1.申明变量;
private List<Texture> logoList = new List<Texture>();
private float timer = 0.3f;
private int indexLogoNum = 0;
2.加载图片;此处最好用协程;
for (int i = 0; i < 235; i++)//235,看个人需求
{
string path = "logo/logo-+_" + (265 + i).ToString().PadLeft(5,'0');//Resources文件夹下的路径,末尾一般是数据,0补齐.例如:00031;
Texture tex = Resources.Load(path) as Texture;
logoList.Add(tex);//加入到申明的数据列表
}
3.展示图片,控制时间间隔,达到最好的效果;
void Update ()//此处展示的是循环播放,如有特殊需要,视情况而定
{
timer -= Time.deltaTime;
if(timer<0)
{
indexLogoNum += 1;
if (indexLogoNum > (logoList.Count - 1))
{
indexLogoNum = 1;
}
transform.GetComponent<RawImage>().texture = logoList[indexLogoNum];
//transform.GetComponent<MeshRenderer>().material.mainTexture = logoList[indexLogoNum];//天空球的贴图更换
}
}
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