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【汉化】YEP.144 – Floor Damage

【汉化】YEP.144 – Floor Damage

作者: 沧笙 | 来源:发表于2017-07-12 20:55 被阅读742次

    YEP.144 – Floor Damage – RPG Maker MV

    Introduction

    For those who would like to make different tiles deal different amount of damage, this plugin will allow you to accomplish such a thing. This way, some tiles can deal more damage than others instead of dealing a static 10 damage each character. In addition to that, you are also able to change the color of the damage flash, too!

    这个插件可以让玩家制作不同的图块产生不同伤害的效果,这意味着,有些图块可以造成超过默认设置的伤害,除此之外,你还可以设置伤害显示的颜色

    Notetags

    Insert the following notetags into the noteboxes for your tilesets:
    请在你的图块备注栏插入下面的命令

    Tileset Notetag:

    <Floor Damage x: y>
    

    – ‘x’ is the terrain tag to mark the tileset with. By default, terrain tags are set to 0. They will go up as high as 7. ‘y’ will be the amount of damage dealt to each actor in the party. For example, <Floor Damage 2: 50> will cause all damage tiles marked with terrain tag 2 to deal 50 damage.

    • Note: You will still need to mark the tile itself as a damage tile in the database editor.

    x为地形标志0-7,y为造成的伤害,例如<Floor Damage 2: 50>,将对2号标签的图块上的人物造成50点伤害,请注意你需要将图块设置为有害图块才可以生效

    <Floor Flash x: r, g, b, o>
    

    – ‘x’ is the terrain tag to mark the tileset with. Replace ‘r’, ‘g’, ‘b’, and ‘o’ with values between 0-255 to indicate the red, green, blue, and opacity values respectively. This will make the screen flash this color combination when the player takes damage from this tile.

    • Note: You will still need to mark the tile itself as a damage tile in the database editor.

    x为地形标志0-7,r,g,b,o为颜色值,分别为红色,绿色,蓝色,透明度。这个可以设置伤害显示的颜色,请注意你需要将图块设置为有害图块才可以生效

    Lunatic Mode – Custom Floor Damage

    For those with JavaScript experience, you can make certain terrain tags deal custom amounts of damage to your actors.

    如果你有JS经验,你可以使用下面的自定义命令

    Tileset Notetag:

    <Custom Floor Damage x>
    value = actor.level;
    </Custom Floor Damage x>
    

    – ‘x’ is the terrain tag to mark the tileset with. By default, terrain tags are set to 0. They will go up as high as 7. ‘y’ will be the amount of damage dealt to each actor in the party. ‘value’ is the final damage value that will be added upon the <Floor Damage x: y> value. ‘actor’ will refer to the actor being damaged currently.

    x为地形标志0-7,value为最终伤害

    Happy RPG Making!

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