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【汉化】YEP.167 – Message Backlog

【汉化】YEP.167 – Message Backlog

作者: 沧笙 | 来源:发表于2018-06-10 15:29 被阅读1215次

    Introduction**

    This plugin requires the following plugins:

      – YEP_MessageCore
    

    这个插件需要以下插件:

    - YEP_MessageCore
    

    Note: If you have any Extended Message Pack plugins from the YEP library, place this plugin under those entries in the plugin list.
    注意:如果您有任何来自YEP消息拓展插件,请将此插件放在插件列表中的这些条目下。

    It’s not uncommon for RPG’s to have a message backlog, an in-game tool for the player to review any and all dialogue he/she has encountered previously. This tool can be helpful in case a player would accidentally skip some dialogue and/or would like to revisit what kind of messages were made before making a decision during an important moment.
    RPG的消息记录也是一种常见的游戏工具,让玩家可以回顾以前遇到的对话信息。如果玩家在做出重要决定之前,不小心跳过一些对话,并且想重新访问消息,该工具是很有用的。

    This plugin creates a message backlog system for your game’s message system. Upon pressing ‘Shift’ (or any other button you desire) during a message, the player can open up a Backlog window to review over the last 20 encountered messages (number of stored messages can be modified within the parameters). These saved messages can also include any choices from the choice lists they have selected, any numbers they may have inputted, or items they selected from special events.
    这个插件为游戏提供消息记录系统。在消息过程中按下'Shift'(或任何其他自定义按钮)时,玩家可以打开记录窗口查看最近遇到的20条消息(可以在参数中修改存储消息的数量)。这些保存的消息还可以包括他们选择选项、输入数字或从特殊事件中选择的项目。

    Now, your players can go forward, knowing full well they have little to worry about in case they’ve missed any messages.
    现在,你的角色随意前行,没有必要担心他们错过了任何信息。

    Disabled Text Codes

    Due to the nature of some text codes, some of them are disabled for the message log. Most of the default RPG Maker MV text codes will work, but some custom ones added through the Message Core or Extension Packs are disabled for various reasons. Here is a list of those disabled message codes:
    由于某些文本代码的性质,部分文本代码在消息日志中被禁用。大多数默认代码都可以使用,但是由于各种原因,通过Message Core或Extension Pack添加的一些自定义功能会被禁用。以下是这些禁用的消息代码的列表

    RPG Maker MV Default:
        \{          Changes to font sizes cause errors in the backlog.
        \}          Changes to font sizes cause errors in the backlog.
    更改文字大小会发生错误
    
    Message Core:
        \AF[x]      Face graphics aren't displayed in the backlog.
        \PF[x]      Face graphics aren't displayed in the backlog.
        \FS[X]      Changes to font sizes cause errors in the backlog.
        \PY[X]      While this works, it is known to cause some problems.
    
    Extended Message Pack 1:
        \LSON       Letter sounds are disabled for the backlog.
        \LSOFF      Letter sounds are disabled for the backlog.
        \LSR        Letter sounds are disabled for the backlog.
        \FACEINDEX  Face graphics aren't displayed in the backlog.
        \MSGPOSX    Backlog does not change message window size.
        \MSGPOSY    Backlog does not change message window size.
        \MSGEVENT   Backlog does not change message window size.
        \MSGACTOR   Backlog does not change message window size.
        \MSGPARTY   Backlog does not change message window size.
        \MSGENEMY   Backlog does not change message window size.
        \AUTOEVENT  Backlog does not change message window size.
        \AUTOACTOR  Backlog does not change message window size.
        \AUTOPARTY  Backlog does not change message window size.
        \AUTOENEMY  Backlog does not change message window size.
        \MSGROWS    Backlog does not change message window size.
        \MSGWIDTH   Backlog does not change message window size.
        \AUTO       Backlog does not change message window size.
        \MSGRESET   Backlog does not change message window size.
    
    Extended Message Pack 2:
        - Quantity, Actor, and Enemy text codes will be converted before added.
        This is so the data made will be localized instead of current.</pre>
    
    

    Plugin Commands**

    The following plugin commands can be used to alter various settings
    regarding the Message Backlog.
    以下插件命令可用于设置

    Plugin Command:

    **EnableMessageBacklog**
    **DisableMessageBacklog**
    – This enables/disables the message backlog from being player accessed.
    - 启用/禁用消息记录。
    
    **EnableMessageLogging**
    **DisableMessageLogging**
    – If enabled, new messages will be recorded to the backlog. If disabled, they won’t be recorded.
    - 如果启用,新消息将被记录;如果禁用,则不会被记录。
    
    **OpenMessageBacklog**
    – This will forcefully open the message backlog if done on the map scene. (Highly recommended to be used with Button Common Events
    - 如果在地图场景中完成,将强制打开消息记录。(强烈建议与[Button Common Events]一起使用)
    
    

    Happy RPG Making!

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