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python脚本控制TeturePacker批量打包资源

python脚本控制TeturePacker批量打包资源

作者: 咸鱼而已 | 来源:发表于2017-02-24 19:01 被阅读40次

    利用python脚本,批量打包碎图。会先更新svn,然后执行打包操作

    #!/usr/bin/python  
    #encoding=utf-8  
    import io
    import os
    import sys  
    import hashlib  
    import string  
    import re
    
    rootPath = os.path.abspath(os.path.join(sys.argv[0], os.pardir))
    
    # # input paths
    ImageDir= os.path.join(rootPath, "ddzplist_1")
    
    # svn update
    svnCommand = "svn up"
    os.system(svnCommand)
    
    # temporary path to place the sprite sheets
    # OutputDir = "/Users/xy/Documents/tempPlist/"
    
    #PNG
    OutputDir =  os.path.join(rootPath, "tempPlist") #通用 中 PNG输出目录
    
    # # path of the texture packer command line tool
    TP="TexturePacker"
    
    print("ImageDir = " + ImageDir)
    print("OutputDir = " + OutputDir)
    print("TP = " + TP)
    
    
    #文件输出目录
    def createPath(cPath):
        if not os.path.isdir(cPath):
            os.mkdir(cPath)
    
    def clearPath(cPath):
        os.system("rm -rf "+cPath)
    
    def create_img(inputPath,sheetSuffix, textureFormat, sheetName):
        cmdtmp = TP +\
            " --sheet " + os.path.join(OutputDir,sheetName) +".{sheetSuffix}" \
            " --data "+ os.path.join(OutputDir,sheetName)+ ".plist"\
            " --dither-fs-alpha" \
            " --size-constraints NPOT" \
            " --disable-rotation" \
            " --trim-mode None" \
            " --border-padding 0" \
            " --texture-format {textureFormat}" \
            " --opt RGBA8888 " \
            " --shape-padding 0" \
            " --padding 0" \
            " --extrude 0" \
            " --max-width 2048" \
            " {inputPath}" \
            # " --content-protection af72a24555b7618b7cc45afd62c0aa7e" \
            # " --force-word-aligned " \
            # " --etc1-quality high-perceptual" \
            # " --force-squared" \
            # " --pvr-quality best" \
            
        cmdtmp = cmdtmp.format(
            sheetSuffix = sheetSuffix,      #输出的纹理格式
            inputPath = inputPath,
            textureFormat=textureFormat     #纹理格式
            )
        os.system(cmdtmp)
    
    if __name__ == '__main__':
        clearPath(OutputDir)
        createPath(OutputDir)
        for sheet in os.listdir(ImageDir):
            iPath = os.path.join(ImageDir, sheet)
            # print("==========>>>>>"+sssheet)
            if os.path.isdir(iPath): 
                # print(iPath)
    
                create_img(iPath,'png',"png", sheet);
                # create_img(iPath,'pvr.ccz',"pvr2ccz", sheet);
    
    

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