美文网首页
AOP面向切面编程应用场景

AOP面向切面编程应用场景

作者: 浅谈码生活 | 来源:发表于2020-10-22 11:43 被阅读0次

AOP(面向切面编程)是一种编程思想,可以说是OOP(面向对象编程)的一种扩展,AOP利用一种称为“横切”的技术,剖解开封装的对象内部,并将那些影响了多个类的行为封装到一个可重用模块,例如事务处理、日志管理、权限控制等封装起来,便于减少系统的重复代码,降低模块间的耦合度,并有利于未来的可操作性和可维护性。

利用“Unity”框架封装可重用代码块:
1.首先在项目中引入NuGet包“Uniry”:


Unity包.png

2.编写重用代码块(继承IInterceptionBehavior):

///横向方法
public class MoniterBehavior: IInterceptionBehavior
{
    public bool WillExecute 
    {
        get { return true; }
    }

    public IEnumerable<Type> GetRequiredInterfaces()
    {
        return Type.EmptyTypes;
    }

    public IMethodReturn Invoke(IMethodInvocation input, GetNextInterceptionBehaviorDelegate getNext)
    {
        //重用代码块
        //方法执行前执行操作...
        //根据配置文件执行下一模块方法,若没有下一模块,则执行当前方法
        var method = getNext().Invoke(input, getNext);
        //方法执行后执行操作
        return method ;
    }
}
///
///异常日志模块
///
public class ExceptionLoggingBehavior : IInterceptionBehavior
{
    public IEnumerable<Type> GetRequiredInterfaces()
    {
        return Type.EmptyTypes;
    }
    public IMethodReturn Invoke(IMethodInvocation input, GetNextInterceptionBehaviorDelegate getNext)
    {
        Console.WriteLine("ExceptionLoggingBehavior");
        IMethodReturn methodReturn = getNext()(input, getNext);
        if (methodReturn.Exception == null)
        {
            Console.WriteLine("无异常");
        }
        else
        {
            Console.WriteLine($"异常:{methodReturn.Exception.Message}");
        }
        return methodReturn;
    }
    public bool WillExecute
    {
        get { return true; }
    }
}
///
///参数校验模块
///
public class ParameterCheckBehavior : IInterceptionBehavior
{
    public IEnumerable<Type> GetRequiredInterfaces()
    {
        return Type.EmptyTypes;
    }
    public IMethodReturn Invoke(IMethodInvocation input, GetNextInterceptionBehaviorDelegate getNext)
    {
        Console.WriteLine("ParameterCheckBehavior");
        //通过特性校验
        User user = input.Inputs[0] as User;
        if (user.Password.Length < 10)
        {
            return input.CreateExceptionMethodReturn(new Exception("密码长度不能小于10位"));
        }
        else
        {
            Console.WriteLine("参数检测无误");
            return getNext().Invoke(input, getNext);
        }
    } 
    public bool WillExecute
    {
        get { return true; }
    }
}

3.编写Unity配置文件:

<configuration>
  <configSections>
    <section name="unity" type="Microsoft.Practices.Unity.Configuration.UnityConfigurationSection, Unity.Configuration"/>
    <!--Microsoft.Practices.Unity.Configuration.UnityConfigurationSection-->
  </configSections>
  <unity>
    <sectionExtension type="Microsoft.Practices.Unity.InterceptionExtension.Configuration.InterceptionConfigurationExtension, Unity.Interception.Configuration"/>
    <containers>
   <!-- 容器名称(用于前台绑定)-->
      <container name="aopContainer">
        <extension type="Interception"/>  
    <!--接口映射(具体的接口对应实际的业务类,DLL名称) -->
        <register type="MyAOP.UnityWay.IUserProcessor,MyAOP" mapTo="MyAOP.UnityWay.UserProcessor,MyAOP">
          <interceptor type="InterfaceInterceptor"/> 
          <!--重用代码块的位置及类库名,执行顺序会按照目前排列执行 -->
          <interceptionBehavior type="MyAOP.UnityWay.MoniterBehavior, MyAOP"/>
          <interceptionBehavior type="MyAOP.UnityWay.LogBeforeBehavior, MyAOP"/>
          <interceptionBehavior type="MyAOP.UnityWay.ParameterCheckBehavior, MyAOP"/>
          <interceptionBehavior type="MyAOP.UnityWay.CachingBehavior, MyAOP"/>
          <interceptionBehavior type="MyAOP.UnityWay.ExceptionLoggingBehavior, MyAOP"/>
          <interceptionBehavior type="MyAOP.UnityWay.LogAfterBehavior, MyAOP"/> 
        </register>
      </container>
    </containers>
  </unity>
</configuration>

4.客户类使用Unity框架,并实现自己的业务类:

//上面配置文件绑定的映射接口
public interface IUserProcessor
{
    void RegUser(User user);
    User GetUser(User user);
}
//上面配置文件绑定的实体类
public class UserProcessor : IUserProcessor
{ 
    public void RegUser(User user)
    {
        Console.WriteLine("业务逻辑代码。"); 
    } 
    public User GetUser(User user)
    {
        return user;
    }
}
//实体参数类
public class User
{
    public int Id { get; set; }
    public string Name { get; set; }
    public string Password { get; set; }
}
//客户程序代码
public static void UnityAop()
{
    User user = new User()
    {
        Name = "ZhangSan",
        Password = "123456"
    };
    //加载Unity.Config配置文件
    IUnityContainer container = new UnityContainer();
    ExeConfigurationFileMap fileMap = new ExeConfigurationFileMap();
    fileMap.ExeConfigFilename = Path.Combine(AppDomain.CurrentDomain.BaseDirectory + "CfgFiles\\Unity.Config");
    Configuration configuration = ConfigurationManager.OpenMappedExeConfiguration(fileMap, ConfigurationUserLevel.None);

    //加载配置文件中的“容器”
    UnityConfigurationSection configSection = (UnityConfigurationSection)configuration.GetSection(UnityConfigurationSection.SectionName);
    configSection.Configure(container, "aopContainer");

    //根据配置文件初始化UserProcessor对象
    IUserProcessor processor = container.Resolve<IUserProcessor>();
    //调用方法
    processor.RegUser(user);
    processor.GetUser(user);
}

相关文章

网友评论

      本文标题:AOP面向切面编程应用场景

      本文链接:https://www.haomeiwen.com/subject/qsjumktx.html