在swift中字典转模型,创建的model 继承自 NSObject,如果是swift 3 ,则在模型中创建属性不需要前面加@objc, 而在swift 4 中如果model中不添加@objc,则会出现属性赋值不进去
代码如下:
class AnchorGroupModel : NSObject {
/*
{
"error": 0,
"data": [
{
"icon_url": "https://cs-op.douyucdn.cn/dycatr/game_cate/d3e0073bfb714186ab0c818744601963.jpg",
"small_icon_url": "https://cs-op.douyucdn.cn/dycatr/game_cate/ffdc72ed97b50ad8011de9a779b8d83b.png",
"tag_name": "英雄联盟",
"tag_id": "1",
"push_vertical_screen": "0",
"push_nearby": "0",
"room_list": []
},
{},
{},
]
}
*/
//该组中对应的房间信息 -- 数组也要加上objc
@objc var room_list : [[String : NSObject]]?
//组显示的标题
@objc var tag_name : String = ""
//组显示的图标
@objc var icon_url : String = ""
init(dict : [String : Any ]) {
super.init()
setValuesForKeys(dict)
}
override func setValue(_ value: Any?, forUndefinedKey key: String) {
}
}
获取数据赋值,在swift 4 中,下面的self.anchorGroup是有值的,但是AnchorGroupModel的属性不加@objc,也不会打印出tag_name的值
extension RecommendViewModel {
func requestData() {
//请求推荐数据
//请求颜值数据
//请求游戏数据
NetWorkTools.requestData(type: .GET, URLString: "http://capi.douyucdn.cn/api/v1/getHotCate", parameters: ["limit" : "4", "offset" : "0", "time" : NSDate.getCurrentTime() as NSString]) { (response) in
print(response)
guard let resultDic = response as? [String : NSObject] else {
return
}
guard let dataArray = resultDic["data"] as? [[String : Any]] else {
return
}
for dict in dataArray {
let group = AnchorGroupModel(dict: dict)
self.anchorGroup.append(group)
let ss = self.anchorGroup.first
print(ss?.tag_name ?? "rr")
print("+++gggggg++\(self.anchorGroup)")
}
for group in self.anchorGroup {
print("++++++" + group.tag_name)
print("++++++" + group.icon_url)
}
}
}
}
添加全局的pop手势
实现方式:利用运行时机制,获取系统Pop手势target&action
- 获取系统的手势监听view
- 获取系统的手势target&action
- 创建自己的手势,添加事件监听时, 使用上步中的target&action
- 将手势,添加到系统手势监听的view中
--------上代码-----------
利用运行时机制查看所有的属性名称
var count : UInt32 = 0
let ivars = class_copyIvarList(UIGestureRecognizer.self, &count)!
for i in 0..<count {
let ivar = ivars[Int(i)]
//name 是一个指针
let name = ivar_getName(ivar)
//指针转成字符串
print("++++++++++++\(String(cString: name!))")
}
打印出来的结果如下,我们使用到的就是_targets
/*
++++++++++++_gestureFlags
++++++++++++_targets
++++++++++++_delayedTouches
++++++++++++_delayedPresses
++++++++++++_view
++++++++++++_lastTouchTimestamp
++++++++++++_firstEventTimestamp
++++++++++++_state
++++++++++++_allowedTouchTypes
++++++++++++_initialTouchType
++++++++++++_internalActiveTouches
++++++++++++_forceClassifier
++++++++++++_requiredPreviewForceState
++++++++++++_touchForceObservable
++++++++++++_touchForceObservableAndClassifierObservation
++++++++++++_forceTargets
++++++++++++_forcePressCount
++++++++++++_beganObservable
++++++++++++_failureRequirements
++++++++++++_failureDependents
++++++++++++_activeEvents
++++++++++++_keepTouchesOnContinuation
++++++++++++_delegate
++++++++++++_allowedPressTypes
++++++++++++_name
++++++++++++_gestureEnvironment
*/
添加自己手势步骤如下:
//获取系统的pop手势
guard let systemGes = interactivePopGestureRecognizer else {
return
}
//获取手势添加到的view 中
guard let gesView = systemGes.view else {
return
}
let targets = systemGes.value(forKey: "_targets") as? [NSObject]
guard let targetObject = targets?.first else {
return
}
//取出target
guard let target = targetObject.value(forKey: "target") else {
return
}
//取出action
let action = Selector(("handleNavigationTransition:"))
//创建自己pan手势
let panGes = UIPanGestureRecognizer()
gesView.addGestureRecognizer(panGes)
panGes.addTarget(target, action: action)
*********然后完美实现**********
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