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GCD的基础用法

GCD的基础用法

作者: 杨帅iOS | 来源:发表于2017-04-12 16:05 被阅读26次

    - (void)viewDidLoad {

    [super viewDidLoad];

    //    [self async_concurrent_queue];

    //    [self async_serial_queue];//异步串行创建一个新的线程 但是只在一个线程中执行

    //    [self sync_concurrent_queue];//同步执行不创建新线程

    //    [self sync_serial_queue];//同步执行不创建新线程

    //    [self setTargetQueue];//赋予队列优先级

    //    [self queueAfter];//延时加载

    //    [self dispatchGroup];//分组管理任务,能监测整个分组中的任务执行状态

    //    [self dispatch_apply];//指定次数将block添加到指定queue中

    //    [self suspend_resume];//暂停和开始线程

    [self test];

    }

    //异步并行线程

    - (void)async_concurrent_queue{

    dispatch_queue_t queue = dispatch_queue_create("queue", DISPATCH_QUEUE_CONCURRENT);

    dispatch_async(queue, ^{

    NSLog(@"1");

    NSLog(@"%@",[NSThread currentThread]);

    });

    dispatch_async(queue, ^{

    NSLog(@"2");

    NSLog(@"%@",[NSThread currentThread]);

    });

    dispatch_async(queue, ^{

    NSLog(@"3");

    NSLog(@"%@",[NSThread currentThread]);

    });

    dispatch_async(queue, ^{

    NSLog(@"4");

    NSLog(@"%@",[NSThread currentThread]);

    });

    dispatch_async(queue, ^{

    NSLog(@"5");

    NSLog(@"%@",[NSThread currentThread]);

    });

    }

    //异步串行线程

    - (void)async_serial_queue{

    dispatch_queue_t queue = dispatch_queue_create("queue", DISPATCH_QUEUE_SERIAL);

    dispatch_async(queue, ^{

    NSLog(@"1");

    NSLog(@"%@",[NSThread currentThread]);

    });

    dispatch_async(queue, ^{

    NSLog(@"2");

    NSLog(@"%@",[NSThread currentThread]);

    });

    dispatch_async(queue, ^{

    NSLog(@"3");

    NSLog(@"%@",[NSThread currentThread]);

    });

    dispatch_async(queue, ^{

    NSLog(@"4");

    NSLog(@"%@",[NSThread currentThread]);

    });

    dispatch_async(queue, ^{

    NSLog(@"5");

    NSLog(@"%@",[NSThread currentThread]);

    });

    }

    //同步并行

    - (void)sync_concurrent_queue{

    dispatch_queue_t queue = dispatch_queue_create("queue", DISPATCH_QUEUE_SERIAL);

    dispatch_sync(queue, ^{

    NSLog(@"1");

    NSLog(@"%@",[NSThread currentThread]);

    });

    dispatch_sync(queue, ^{

    NSLog(@"2");

    });

    dispatch_sync(queue, ^{

    NSLog(@"3");

    });

    dispatch_sync(queue, ^{

    NSLog(@"4");

    });

    dispatch_sync(queue, ^{

    NSLog(@"5");

    NSLog(@"%@",[NSThread currentThread]);

    });

    }

    //同步串行

    - (void)sync_serial_queue{

    dispatch_queue_t queue = dispatch_queue_create("queue", DISPATCH_QUEUE_SERIAL);

    dispatch_sync(queue, ^{

    NSLog(@"1");

    NSLog(@"%@",[NSThread currentThread]);

    });

    dispatch_sync(queue, ^{

    NSLog(@"2");

    });

    dispatch_sync(queue, ^{

    NSLog(@"3");

    });

    dispatch_sync(queue, ^{

    NSLog(@"4");

    });

    dispatch_sync(queue, ^{

    NSLog(@"5");

    NSLog(@"%@",[NSThread currentThread]);

    });

