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iOS小Demo1:星星评级效果

iOS小Demo1:星星评级效果

作者: SHyH5 | 来源:发表于2017-07-19 08:41 被阅读163次

    前言

    早上的时光总是很漫长,距上班还有两个小时,睡不着觉来搞点事情做,写了一个星星评级的小demo,实现的比较简单,哈哈,话不多说。

    实现的原理

    我们在很多商城类的app上面都会看到这种效果,在完成一个商品交易之后,会有个售后评分的页面,上面是你对本次交易的评级。

    22C268C4F7CC9F23A05694207545BDB6.png

    我的实现原理非常的简单:就是在一个视图上面添加一个相同的视图,然后通过view的clipsToBounds属性,通过touch方法改变上面view的width即可。方式很简单,我就直接粘贴代码了(星星的图片是我自己用sketch做的,可能有点丑..哈哈哈)。

    具体代码实现:

    #import "SHStarView.h"
    
    @interface SHStarView ()
    
    @property (nonatomic,strong) UIView *foregroundView;
    
    @property (nonatomic,assign) NSInteger starNum;
    
    @end
    
    @implementation SHStarView
    
    static NSString *normalName = @"star_nomal";
    static NSString *selectName = @"star_selecte";
    
    
    #pragma mark --- lazz --
    -(UIView *)foregroundView{
        if (!_foregroundView) {
            _foregroundView = [UIView new];
            _foregroundView.clipsToBounds = YES;
            [self addSubview:_foregroundView];
        }
        
        return _foregroundView;
    }
    
    
    -(instancetype)initWithFrame:(CGRect)frame starNum:(NSInteger)starNum{
        if (self = [super initWithFrame:frame]) {
            self.backgroundColor = [UIColor redColor];
            _starNum = starNum;
            [self setupSubviews];
        }
        
        return self;
    }
    
    
    
    -(void)setupSubviews{
    
        CGRect frame = self.bounds;
        CGFloat imageH = frame.size.width / self.starNum;
        CGFloat imageY = (frame.size.height - imageH) * 0.5;
        for (int i = 0; i < self.starNum; i ++) {
            UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:normalName]];
           // imageView.contentMode = UIViewContentModeCenter;
            imageView.frame = CGRectMake(i * (frame.size.width / self.starNum) , imageY ,imageH, imageH);
            [self addSubview:imageView];
        }
    }
    
    
    -(void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
        NSSet *allTouches = [event allTouches];    //返回与当前接收者有关的所有的触摸对象
        UITouch *touch = [allTouches anyObject];   //视图中的所有对象
        CGPoint point = [touch locationInView:[touch view]];
        if (CGRectContainsPoint(self.bounds, point)) {
            [self changeStarColor:point];
        }
    }
    
    
    -(void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
        NSSet *allTouches = [event allTouches];    //返回与当前接收者有关的所有的触摸对象
        UITouch *touch = [allTouches anyObject];   //视图中的所有对象
        CGPoint point = [touch locationInView:[touch view]];
        if (CGRectContainsPoint(self.bounds, point)) {
            [self changeStarColor:point];
        }
    }
    
    
    
    -(void)changeStarColor:(CGPoint)point{
        CGRect frame = self.bounds;
    
        CGFloat imageH = frame.size.width / self.starNum;
        CGFloat imageY = (frame.size.height - imageH) * 0.5;
        for (int i = 0; i < self.starNum; i ++) {
            UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:selectName]];
            
            imageView.frame = CGRectMake(i * (frame.size.width / self.starNum) , imageY ,imageH, imageH);
            [self.foregroundView addSubview:imageView];
        }
        
        self.foregroundView.frame = CGRectMake(0, 0, point.x,frame.size.height);
      
    }
    

    .h文件:

    #import <UIKit/UIKit.h>
    
    @interface SHStarView : UIView
    
    
    
    -(instancetype)initWithFrame:(CGRect)frame starNum:(NSInteger)starNum;
    
    
    @end
    

    效果:

    星星截屏.png

    图片资源:

    star_nomal@2x.png star_nomal@3x.png star_selecte@2x.png star_selecte@3x.png

    第二种实现方法

    最近在看coreGraphics框架的东西,其实用这个画图的框架也能实现上面的功能,这个部分的代码如下:

    @implementation SHStarView{
        int _currentStar;
    }
    
    - (void)drawRect:(CGRect)rect {
        // Drawing code
        [super drawRect:rect];
        
