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iOS核心动画(四)

iOS核心动画(四)

作者: Rathen | 来源:发表于2017-12-07 23:30 被阅读50次
    Core Animation是iOS开发的一组动画API,它存在于 1.png

    是iOS平台和macOS平台负责图形渲染和动画操作的基础框架。如果想要界面有个吊炸天的动画效果,就必须要学会使用。

    CAAnimation是Core Animation中的一个抽象类,也是所有动画的父类。 2.jpg
    @interface CAAnimation : NSObject
        <NSSecureCoding, NSCopying, CAMediaTiming, CAAction>
    

    CAAnimation遵循CAMediaTiming协议,因此可以使用CAMediaTiming的属性

    属性 名称
    CFTimeInterval beginTime 开始时间
    CFTimeInterval duration 持续时间
    float speed 速率
    float repeatCount 重复次数
    CFTimeInterval repeatDuration 每次重复间隔
    NSString *fillMode 视图在非Active时的行为
    BOOL autoreverses 执行动画后,按照原动画返回执行
    CAMediaTimingFunction *timingFunction 控制动画节奏
    <CAAnimationDelegate> delegate 代理方法
    type 过度动画类型
    subtype 过度动画的动画方向
    CAMediaTimingFunction
    • kCAMediaTimingFunctionLinear 线性动画
    • kCAMediaTimingFunctionEaseIn 先快后慢
    • kCAMediaTimingFunctionEaseOut 先慢后快
    • kCAMediaTimingFunctionEaseInEaseOut 先慢后快再慢
    • kCAMediaTimingFunctionDefault 默认 中间比较快
    <CAAnimationDelegate> delegate

    代理方法,能够检测到动画的执行结束

    /* Called when the animation begins its active duration. */
    
    - (void)animationDidStart:(CAAnimation *)anim;
    
    /* Called when the animation either completes its active duration or
     * is removed from the object it is attached to (i.e. the layer). 'flag'
     * is true if the animation reached the end of its active duration
     * without being removed. */
    
    - (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag;
    

    type和subtype

    • kCATransitionFade 渐变效果

    • kCATransitionMoveIn 进入覆盖效果

    • kCATransitionPush 推出效果

    • kCATransitionReveal 揭露效果

    • kCATransitionFromRight 从右侧

    • kCATransitionFromLeft 从左侧

    • kCATransitionFromTop 从上面

    • kCATransitionFromBottom 从下面

    UIView的动画调用
        [UIView animateWithDuration:5 animations:^{
            self.contentView.frame = CGRectMake(ScreenW, 100, 100, 100);
            self.contentView.alpha = 0.5;
        } completion:^(BOOL finished) {
    
        }];
    
    
    使用Core Animation调用
    CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position"];   
    animation.fromValue = [NSValue valueWithCGRect:CGRectMake(0, 100, 100, 100)];
    animation.toValue = [NSValue valueWithCGRect:CGRectMake(ScreenW, 100, 100, 100)];
    animation.duration = 4;
    [self.contentView.layer addAnimation:animation forKey:@"animation"];
    
    路径

    CABasicAnimation中三个表示路径的属性

    @property(nullable, strong) id fromValue;//动画开始之前的属性
    @property(nullable, strong) id toValue;//动画结束之后的值
    @property(nullable, strong) id byValue;//动画执行过程中值得改变
    

    注意:这三个属性不能同时赋值

    //颜色改变
     CALayer *colorLayer = [CALayer layer];
        colorLayer.frame = self.contentView.bounds;
        colorLayer.backgroundColor = [UIColor redColor].CGColor;
        [self.contentView.layer addSublayer:colorLayer];
        
        CGFloat red = arc4random()/INTMAX_MAX;
        CGFloat blue = arc4random()/INTMAX_MAX;
        CGFloat green = arc4random()/INTMAX_MAX;
        UIColor *color = [UIColor colorWithRed:red green:green blue:blue alpha:1];
        
        
        CABasicAnimation *animation = [CABasicAnimation animation];
        animation.keyPath = @"backgroundColor";
        animation.duration = 3;
        //设置fillMode = kCAFillModeForwards;和removedOnCompletion = NO会使图层保持动画结束状态,但是图层的属性值还是和初始一样,并没有真正改变
        animation.fillMode = kCAFillModeForwards;
        animation.removedOnCompletion = NO;
        [CATransaction begin];
        [CATransaction setDisableActions:YES];
        animation.toValue = (__bridge id)color.CGColor;
        [CATransaction commit];
        [colorLayer addAnimation:animation forKey:@"changeColor"];
    
    
    关键帧动画

    CAKeyframeAnimation不限制于设置一个起始值和结束值,可以根据一连随意的值来做动画


    1.gif
        UIBezierPath *bezierPath = [[UIBezierPath alloc] init];
        [bezierPath moveToPoint:CGPointMake(0, 150)];
        [bezierPath addCurveToPoint:CGPointMake(300, 150) controlPoint1:CGPointMake(75, 0) controlPoint2:CGPointMake(225, 300)];
        
        CAShapeLayer *shapLayer = [CAShapeLayer layer];
        shapLayer.path = bezierPath.CGPath;
        shapLayer.fillColor = [UIColor clearColor].CGColor;
        shapLayer.strokeColor = [UIColor redColor].CGColor;
        shapLayer.lineWidth = 3;
        [self.view.layer addSublayer:shapLayer];
        
        CALayer *layer = [CALayer layer];
        layer.frame = CGRectMake(0, 0, 60, 60);
        layer.position = CGPointMake(0, 150);
        layer.contents = (__bridge id)[UIImage imageNamed:@"111"].CGImage;
        [self.view.layer addSublayer:layer];
        
        CAKeyframeAnimation *animation = [CAKeyframeAnimation animation];
        animation.keyPath = @"position";
        animation.duration = 4;
        animation.rotationMode = kCAAnimationRotateAuto;
        animation.path = bezierPath.CGPath;
        [layer addAnimation:animation forKey:nil];
    

    动画组

    CABasicAnimation和CAKeyframeAnimation仅仅作用于单独的属性,CAAnimationGroup可以把这些动画组合在一起。


    2.gif
    CAAnimationGroup *group =[CAAnimationGroup animation];
        group.animations = @[animation1, animetion2];
        group.duration = 4;
        [layer addAnimation:group forKey:nil];
    

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