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blender绑骨

blender绑骨

作者: _染123 | 来源:发表于2021-01-20 23:08 被阅读0次
    
    1.import model into blender
    2.create armature from add->armature->human
    3.put the armature to the correct position
    4.select all the model(shortcut a) then select armature by shift. then ctrl + p -> with automatic weights
    4.save model to .fbx and use mixamo to build the animations & actions
    

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