
            }
    }
    

    最终是通过WindowManagerGlobal实现addView的操作的,addView的主要内容是,创建ViewRootImpl,将View添加到集合中,将LayoutParams添加到集合中

    public final class WindowManagerGlobal {
    
     public void addView(View view, ViewGroup.LayoutParams params,Display display, Window parentWindow) {
                
                .....
                
                root = new ViewRootImpl(view.getContext(),display);
                view.setLayoutParams(wparams);
    
                mViews.add(view);
                mRoots.add(root);
                mParams.add(wparams);
    
                root.setView(view, wparams, panelParentView);
                
                }
    
    
    }
    

    通过ViewRootImpl 的setView方法来更新界面并完成 Window 的添加。
    首先requestLayout();方法中判断了是否在当前UI线程中,然后通过mWindowSession.addToDisplay()接口调用WindowManagerService将当前的mAttachInfo通过Binder通信,告诉WindowManangerService添加进去。

    View.AttachInfo 里面的信息,就是View和Window之间的信息。每一个被添加到窗口上的View我们都会看到有一个AttachInfo

    public final class ViewRootImpl implements ViewParent,
            View.AttachInfo.Callbacks, ThreadedRenderer.DrawCallbacks {
    
         public void setView(View view, WindowManager.LayoutParams attrs, View panelParentView) {
         
            ......
            
            requestLayout();
            
            res = mWindowSession.addToDisplay(mWindow, mSeq, mWindowAttributes,
                                getHostVisibility(), mDisplay.getDisplayId(), mWinFrame,
                                mAttachInfo.mContentInsets, mAttachInfo.mStableInsets,
                                mAttachInfo.mOutsets, mAttachInfo.mDisplayCutout, mInputChannel);
            ......
         }
         
         
          @Override
        public void requestLayout() {
            if (!mHandlingLayoutInLayoutRequest) {
                checkThread();
                mLayoutRequested = true;
                scheduleTraversals();
            }
        }
        
        
        /*
        *这里解释了为什么不能在UI线程添加View
        */
        void checkThread() {
            if (mThread != Thread.currentThread()) {
                throw new CalledFromWrongThreadException(
                        "Only the original thread that created a view hierarchy can touch its views.");
            }
        }
        
        
        void scheduleTraversals() {
            if (!mTraversalScheduled) {
                ...
                mChoreographer.postCallback(
                        Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);
              ...
            }
        }
        
        
        final class TraversalRunnable implements Runnable {
            @Override
            public void run() {
                doTraversal();
            }
        }
    
    
        void doTraversal() {
                ...
                performTraversals();
                ...
        }
        
        
        private void performTraversals() {  
            ......  
            performMeasure(childWidthMeasureSpec, childHeightMeasureSpec);
            ...
            performLayout(lp, desiredWindowWidth, desiredWindowHeight);
            ......  
            performDraw();
            }
            ......  
        }
    
    
        private void performMeasure(int childWidthMeasureSpec, int childHeightMeasureSpec) {
                mView.measure(childWidthMeasureSpec, childHeightMeasureSpec);
        }
        
        
        
         private void performLayout(WindowManager.LayoutParams lp, int desiredWindowWidth,
                int desiredWindowHeight) {
                 final View host = mView;
                 host.layout(0, 0, host.getMeasuredWidth(), host.getMeasuredHeight());
                }
    
        
        private void performDraw() {
        
         boolean canUseAsync = draw(fullRedrawNeeded);
         
        }
        
        
        private boolean draw(boolean fullRedrawNeeded) {
        
            if (!drawSoftware(surface, mAttachInfo, xOffset, yOffset,
                            scalingRequired, dirty, surfaceInsets)){
                                return false;
            }
        
        }
        
        private boolean drawSoftware(Surface surface, AttachInfo attachInfo, int xoff, int yoff,
                boolean scalingRequired, Rect dirty, Rect surfaceInsets) {
                
                final Canvas canvas;
                 canvas = mSurface.lockCanvas(dirty);
                 
                    mView.draw(canvas);
        
                    
                }
        
    }
    

    mWindowSession 的类型是 IWindowSession,它是一个 Binder 对象,真正的实现类是 Session,这也就是之前提到的 IPC 调用的位置。在 Session 内部会通过 WindowManagerService 来实现 Window 的添加,代码如下:

    public int addToDisplay(IWindow window, int seq, WindowManager.LayoutParams, attrs, int viewVisibility, 
                      int displayId, Rect outContentInsets, InputChannel outInputChannel){
       return mService.addWindow(this, window, seq, attrs, viewVisibility, displayId, outContentInsets, outInputChannel);
    }
    

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