美文网首页iOS开发
iOS13 AppDelegate、SceneDelegate兼

iOS13 AppDelegate、SceneDelegate兼

作者: LeungKinKeung | 来源:发表于2020-05-20 10:44 被阅读0次

    如果不适配就会导致iOS13以前的系统无法正确加载UIWindow而导致APP黑屏问题,如下是保留SceneDelegate且兼容iOS13以前系统的方法

    AppDelegate.h

    #import <UIKit/UIKit.h>
    
    @interface AppDelegate : UIResponder <UIApplicationDelegate>
    
    /// 兼容iOS13之前的版本
    @property (strong, nonatomic) UIWindow *window;
    
    @end
    

    AppDelegate.m

    #import "AppDelegate.h"
    
    @interface AppDelegate ()
    
    @end
    
    @implementation AppDelegate
    
    
    - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
        // Override point for customization after application launch.
        
        if (@available(iOS 13.0, *))
        {
            // 在SceneDelegate里创建UIWindow
        }
        else
        {
            self.window = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
            [self.window setBackgroundColor:[UIColor whiteColor]];
            
            NSString *mainStoryboardFileName    =
            [[NSBundle mainBundle].infoDictionary valueForKey:@"UIMainStoryboardFile"];
            
            UIStoryboard *mainStoryboard        =
            [UIStoryboard storyboardWithName:mainStoryboardFileName
                                      bundle:[NSBundle mainBundle]];
            
            [self.window setRootViewController:[mainStoryboard instantiateInitialViewController]];
            [self.window makeKeyAndVisible];
        }
        return YES;
    }
    
    #pragma mark - 兼容iOS13之前的版本
    - (void)applicationWillResignActive:(UIApplication *)application
    {
        
    }
    
    - (void)applicationDidEnterBackground:(UIApplication *)application
    {
        
        
    }
    
    - (void)applicationWillEnterForeground:(UIApplication *)application
    {
        
    }
    
    - (void)applicationDidBecomeActive:(UIApplication *)application
    {
        
        
    }
    
    - (void)applicationWillTerminate:(UIApplication *)application
    {
        
        
    }
    
    #pragma mark - iOS13 以后 UISceneSession lifecycle
    - (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options  API_AVAILABLE(ios(13.0)){
        // Called when a new scene session is being created.
        // Use this method to select a configuration to create the new scene with.
        return [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role];
    }
    
    
    - (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions  API_AVAILABLE(ios(13.0)){
        // Called when the user discards a scene session.
        // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
        // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
    }
    
    @end
    

    SceneDelegate.h

    #import <UIKit/UIKit.h>
    
    @interface SceneDelegate : UIResponder <UIWindowSceneDelegate>
    
    @property (strong, nonatomic) UIWindow * window;
    
    @end
    

    SceneDelegate.m

    #import "SceneDelegate.h"
    
    @interface SceneDelegate ()
    
    @end
    
    @implementation SceneDelegate
    
    
    - (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions  API_AVAILABLE(ios(13.0)){
        // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
        // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
        // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
        
        /*
        // 在这里手动创建新的window
        if (@available(iOS 13.0, *))
        {
            UIWindowScene *windowScene = (UIWindowScene *)scene;
            self.window = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
            [self.window setWindowScene:windowScene];
            [self.window setBackgroundColor:[UIColor systemBackgroundColor]];
            
            NSString *mainStoryboardFileName    =
            [[NSBundle mainBundle].infoDictionary valueForKey:@"UIMainStoryboardFile"];
            
            UIStoryboard *mainStoryboard        =
            [UIStoryboard storyboardWithName:mainStoryboardFileName
                                      bundle:[NSBundle mainBundle]];
            
            [self.window setRootViewController:[mainStoryboard instantiateInitialViewController]];
            [self.window makeKeyAndVisible];
        }
        else
        {
            // 在AppDelegate里创建UIWindow
        }
         */
    }
    
    
    - (void)sceneDidDisconnect:(UIScene *)scene  API_AVAILABLE(ios(13.0)){
        // Called as the scene is being released by the system.
        // This occurs shortly after the scene enters the background, or when its session is discarded.
        // Release any resources associated with this scene that can be re-created the next time the scene connects.
        // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
    }
    
    
    - (void)sceneDidBecomeActive:(UIScene *)scene  API_AVAILABLE(ios(13.0)){
        // Called when the scene has moved from an inactive state to an active state.
        // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
    }
    
    
    - (void)sceneWillResignActive:(UIScene *)scene  API_AVAILABLE(ios(13.0)){
        // Called when the scene will move from an active state to an inactive state.
        // This may occur due to temporary interruptions (ex. an incoming phone call).
    }
    
    
    - (void)sceneWillEnterForeground:(UIScene *)scene  API_AVAILABLE(ios(13.0)){
        // Called as the scene transitions from the background to the foreground.
        // Use this method to undo the changes made on entering the background.
    }
    
    
    - (void)sceneDidEnterBackground:(UIScene *)scene  API_AVAILABLE(ios(13.0)){
        // Called as the scene transitions from the foreground to the background.
        // Use this method to save data, release shared resources, and store enough scene-specific state information
        // to restore the scene back to its current state.
    }
    
    
    @end
    

    相关文章

      网友评论

        本文标题:iOS13 AppDelegate、SceneDelegate兼

        本文链接:https://www.haomeiwen.com/subject/rkdgohtx.html