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iOS 网络相关面试题(一个基于UDP的简单的聊天Demo)

iOS 网络相关面试题(一个基于UDP的简单的聊天Demo)

作者: 程序员_秃头怪 | 来源:发表于2019-08-08 20:13 被阅读9次

    一、分别用C语言、python、GCDAsyncUdpSocket来实现UDP通信

    1、C语言方式

    • 首先初始化socket对象,Udp要用SOCK_DGRAM
    • 然后初始化sockaddr_in网络通信对象,如果作为服务端要绑定socket对象与通信链接,来接收消息
    • 然后开启一个循环,循环调用recvfrom来接收消息
    • 收到消息后,保存下发消息对象的地址,以便之后回复消息
    - (void)initCSocket
    {
        
        char receiveBuffer[1024];
        
        __uint32_t nSize = sizeof(struct sockaddr);
       
        if ((_listenfd = socket(AF_INET, SOCK_DGRAM, 0)) == -1)
        {
         
            perror("socket() error. Failed to initiate a socket");
        }
        
        bzero(&_addr, sizeof(_addr));
        
        _addr.sin_family = AF_INET;
        
        _addr.sin_port = htons(_destPort);
        
        if(bind(_listenfd, (struct sockaddr *)&_addr, sizeof(_addr)) == -1)
        {
            perror("Bind() error.");
        }
        
        _addr.sin_addr.s_addr = inet_addr([_destHost UTF8String]);//ip可是是本服务器的ip,也可以用宏INADDR_ANY代替,代表0.0.0.0,表明所有地址
       
        while(true){
            
            long strLen = recvfrom(_listenfd, receiveBuffer, sizeof(receiveBuffer), 0, (struct sockaddr *)&_addr, &nSize);
            
            NSString * message = [[NSString alloc] initWithBytes:receiveBuffer length:strLen encoding:NSUTF8StringEncoding];
    
            _destPort = ntohs(_addr.sin_port);
            
            _destHost = [[NSString alloc] initWithUTF8String:inet_ntoa(_addr.sin_addr)];
            
            NSLog(@"来自%@---%zd:%@",_destHost,_destPort,message);
        }
    }
    
    • 由于开启while循环来一直接收消息,所以为了避免阻塞主线程,这里要将initCSocket函数放在子线程中调用
    dispatch_async(dispatch_get_global_queue(0, 0), ^{
            
            [self initCSocket];
        });
    
    • 调用sendto方法来发送消息
    - (void)sendMessage:(NSString *)message
    {
        NSData *sendData = [message dataUsingEncoding:NSUTF8StringEncoding];
        
        sendto(_listenfd, [sendData bytes], [sendData length], 0, (struct sockaddr *)&_addr, sizeof(struct sockaddr));
    }
    

    2、GCDAsyncUdpSocket方式

    • 首先初始化Socket对象
    • 绑定端口,调用beginReceiving:方法来接收消息
    - (void)initGCDSocket
    {
        _receiveSocket = [[GCDAsyncUdpSocket alloc] initWithDelegate:self
                                                       delegateQueue:dispatch_get_global_queue(0, 0)];
        NSError *error;
        
        // 绑定一个端口(可选),如果不绑定端口, 那么就会随机产生一个随机的唯一的端口
        // 端口数字范围(1024,2^16-1)
        [_receiveSocket bindToPort:test_port error:&error];
        
        if (error) {
            NSLog(@"服务器绑定失败");
        }
        // 开始接收对方发来的消息
        [_receiveSocket beginReceiving:nil];
    }
    
    • 在代理方法里获取到对方发过来的消息,记录下主机和端口,以便之后回复消息
    #pragma mark - GCDAsyncUdpSocketDelegate
    - (void)udpSocket:(GCDAsyncUdpSocket *)sock didReceiveData:(NSData *)data fromAddress:(NSData *)address withFilterContext:(id)filterContext {
        
        NSString *message = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
        
        _destPort = [GCDAsyncUdpSocket portFromAddress:address];
        
        _destHost = [GCDAsyncUdpSocket hostFromAddress:address];
        
        NSLog(@"来自%@---%zd:%@",_destHost,_destPort,message);
    }
    
    • 调用sendData:(NSData *)data toHost:(NSString *)host port:(uint16_t)port withTimeout:(NSTimeInterval)timeout tag:(long)tag方法来发送消息
    - (void)sendMessage:(NSString *)message
    {
        NSData *sendData = [message dataUsingEncoding:NSUTF8StringEncoding];
        
        [_receiveSocket sendData:sendData toHost:_destHost port:_destPort withTimeout:60 tag:500];
    }
    

    3、python方式

    python方式就比较简单了

    • 初始化socket,绑定端口
    socket = socket(AF_INET, SOCK_DGRAM)
    
    socket.bind(('', port))
    
    • 循环接收消息
    while True:
        message, address = socket.recvfrom(2048)
        print address,message
    
    • 发送消息
    socket.sendto(message, address)
    

