USD Python Tools
This package installs to /Applications/usdpython and contains
-
usdzconvert
, a Python-based tool to convert from various file formats to usdz -
usdARKitChecker
, a Python-based tool for usdz validation - precompiled macOS Python modules for Pixar's USD library
- a set of sample scripts that demonstrate how to write usd files
- the
fixOpacity
tool -
usdzcreateassetlib
, a standalone tool to generate an asset library from multiple assets -
usdzaudioimport
, a standalone tool to attach audio files to usdz files
After installation you can relocate the files.
The easiest way to start using these command-line tools is to double-click USD.command
in the Finder. This will open a Terminal window with all necessary environment variables set.
For more details, including demos, see the WWDC 2019 session "Working with USD":
https://developer.apple.com/videos/play/wwdc2019/602/
usdzconvert (version 0.64)
usdzconvert
is a Python script that converts obj, gltf, fbx, abc, and usda/usdc/usd assets to usdz.
It also performs asset validation on the generated usdz.
For more information, run
usdzconvert -h
iOS 12 Compatibility
To export .usdz files that play back correctly on iOS 12, use usdzconvert
's -iOS12
compatibility switch. When run with -iOS12
, usdzconvert
will use the Python Imaging Library (PIL) module to do texture conversion.
If your Python environment is missing PIL, you can install it by running:
pip install pillow
FBX Support
Note that FBX support in usdzconvert
requires both Autodesk's FBX SDK and FBX Python bindings to be installed on your system.
To make FBX bindings available to Python, uncomment the line
# export PYTHONPATH=$PYTHONPATH:/Applications/Autodesk/FBX\ Python\ SDK/2019.0/lib/Python27_x86
in USD.command
, and adjust the path to point to the location of fbx.so (for Python 2.7).
usdARKitChecker
usdARKitChecker
is a Python script that validates existing usdz files. It is automatically run by usdzconvert
, but can also be used as a stand-alone tool to validate files from other sources.
For more information, run
usdARKitChecker -h
Currently usdARKitChecker
consists of three parts:
- validation through Pixar's
usdchecker
- mesh attribute validation
- UsdPreviewSurface material validation
Precompiled macOS Python Modules for Pixar's USD Library (Version 19.11)
This library was compiled using version 19.05 of the public USD GitHub repository with the following build script arguments (see USDPython/README.md for further details):
python USD/build_scripts/build_usd.py --build-args TBB,extra_inc=big_iron.inc --python --no-imaging --docs --no-usdview --build-monolithic USDPython
If you prefer to set your environment variables directly ,
To start using USD in Python, set your PATH and PYTHONPATH variables as follows (replace <PATH_TO_USDPYTHON>
with the path to this USDPython folder):
export PATH=$PATH:<PATH_TO_USDPYTHON>/USD
export PYTHONPATH=$PYTHONPATH:<PATH_TO_USDPYTHON>/USD/lib/python
You should then be able to start using the USD library in Python:
> python
Python 2.7.10 (default, Feb 22 2019, 21:55:15)
Type "help", "copyright", "credits" or "license" for more information.
>>> import pxr
>>>
Samples
The samples
folder contains a set of simple scripts that focus on different aspects of writing USD data, such as geometry, materials, skinning and animation.
Each script generates a .usd and a .usdz file in the assets
sub folder, and also prints the generated .usd file's content.
Script | Purpose |
---|---|
101_scenegraph.py |
creates a scene graph |
102_mesh.py |
creates a cube mesh |
103_simpleMaterial.py |
creates a simple PBR material |
104_texturedMaterial.py |
creates a cube mesh and assigns it a PBR material with a diffuse texture |
105_pbrMaterial.py |
creates a cube mesh and assigns it a more complex PBR material with textures for normal, roughness and diffuse channels |
106_meshGroups.py |
creates a cube mesh with two mesh groups and assigns each a separate material |
107_transformAnimation.py |
builds a scene graph of several objects and sets (animated) translate, rotate, and scale transforms |
109_skinnedAnimation.py |
creates an animated skinned cube |
201_subdivision.py |
creates a subdivided cube with creases |
202_references.py |
creates an asset file then a reference file that reference and overwrite the asset file |
fixOpacity
If you converted your usdz asset with Xcode's usdz_converter, and it has translucent materials that render opaque in iOS 13, use this script to correct the asset's translucent materials:
fixOpacity model.usdz
usdzcreateassetlib
usdzcreateassetlib is a script that generates a single-file asset library from multiple usdz assets. The result is a nested usdz file that contains the source usdz assets and references them in a variant set.
This script does not depend on the USD library, which should make it easy to deploy on servers.
usdzaudioimport
usdzaudioimport is a script to attach sound/audio files into existing a usdz file. With this tool users can create SpatialAudio nodes in usdz file and specify parameters for it. For more information, run:
usdzaudioimport -h
网友评论