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001 Memory Puzzle - step 5 对创建好的

001 Memory Puzzle - step 5 对创建好的

作者: 爱学习的洋仔 | 来源:发表于2019-08-16 14:50 被阅读0次

    在上一节中,我们创建了一个随机组合的图形组, 如何绘制呢?


    (1)我们有图形的行列位置, 有形状, 有颜色, 首先, 我们需要一个 函数, 能够根据这些信息来绘制一个图形:
    def drawIcon(displaysurf, shape, color, boxx, boxy):
        # 根据位置,形状,颜色,绘制一个图形
        quarter = int(BOXSIZE * 0.25)
        half    = int(BOXSIZE * 0.5)
        left, top = leftTopCoordsOfBox(boxx, boxy)
        if shape == DONUT:
            pygame.draw.circle(displaysurf, color, (left+half, top+half), half-5)
            pygame.draw.circle(displaysurf, BGCOLOR, (left+half, top+half), quarter-5)
        elif shape == DIAMOND:
            pygame.draw.polygon(displaysurf, color, ((left+half, top),
                                                     (left+BOXSIZE-1, top+half),
                                                     (left+half, top+BOXSIZE-1),
                                                     (left, top+half)))
        elif shape == SQUARE:
            pygame.draw.rect(displaysurf, color, (left+quarter, top+quarter,
                                                  BOXSIZE-half, BOXSIZE-half))
        elif shape == LINES:
            for i in range(0, BOXSIZE, 4):
                pygame.draw.line(displaysurf, color, (left, top+i), (left + i, top))
                pygame.draw.line(displaysurf, color, (left+i, top+BOXSIZE-1),
                                 (left+BOXSIZE-1, top+i))
        elif shape == OVAL:
            pygame.draw.ellipse(displaysurf, color, (left, top+quarter, BOXSIZE, half))
    
    (2)然后,再创建一个函数,来绘制所有的随机图形的组合
    def drawBoard(displaysurf, board):
        # 绘制所有的图形组
        for boxx in range(BOARD_WIDTH):
            for boxy in range(BOARD_HEIGHT):
                shape, color = getShapeAndColor(board, boxx, boxy)
                drawIcon(displaysurf, shape, color, boxx, boxy)
    
    (3)在main函数中测试一下功能:
    def main():
        pygame.init()
        fpsclock = pygame.time.Clock()
        displaysurf = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
        pygame.display.set_caption("Memory Game")
        displaysurf.fill(BGCOLOR)
        # 创建图形组合
        board = getRandomizedBoard()
        while True:
            displaysurf.fill(BGCOLOR)
            for event in pygame.event.get():
                if event.type == QUIT:
                    pygame.quit()
                    sys.exit()
            # 绘制图形组合
            drawBoard(displaysurf, board
            pygame.display.update()
            fpsclock.tick(FPS)
    if __name__ == '__main__':
        main()
    

    结果显示如下:


    ScreenClip.png

    下面是到目前为止的完整代码:

    # Memory Puzzle
    import random, pygame, sys
    from pygame.locals import *
    
    # 配置基础 ------------------------------------------------------------
    FPS = 30                    # 设置帧数为30
    WINDOW_WIDTH = 640          # 窗口宽度640像素
    WINDOW_HEIGHT = 480         # 窗口告诉480像素
    BOARD_WIDTH = 3             # 每行有3个图形
    BOARD_HEIGHT = 2            # 每行有2个图形
    BOXSIZE = 40                # 图形范围
    GAPSIZE = 10                # 每个图形之间的间隔
    # 左边边缘位置
    XMARGIN = int((WINDOW_WIDTH - BOARD_WIDTH*(BOXSIZE+GAPSIZE)) / 2)
    # 顶部边缘位置
    YMARGIN = int((WINDOW_HEIGHT - BOARD_HEIGHT*(BOXSIZE+GAPSIZE)) /2 )
    
    # 游戏中需要用到的颜色设置 -----------------------------------------------
    # R G B 颜色
    GRAY = (100,100,100)
    NAVYBLUE = (60,60,100)
    WHITE = (255,255,255)
    RED = (255,0,0)
    GREEN = (0,255,0)
    BLUE = (0,0,255)
    YELLOW = (255,255,0)
    ORANGE = (255,128,0)
    PUPPLE = (255,0,255)
    CYAN = (0,255,255)
    BGCOLOR = NAVYBLUE # 背景色设置为navyblue
    ALLCOLORS = (RED, GREEN, BLUE, YELLOW, ORANGE, PUPPLE, CYAN)
    