    二、利用python实现Udp通信demo

    • 创建两个python文件,分别作为客户端和服务端,然后同时运行

    • 客户端

    from socket import *
    host = '127.0.0.1'
    port = 12000
    socket = socket(AF_INET, SOCK_DGRAM)
    while True:
        message = raw_input('input message ,print 0 to close :\n')
        socket.sendto(message, (host, port))
        if message == '0':
            socket.close()
            break
        receiveMessage, serverAddress = socket.recvfrom(2048)
        print receiveMessage,serverAddress
    
    
    • 服务端
    from socket import *
    port = 12000
    socket = socket(AF_INET, SOCK_DGRAM)
    socket.bind(('', port))
    print 'server is ready to receive'
    count = 0
    while True:
        message, address = socket.recvfrom(2048)
        print address,message
        count = count + 1
        if message == '0':
            socket.close()
            break
        else:
            message = raw_input('input message ,print 0 to close :\n')
            socket.sendto(message, address)
    
    • 客户端打印
    /usr/local/bin/python2.7 /Users/wangyong/Desktop/other/python/UDPClient.py
    input message ,print 0 to close :
    hello,服务端
    hello,客户端 ('10.208.61.53', 12000)
    input message ,print 0 to close :
    结束通信吧我们
    好的 ('10.208.61.53', 12000)
    input message ,print 0 to close :
    0
    
    Process finished with exit code 0
    
    • 服务端打印
    /usr/local/bin/python2.7 /Users/wangyong/Desktop/other/python/UDPServer.py
    server is ready to receive
    ('10.208.61.53', 53500) hello,服务端
    input message ,print 0 to close :
    hello,客户端
    ('10.208.61.53', 53500) 结束通信吧我们
    input message ,print 0 to close :
    好的
    ('10.208.61.53', 53500) 0
    
    Process finished with exit code 0
    
    

    三、iOS端基于UDP的简易聊天demo

    1、UdpManager

    Udp通信用C语言版和GCDAsyncUdpSocket都可以,封装在UdpManager

    • initSocketWithReceiveHandle:(dispatch_block_t)receiveHandle:初始化socket相关,receiveHandle是接收到消息后的回调

    • sendMessage:(NSString *)message:发送消息

    • messageArray:消息列表,包括接收到的和发送出去的消息

    + (void)initSocketWithReceiveHandle:(dispatch_block_t)receiveHandle;
    
    + (void)sendMessage:(NSString *)message;
    
    + (NSMutableArray *)messageArray;
    

    消息内容用MessageModel,其中role代表消息发送对象,为0即是接收到的消息,1为自己发送的消息

    @interface MessageModel:NSObject
    
    @property (nonatomic, copy) NSString *message;
    
    @property(nonatomic,assign) NSInteger role;
    
    @end
    

    2、ViewController

    控制器里调用UdpManager初始化socket

    [UdpManager initSocketWithReceiveHandle:^{
    
            dispatch_async(dispatch_get_main_queue(), ^{
                
                self.title = [NSString stringWithFormat:@"%@---%@",[[UdpManager shareManager] valueForKey:@"_destHost"],[[UdpManager shareManager] valueForKey:@"_destPort"]];
                
                [self reloadData];
            });
        }];
    

    在代理方法textFieldShouldReturn即点击键盘的发送按钮时发送编辑好的消息

    #pragma mark - UITextFieldDelegate
    - (BOOL)textFieldShouldReturn:(UITextField *)textField
    {
        if (self.textField.text.length == 0) return YES;
        
        [UdpManager sendMessage:self.textField.text];
        
        [self reloadData];
        
        self.textField.text = nil;
        
        return YES;
    }
    

    发送或者接收到新消息后都会将消息添加到messageArray里,并刷新页面

    - (void)sendMessage:(NSString *)message
    {
        NSData *sendData = [message dataUsingEncoding:NSUTF8StringEncoding];
        
        [self.messageArray addObject:[[MessageModel alloc] initWithMessage:message role:1]];
        
    #ifdef UseGCDUdpSocket
        
        // 该函数只是启动一次发送 它本身不进行数据的发送, 而是让后台的线程慢慢的发送 也就是说这个函数调用完成后,数据并没有立刻发送,异步发送
        [_receiveSocket sendData:sendData toHost:_destHost port:_destPort withTimeout:60 tag:500];
        
    #else
        
        sendto(_listenfd, [sendData bytes], [sendData length], 0, (struct sockaddr *)&_addr, sizeof(struct sockaddr));
        
    #endif
    }
    

    UI就不多做介绍了,控制器里只有一个显示接收和发送消息内容列表的tableView及一个编辑消息的输入框textField。大概就这些内容,只是个简易的demo,只实现了接收发送文字消息的功能,并没有做更多优化

    3、测试

    分别用模拟器和真机运行,或者可以配合刚才的python程序测试.
    test_host就直接用电脑ip即可


    • 然后手机先发送消息到模拟器上,模拟器就可以根据记录下的手机的主机和端口回复消息了。这里手机连外网也是可以的

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