Kotlin Coroutines VS Goroutines

作者: 北邙山之光 | 来源:发表于2021-02-22 18:53 被阅读0次

    前言

    最近一直在看 Kotlin 协程,因为以前也写过 Golang,所以试着去对比了一下,发现了很多好玩的事情。

    一个 Kotlin 的小例子

    试问下面一段代码,执行结果是什么呢?

    fun main() = runBlocking {
        //创建自定义线程池
        val coroutineDispatcher = Executors.newFixedThreadPool(1).asCoroutineDispatcher()
        val name = Thread.currentThread().name
        println("main start thread-id = $name")
        for (i in 0..2) {
            launch(coroutineDispatcher) {
                while (true) {
                    val j = i + 1
                    val filename = "/Users/xxxx/Desktop/mapping$j.txt"
                    val file = File(filename)
                    val contents = file.readText()
                    val name = Thread.currentThread().name
                    println("thread-id = $name, do  work $i")
                }
            }
        }
        println("main end thread-id = $name")
    
    }
    

    这段代码不说 runBlocking 的情况下,启动了3个协程,且执行在一个单线程的线程池中且都是 死循环,在死循环中读取 mapping.txt(一个大概 30M 的文件)。

    我的机器是 Mac
    kotlin 的版本号如下:
    kotlinx-coroutines-core: 1.4.2
    kotlin-stdlib: 1.4.0

    结果如下:

    main start thread-id = main
    main end thread-id = main
    thread-id = pool-1-thread-1, do  work 0
    thread-id = pool-1-thread-1, do  work 0
    thread-id = pool-1-thread-1, do  work 0
    thread-id = pool-1-thread-1, do  work 0
    thread-id = pool-1-thread-1, do  work 0
    thread-id = pool-1-thread-1, do  work 0
    thread-id = pool-1-thread-1, do  work 0
    thread-id = pool-1-thread-1, do  work 0
    thread-id = pool-1-thread-1, do  work 0
    thread-id = pool-1-thread-1, do  work 0
    thread-id = pool-1-thread-1, do  work 0
    thread-id = pool-1-thread-1, do  work 0
    // 无限多···
    

    可以看到,协程的载体是 线程,协程的代码逻辑可以理解为一个 任务,多线程多任务且没有特殊的阻塞任务(死循环等)的情况下,任务早晚是可以被执行的。

    但是这段逻辑是死循环,且是单线程,以致于 i = 0 时,创建的协程任务占用住了当前线程,第二个协程任务 无法被执行

    所以看得出,对于 Kotlin 的协程任务因为其是 非抢占式 的,是存在不被执行的情况的(协程被 饿死了)。

    一个 Golang 的小例子

    试问下面一段代码,执行结果是什么呢?

    package main
    
    import (
        "fmt"
        "io/ioutil"
        "os"
        "runtime"
        "syscall"
        "time"
    )
    
    func main() {
        runtime.GOMAXPROCS(1)
        for i := 0; i < 3; i++ {
            go func(j int) {
                for {
                    file, err := os.Open(fmt.Sprint("/Users/xxxx/Desktop/mapping", (j + 1), ".txt"))
                    if err != nil {
                        panic(err)
                    }
                    defer file.Close()
                    ioutil.ReadAll(file)
                    tid := gettid()
                    fmt.Printf("thread-id = %d, do work %d\n", tid, j)
                }
            }(i)
        }
        time.Sleep(1 * time.Second)
        fmt.Println("finish work")
    }
    
    func gettid() (n uint64) {
        r0, _, _ := syscall.RawSyscall(syscall.SYS_THREAD_SELFID, 0, 0, 0)
        n = uint64(r0)
        return n
    }
    
    

    这段代码也很简单,runtime.GOMAXPROCS(1) 设置了 P 只有一个,Golang 中的 go 关键字会启动一个协程,其余逻辑和 Kotlin 代码的逻辑基本一致,都是启动三个协程读3个文件,那结果跟是不是像 Kotlin 一样,阻塞在第一个任务 呢?

    结果如下:

    thread-id = 2873233, do work 1
    thread-id = 2873233, do work 2
    thread-id = 2873233, do work 0
    thread-id = 2873233, do work 1
    thread-id = 2873233, do work 0
    thread-id = 2873233, do work 0
    thread-id = 2873233, do work 1
    thread-id = 2873233, do work 1
    thread-id = 2873233, do work 2
    thread-id = 2873233, do work 2
    thread-id = 2873233, do work 0
    thread-id = 2873233, do work 1
    thread-id = 2873233, do work 2
    thread-id = 2873233, do work 0
    thread-id = 2873233, do work 1
    thread-id = 2873233, do work 2
    thread-id = 2873233, do work 0
    thread-id = 2873233, do work 0
    thread-id = 2873233, do work 1
    thread-id = 2873233, do work 2
    thread-id = 2873233, do work 2
    thread-id = 2873233, do work 0
    thread-id = 2873233, do work 1
    thread-id = 2873233, do work 1
    thread-id = 2873233, do work 1
    thread-id = 2873233, do work 2
    thread-id = 2873233, do work 2
    thread-id = 2873233, do work 0
    thread-id = 2873233, do work 1
    thread-id = 2873233, do work 2
    thread-id = 2873233, do work 2
    thread-id = 2873233, do work 0
    thread-id = 2873233, do work 0
    thread-id = 2873233, do work 1
    thread-id = 2873233, do work 2
    thread-id = 2873233, do work 2
    thread-id = 2873233, do work 2
    thread-id = 2873233, do work 0
    thread-id = 2873233, do work 0
    thread-id = 2873233, do work 1
    thread-id = 2873233, do work 1
    finish work
    

    是不是很神奇!结果 不一致 了!并没有因为死循环卡死在第一个任务上,且在1s后主线程结束、程序退出(因为代码里,主线程只是 sleep 了1s)。

    这里就很神奇了,通过 gettid() 打印的线程 id 显示,这3个协程运行在了同一个线程之上,居然可以打破死循环···

    gettid 的小插曲

    因为电脑是 MacOSX,一开始使用 Golang 自己提供的 syscall.Gettid() 方法来获取 tid,结果发现报错:undefined Gettid(),似乎是 MacOSX 并没有实现这个方法,所以问了大哥得到了另一种方法

    func gettid() (n uint64) {
        r0, _, _ := syscall.RawSyscall(syscall.SYS_THREAD_SELFID, 0, 0, 0)
        n = uint64(r0)
        return n
    }
    

    疑问和总结

    总结

    首先,确认了 Kotlin 的协程似乎并没有任务调度上的优化,只是在线程池中执行任务,存在协程饿死的情况。

    其次,Golang 的协程存在一些神奇的优化,即使是死循环,任务也可以交替执行。

    疑问

    一开始以为是我的 go 版本比较高,因为 go1.14 加入了抢占式调度,我以为是这个的原因。后来发现上面的例子在 go1.13 乃至 go1.10 表现都一致,所以这里的真实原因是什么呢?估计是 netpoller 的作用吧。

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