"本文转载自:[yanbixing123]的Android MultiMedia框架完全解析 - setDataSource继续分析"
1.概述
前面的章节已经涉及到了setDataSource()方法的代码逻辑,这一节将对setDataSource()作一个单独的详细总结。这里从frameworks/av/media/libmedia/mediaplayer.cpp文件中setDataSource()方法开始分析:
status_t MediaPlayer::setDataSource(int fd, int64_t offset, int64_t length)
{
ALOGV("setDataSource(%d, %" PRId64 ", %" PRId64 ")", fd, offset, length);
status_t err = UNKNOWN_ERROR;
const sp<IMediaPlayerService> service(getMediaPlayerService());
if (service != 0) {
sp<IMediaPlayer> player(service->create(this, mAudioSessionId));
if ((NO_ERROR != doSetRetransmitEndpoint(player)) ||
(NO_ERROR != player->setDataSource(fd, offset, length))) {
player.clear();
}
err = attachNewPlayer(player);
}
return err;
}
前面章节分析到从服务端返回后,函数的执行流程:
(NO_ERROR != player->setDataSource(fd, offset, length)))
这里继续执行,从服务端返回后,这个player就对应的是MediaPlayerService::Client,同时需要注意的是,在《Android多媒体框架--03:MediaPlayer的C/S架构与Binder机制实现》中介绍了创建了一个IMediaPlayer的匿名Binder server,这时候,首先会调用到的是IMediaPlayer.cpp中的setDataSource函数,这是Bp端,再传送到Bn端,最终调用到MediaPlayerService中Client对应的setDataSource函数。
status_t MediaPlayerService::Client::setDataSource(int fd, int64_t offset, int64_t length)
{
......
// 获取播放器的类型
player_type playerType = MediaPlayerFactory::getPlayerType(this,
fd,
offset,
length);
// 根据上面选择的播放器类型去创建相应的播放器
sp<MediaPlayerBase> p = setDataSource_pre(playerType);
if (p == NULL) {
return NO_INIT;
}
// now set data source
// 最后,在这里将数据源设置给真正的播放器
return mStatus = setDataSource_post(p, p->setDataSource(fd, offset, length));
}
2.getPlayerType
继续分析上面的三个主要过程,其中MediaPlayerFactory::getPlayerType代码位于frameworks/av/media/libmediaplayerservice/MediaPlayerFactory.cpp中:
player_type MediaPlayerFactory::getPlayerType(const sp<IMediaPlayer>& client,
int fd,
int64_t offset,
int64_t length) {
GET_PLAYER_TYPE_IMPL(client, fd, offset, length);
}
GET_PLAYER_TYPE_IMPL是一个宏定义:
#define GET_PLAYER_TYPE_IMPL(a...) \
Mutex::Autolock lock_(&sLock); \
\
player_type ret = STAGEFRIGHT_PLAYER; \
float bestScore = 0.0; \
\
for (size_t i = 0; i < sFactoryMap.size(); ++i) { \
\
IFactory* v = sFactoryMap.valueAt(i); \
float thisScore; \
CHECK(v != NULL); \
thisScore = v->scoreFactory(a, bestScore); \
if (thisScore > bestScore) { \
ret = sFactoryMap.keyAt(i); \
bestScore = thisScore; \
} \
} \
\
if (0.0 == bestScore) { \
ret = getDefaultPlayerType(); \
} \
\
return ret;
这里定义了一个宏来选择播放器类型,里面的for循环也很简单,就是查询注册进来的播放器map中的score得分,谁的得分最高。目前只剩下了NuPlayer和TestPlayer两种播放器,TestPlayer并未正式启用。所以,函数调用返回的是NuPlayer对应的播放器类型NU_PLAYER。
- MediaPlayerInterface.h
enum player_type {
STAGEFRIGHT_PLAYER = 3,
NU_PLAYER = 4,
// Test players are available only in the 'test' and 'eng' builds.
// The shared library with the test player is passed passed as an
// argument to the 'test:' url in the setDataSource call.