    # 游戏中用到的5种形状 ---------------------------------------------------
    DONUT = 'donut'
    SQUARE = 'square'
    DIAMOND = 'diamond'
    LINES = 'lines'
    OVAL = 'oval'
    ALLSHAPES = (DONUT, SQUARE, DIAMOND, LINES, OVAL)
    
    
    # 工具函数 -------------------------------------------------------------
    
    def leftTopCoordsOfBox(boxx, boxy):
        # 将图形行列位置转换为屏幕上的像素坐标
        left = boxx * (BOXSIZE + GAPSIZE) + XMARGIN
        top = boxy * (BOXSIZE + GAPSIZE) + YMARGIN
        return left, top
    
    def getRandomizedBoard():
        # 生成随机的图形颜色组合
        icons = []  # 用列表保存
        for color in ALLCOLORS:
            for shape in ALLSHAPES:
                icons.append((shape, color))
    
        random.shuffle(icons)  # 打乱序列
        numIconsUsed = int(BOARD_WIDTH * BOARD_HEIGHT / 2)  # 计算要使用的图形数
        icons = icons[:numIconsUsed] * 2  # 根据要使用的图形数截取出来图形, 并翻倍配对
        random.shuffle(icons)  # 再次打乱图形
    
        # 将创建好的图形放入图形组列表
        board = []
        for x in range(BOARD_WIDTH):
            column = []
            for y in range(BOARD_HEIGHT):
                column.append(icons[0])
                del icons[0]
            board.append(column)
        return board
    
    def getShapeAndColor(board, boxx, boxy):
        # 根据行列信息返回形状和颜色
        return board[boxx][boxy][0], board[boxx][boxy][1]
    
    def drawIcon(displaysurf, shape, color, boxx, boxy):
        # 根据位置,形状,颜色,绘制一个图形
        quarter = int(BOXSIZE * 0.25)
        half    = int(BOXSIZE * 0.5)
        left, top = leftTopCoordsOfBox(boxx, boxy)
        if shape == DONUT:
            pygame.draw.circle(displaysurf, color, (left+half, top+half), half-5)
            pygame.draw.circle(displaysurf, BGCOLOR, (left+half, top+half), quarter-5)
        elif shape == DIAMOND:
            pygame.draw.polygon(displaysurf, color, ((left+half, top),
                                                     (left+BOXSIZE-1, top+half),
                                                     (left+half, top+BOXSIZE-1),
                                                     (left, top+half)))
        elif shape == SQUARE:
            pygame.draw.rect(displaysurf, color, (left+quarter, top+quarter,
                                                  BOXSIZE-half, BOXSIZE-half))
        elif shape == LINES:
            for i in range(0, BOXSIZE, 4):
                pygame.draw.line(displaysurf, color, (left, top+i), (left + i, top))
                pygame.draw.line(displaysurf, color, (left+i, top+BOXSIZE-1),
                                 (left+BOXSIZE-1, top+i))
        elif shape == OVAL:
            pygame.draw.ellipse(displaysurf, color, (left, top+quarter, BOXSIZE, half))
    
    def drawBoard(displaysurf, board):
        # 绘制所有的图形组
        for boxx in range(BOARD_WIDTH):
            for boxy in range(BOARD_HEIGHT):
                shape, color = getShapeAndColor(board, boxx, boxy)
                drawIcon(displaysurf, shape, color, boxx, boxy)
    
    # 定义main函数 ---------------------------------------------------------
    def main():
        pygame.init()                           # pygame初始化
        fpsclock = pygame.time.Clock()
        displaysurf = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
        pygame.display.set_caption("Memory Game")   # 设置窗口标题
        displaysurf.fill(BGCOLOR)
        # 创建图形组合
        board = getRandomizedBoard()
    
        while True:                                 # 游戏主题循环
            displaysurf.fill(BGCOLOR)               # 用背景色填充窗口
            for event in pygame.event.get():        # 获取游戏事件
                if event.type == QUIT:
                    pygame.quit()
                    sys.exit()
    
            # 绘制图形组合
            drawBoard(displaysurf, board)
    
            pygame.display.update()
            fpsclock.tick(FPS)
    
    
    if __name__ == '__main__':
        main()
    

    Memory Puzzle 下一节:绘制盖子

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