        //star_selecte  star_nomal
        CGFloat starHeight = self.bounds.size.height;
        CGImageCreateWithImageInRect([[UIImage imageNamed:@"star_selecte"] CGImage], CGRectMake(0, 0, starHeight, starHeight));
        
        CGContextRef context = UIGraphicsGetCurrentContext();
        CGContextSaveGState(context);
        CGContextTranslateCTM(context, 0.0, self.bounds.size.height);
        CGContextScaleCTM(context, 1, -1);
        
        for (int i = 0; i < 5; i ++) {
            CGRect imageRect = CGRectMake(starHeight * i, 0, starHeight, starHeight);
            CGContextDrawImage(context, imageRect, [[UIImage imageNamed:@"star_nomal"] CGImage]);
        }
        
        for (int i = 0; i < (int)_currentStar; i++) {
            if (i < 5) {
                CGRect imageRect = CGRectMake(starHeight * i, 0, starHeight, starHeight);
                
                CGContextDrawImage(context, imageRect, [[UIImage imageNamed:@"star_selecte"] CGImage]);
            }
            
        }
        
        CGContextRestoreGState(context);
        
    }
    
    
    -(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
        NSLog(@"touch begin");
        
        CGPoint point = [[touches anyObject] locationInView:self];
        
        CGFloat count = point.x / self.bounds.size.height;
        
        CGFloat sum = count > (int)count + .5 ? (int)count + 1 : (int)count + .5;
        
        if (sum != _currentStar) {
            
            _currentStar = sum;
            
            [self setNeedsDisplay];
        }
    }
    

    我在上面写死了五颗星星,可以自己调整.这个原理就是运用了coreGraphics框架中的CGContextDrawImage方法.也是很简单.

    swift版的代码如下:

    import UIKit
    
    class SHStarView: UIView {
        
        var starNun : NSInteger!
        
        var foregroundView : UIView! = {
            let view = UIView.init()
            view.clipsToBounds = true
            view.backgroundColor = UIColor.clear
            return view
            
        }()
        
        
        //自定义初始化方法:
        init(_ frame: CGRect , _ starNum: NSInteger) {
            super.init(frame: frame)
            self.starNun = starNum;
            self.backgroundColor = UIColor.red
            
            //加载子视图
            setupSubviews()
            
        }
    
        
        
        func setupSubviews() {
            
            let frame : CGRect = self.bounds
            let imageH : CGFloat = frame.size.width / CGFloat(self.starNun);
            let imageY : CGFloat = (frame.size.height - imageH) * 0.5
            
            
            for i in 0..<self.starNun {
                let imageView = UIImageView.init(image: UIImage.init(named: "star_nomal"))
                imageView.frame = CGRect.init(x: CGFloat(i) * (frame.size.width / CGFloat(self.starNun)), y: imageY, width:imageH , height: imageH)
                self.addSubview(imageView)
            }
            
            //加载前面的视图
            self.addSubview(foregroundView)
            
        }
        
        required init?(coder aDecoder: NSCoder) {
          fatalError("init(coder:) has not been implemented")
        }
    
        
        override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
            for touch: AnyObject in touches {
                 let t : UITouch = touch as! UITouch
                 let point = t.location(in: self)
                 if self.bounds.contains(point) {
                    changeStarColor(point: point)
                }
                
            }
        }
        
        
        override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
            for touch: AnyObject in touches {
                let t : UITouch = touch as! UITouch
                let point = t.location(in: self)
                if self.bounds.contains(point) {
                    changeStarColor(point: point)
                }
                
            }
    
            
        }
        
        //改变坐标
        func changeStarColor(point : CGPoint) {
            //先移除,再创建
            for subview in self.foregroundView.subviews {
                subview.removeFromSuperview()
            }
            
            let frame : CGRect = self.bounds
            let imageH : CGFloat = frame.size.width / CGFloat(self.starNun);
            let imageY : CGFloat = (frame.size.height - imageH) * 0.5
            
            for i in 0..<self.starNun {
                let imageView = UIImageView.init(image: UIImage.init(named: "star_selecte"))
                imageView.frame = CGRect.init(x: CGFloat(i) * (frame.size.width / CGFloat(self.starNun)), y: imageY, width:imageH , height: imageH)
                self.foregroundView.addSubview(imageView)
            }
            
            
            UIView.animate(withDuration: 0.3) {
                self.foregroundView.frame = CGRect.init(x: 0, y: 0, width: point.x, height: frame.size.height)
            }
            
        
        }
        
        
    
    

    大家加油!!

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