TEST_PLAYER = 5,
};
目前只注册了NU_PLAYER和TEST_PLAYER两种播放器。 STAGEFRIGHT_PLAYER实际上指的是AwesomePlayer,在早期的安卓系统使用AwesomePlayer去播放本地视频,用NuPlayer去播放流媒体。后来因为某些原因所以逐渐用弃用了AwesomePlayer,统一使用NuPlayer去播放。在某些过渡版本的安卓系统开发者选项里面还可以选择NuPlayer代替AwesomePlayer,到后期都不用选了,只有一个NuPlayer可以用。
MediaPlayerService::MediaPlayerService()
{
ALOGV("MediaPlayerService created");
mNextConnId = 1;
MediaPlayerFactory::registerBuiltinFactories();
}
在MediaPlayerService构造函数中会去调用registerBuiltinFactories()函数注册一些播放器。
void MediaPlayerFactory::registerBuiltinFactories() {
Mutex::Autolock lock_(&sLock);
if (sInitComplete)
return;
IFactory* factory = new NuPlayerFactory();
if (registerFactory_l(factory, NU_PLAYER) != OK)
delete factory;
factory = new TestPlayerFactory();
if (registerFactory_l(factory, TEST_PLAYER) != OK)
delete factory;
sInitComplete = true;
}
分别创建了NuPlayerFactory和TestPlayerFactory,并registerFactory_l函数进行注册,注册成功后会将它们添加到sFactoryMap中,对应宏定义GET_PLAYER_TYPE_IMPL就是sFactoryMap中的Factory,计算每个Factory的得分,最后取最高大分的播放器。
3.setDataSource_pre
frameworks/av/media/libmediaplayerservice/MediaPlayerService.cpp
sp<MediaPlayerBase> MediaPlayerService::Client::setDataSource_pre(
player_type playerType)
{
ALOGV("player type = %d", playerType);
// create the right type of player
sp<MediaPlayerBase> p = createPlayer(playerType);
if (p == NULL) {
return p;
}
......
return p;
}
来看看createPlayer函数的具体实现:
sp<MediaPlayerBase> MediaPlayerService::Client::createPlayer(player_type playerType)
{
// determine if we have the right player type
sp<MediaPlayerBase> p = getPlayer();
if ((p != NULL) && (p->playerType() != playerType)) {
ALOGV("delete player");
p.clear();
}
if (p == NULL) {
p = MediaPlayerFactory::createPlayer(playerType, mListener, mPid);
}
if (p != NULL) {
p->setUID(mUid);
}
return p;
}
这个函数中,首先确定正确的播放器类型,如果不对,删除旧的,然后就调用MediaPlayerFactory中的createPlayer函数(最终会去调用NuPlayerFactory的createPlayer函数),如下所示:
virtual sp<MediaPlayerBase> createPlayer(pid_t pid) {
ALOGV(" create NuPlayer");
return new NuPlayerDriver(pid);
}
这里只是new了一个NuPlayerDriver,NuPlayerDriver可以看作NuPlayer的一个wrapper,看看它的构造函数:
NuPlayerDriver::NuPlayerDriver(pid_t pid)
: mState(STATE_IDLE),
mIsAsyncPrepare(false),
mAsyncResult(UNKNOWN_ERROR),
mSetSurfaceInProgress(false),
mDurationUs(-1),
mPositionUs(-1),
mSeekInProgress(false),
mPlayingTimeUs(0),
mRebufferingTimeUs(0),
mRebufferingEvents(0),
mRebufferingAtExit(false),
mLooper(new ALooper),
mMediaClock(new MediaClock),
mPlayer(AVNuFactory::get()->createNuPlayer(pid, mMediaClock)),
mPlayerFlags(0),
mAnalyticsItem(NULL),
mClientUid(-1),
mAtEOS(false),
mLooping(false),
mAutoLoop(false) {
ALOGD("NuPlayerDriver(%p) created, clientPid(%d)", this, pid);
mLooper->setName("NuPlayerDriver Looper");
mMediaClock->init();
// set up an analytics record
mAnalyticsItem = MediaAnalyticsItem::create(kKeyPlayer);
mLooper->start(
false, /* runOnCallingThread */
true, /* canCallJava */
PRIORITY_AUDIO);
mLooper->registerHandler(mPlayer);
mPlayer->init(this);
}
这里设置了Looper,创建了一个NuPlayer,并且注册NuPlayer的Driver是NuPlayerDriver。
4.setDataSource_post
setDataSource_post(p, p->setDataSource(fd, offset, length));
首先在MediaPlayerService::Client::setDataSource_post函数中,只是设置了一下setRetransmitEndpoint,没有做很多的工作,其实这里还有一个函数嵌套,首先需要执行的是:
p->setDataSource(fd, offset, length)
这里的p就是setDataSource_pre()方法创建的NuPlayerDriver,而不是NuPlayer。代码位于:frameworks/av/media/libmediaplayerservice/nuplayer/NuPlayerDriver.cpp中:
status_t NuPlayerDriver::setDataSource(int fd, int64_t offset, int64_t length) {
ALOGV("setDataSource(%p) file(%d)", this, fd);