    }

    //设置队列优先级

    - (void)setTargetQueue{

    //创建一个队列

    dispatch_queue_t myqueue = dispatch_queue_create("com.example.myqueue", DISPATCH_QUEUE_CONCURRENT);

    //创建目标队列

    dispatch_queue_t targetQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0);

    //myqueue 使用 targetQueue的优先级策略

    dispatch_set_target_queue(myqueue, targetQueue);

    }

    //延时处理

    - (void)queueAfter{

    //设置定时器时间

    dispatch_time_t time = dispatch_time(DISPATCH_TIME_NOW,  3ull * NSEC_PER_SEC);

    dispatch_after(time, dispatch_get_main_queue(), ^{

    NSLog(@"延时3秒调用");

    });

    }

    //分组管理任务,能够整个分组中的执行结果

    - (void)dispatchGroup{

    dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);

    dispatch_group_t group = dispatch_group_create();

    dispatch_group_async(group, queue, ^{

    NSLog(@"1");

    });

    dispatch_group_async(group, queue, ^{

    NSLog(@"2");

    });

    dispatch_group_async(group, queue, ^{

    NSLog(@"3");

    });

    dispatch_group_notify(group, queue, ^{//完成线程中的人物 通知得到响应

    dispatch_time_t time = dispatch_time(DISPATCH_TIME_NOW, 3ull * NSEC_PER_SEC);

    dispatch_after(time, dispatch_get_main_queue(), ^{

    NSLog(@"完成任务啦");

    });

    });

    }

    //该函数按指定的次数将指定的Block追加到指定的Dispatch Queue中,并等到全部的处理执行结束 //跟for循环类似

    - (void)dispatch_apply{

    dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0);

    dispatch_apply(10, queue, ^(size_t index) {

    NSLog(@"%zu", index);

    });

    }

    //暂停queue 开始queue

    - (void)suspend_resume{

    dispatch_queue_t queue = dispatch_queue_create("com.test.gcd", DISPATCH_QUEUE_SERIAL);

    //提交第一个block,延时5秒打印。

    dispatch_async(queue, ^{

    sleep(5);

    NSLog(@"After 5 seconds...");

    });

    //提交第二个block,也是延时5秒打印

    dispatch_async(queue, ^{

    sleep(5);

    NSLog(@"After 5 seconds again...");

    });

    //延时一秒

    NSLog(@"sleep 1 second...");

    sleep(1);

    //挂起队列

    NSLog(@"suspend...");

    dispatch_suspend(queue);

    //延时10秒

    NSLog(@"sleep 10 second...");

    sleep(10);

    //恢复队列

    NSLog(@"resume...");

    dispatch_resume(queue);

    //    dispatch_suspend并不会立即暂停正在运行的block,而是在当前block执行完成后,暂停后续的block执行。

    }

    //单例模式

    + (instancetype)sharedManager{

    static dispatch_once_t onceToken;

    static ViewController * vc = nil;

    dispatch_once(&onceToken, ^{

    vc = [[ViewController alloc]init];

    });

    return vc;

    }

    #pragma mark --------------死锁

    //!!!只有使用了dispatch_sync函数分发任务到 当前队列 才会导致死锁。

    //对于dispatch_sync同步等待执行函数要谨慎使用。

    //在主线程队列调用dispatch_sync 就会造成死锁

    //calling this function and targeting the current queue resuls in deadlock

    - (void)test{

    dispatch_queue_t mainQueue = dispatch_get_main_queue();

    dispatch_sync(mainQueue, ^{

    /*

    主线程停在同步提交任务这一步,导致block不会执行,

    block不执行,同步提交任务就会停留在主线程中一直等待,导致死锁

    当前队列是主队列,block被提交到了当前队列

    */

    NSLog(@"Hello?");

    });

    //    当前队列是主队列,使用dispatch_sync函数,block被提交到了当前队列

    dispatch_async(mainQueue, ^{

    dispatch_sync(mainQueue, ^{

    /*

    同样由于主队列任务互相等待造成死锁

    */

    });

    });

    }

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