Mutex::Autolock autoLock(mLock);
if (mState != STATE_IDLE) {
return INVALID_OPERATION;
}
mState = STATE_SET_DATASOURCE_PENDING;
mPlayer->setDataSourceAsync(fd, offset, length);
while (mState == STATE_SET_DATASOURCE_PENDING) {
mCondition.wait(mLock);
}
AVNuUtils::get()->printFileName(fd);
return mAsyncResult;
}
首先把mState设置成 STATE_SET_DATASOURCE_PENDING,在NuPlayerDriver的构造函数中,把mPlayer设置成了NuPlayer,所以这里就会调用到NuPlayer的setDataSourceAsync函数。注意这里有个while循环,它会一直等待mState发生改变,所以在setDataSourceAsync函数中理应会去改变这个mState,代码位于NuPlayer.cpp中:
void NuPlayer::setDataSourceAsync(int fd, int64_t offset, int64_t length) {
sp<AMessage> msg = new AMessage(kWhatSetDataSource, this);
sp<AMessage> notify = new AMessage(kWhatSourceNotify, this);
sp<GenericSource> source =
new GenericSource(notify, mUIDValid, mUID, mMediaClock);
ALOGV("setDataSourceAsync fd %d/%lld/%lld source: %p",
fd, (long long)offset, (long long)length, source.get());
status_t err = source->setDataSource(fd, offset, length);
if (err != OK) {
ALOGE("Failed to set data source!");
source = NULL;
}
msg->setObject("source", source);
msg->post();
mDataSourceType = DATA_SOURCE_TYPE_GENERIC_FD;
}
这里使用了AMessage-AHandler-Alooper机制,总之,首先声明并设置了GenericSource,在这个类的构造函数中,有个很重要的函数:DataSource::RegisterDefaultSniffers(),这个函数在后面的MediaExtractor中有很大作用,之后调用GenericSource的setDataSource函数,最后发送这个msg,这里先按照这个流程分析,到后面再仔细理解这个过程:
void NuPlayer::onMessageReceived(const sp<AMessage> &msg) {
switch (msg->what()) {
case kWhatSetDataSource:
{
ALOGV("kWhatSetDataSource");
CHECK(mSource == NULL);
status_t err = OK;
sp<RefBase> obj;
CHECK(msg->findObject("source", &obj));
if (obj != NULL) {
Mutex::Autolock autoLock(mSourceLock);
mSource = static_cast<Source *>(obj.get());
} else {
err = UNKNOWN_ERROR;
}
CHECK(mDriver != NULL);
sp<NuPlayerDriver> driver = mDriver.promote();
if (driver != NULL) {
driver->notifySetDataSourceCompleted(err);
}
break;
}
这段代码中大部分都是与msg相关的,然后通过mDriver获得NuPlayer上面的Driver,比较重要的函数就是driver->notifySetDataSourceCompleted(err)了:
void NuPlayerDriver::notifySetDataSourceCompleted(status_t err) {
Mutex::Autolock autoLock(mLock);
CHECK_EQ(mState, STATE_SET_DATASOURCE_PENDING);
mAsyncResult = err;
mState = (err == OK) ? STATE_UNPREPARED : STATE_IDLE;
mCondition.broadcast();
}
发现这个函数中,就是根据GenericSource的设置结果,来设置mState,然后广播条件变量,记得上面NuPlayerDriver::setDataSource函数中的while循环了没?它就是在等着这个广播的。
既然执行完了setDataSource_post(p, p->setDataSource(fd, offset, length));里面嵌套的p->setDataSource(fd, offset, length),那么接下来就是执行外层的setDataSource_post函数,这个函数中并没有执行太多的东西,但是有一点,这里设置了MediaPlayerService中的成员变量mPlayer为NuPlayerDriver。这里有个混淆的概念,在MediaPlayerService中,有个成员变量mPlayer,而在NuPlayerDriver中,同样有一个成员变量为mPlayer。第一个mPlayer为NuPlayerDriver,而第二个mPlayer为NuPlayer,这里需要根据调用者所在的文件来确定mPlayer到底为哪个。
这时候,把整个过程捋下来,发现,其实虽然层层叠加,但是最终是完成了NuPlayer的创建,设置DataSource也只是最终设置到GenericSource里面,我的理解就是把文件描述符fd传过去,以后打开文件知道打开哪个文件就行,除此之外就是设置状态——mState。
下面,就讲讲GenericSource的作用
status_t NuPlayer::GenericSource::setDataSource(
int fd, int64_t offset, int64_t length) {
Mutex::Autolock _l(mLock);
ALOGV("setDataSource %d/%lld/%lld", fd, (long long)offset, (long long)length);
resetDataSource();
mFd = dup(fd);
mOffset = offset;
mLength = length;
// delay data source creation to prepareAsync() to avoid blocking
// the calling thread in setDataSource for any significant time.
return OK;
}
看这个NuPlayer::GenericSource::setDataSource函数,就是通过dup这个指令来复制fd描述符。同时,GenericSource 的继承关系如下:
struct NuPlayer::GenericSource : public NuPlayer::Source
至此,setDataSource的流程就分析完毕了。
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