1. 前言
转载请说明原文出处, 尊重他人劳动成果!
本文将分析调度器中的优选方法, 主要涉及
pkg/scheduler/algorithm/priorities
下面的一些文件和pkg/scheduler/algorithm/type.go
源码位置: https://github.com/nicktming/kubernetes
分支: tming-v1.13 (基于v1.13版本)
2. 优选方法定义
type PriorityMetadataProducer func(pod *v1.Pod, nodeNameToInfo map[string]*schedulercache.NodeInfo) interface{}
// 新版本
type PriorityMapFunction func(pod *v1.Pod, meta interface{}, nodeInfo *schedulercache.NodeInfo) (schedulerapi.HostPriority, error)
type PriorityReduceFunction func(pod *v1.Pod, meta interface{}, nodeNameToInfo map[string]*schedulercache.NodeInfo, result schedulerapi.HostPriorityList) error
// 旧版本
type PriorityFunction func(pod *v1.Pod, nodeNameToInfo map[string]*schedulercache.NodeInfo, nodes []*v1.Node) (schedulerapi.HostPriorityList, error)
// HostPriority represents the priority of scheduling to a particular host, higher priority is better.
type HostPriority struct {
// Name of the host
Host string
// Score associated with the host
Score int
}
// HostPriorityList declares a []HostPriority type.
type HostPriorityList []HostPriority
func (h HostPriorityList) Len() int {
return len(h)
}
func (h HostPriorityList) Less(i, j int) bool {
if h[i].Score == h[j].Score {
return h[i].Host < h[j].Host
}
return h[i].Score < h[j].Score
}
func (h HostPriorityList) Swap(i, j int) {
h[i], h[j] = h[j], h[i]
}
可以看到优选方法会返回一个
HostPriority
, 代表了该节点在此优选方法中获得了多少分.
3. 优选方法
3.1 EqualPriority
先看一下最简单的
EqualPriority
. 就是所有节点一视同仁全部都给1
分.
// pkg/scheduler/core/generic_scheduler.go
func EqualPriorityMap(_ *v1.Pod, _ interface{}, nodeInfo *schedulercache.NodeInfo) (schedulerapi.HostPriority, error) {
node := nodeInfo.Node()
if node == nil {
return schedulerapi.HostPriority{}, fmt.Errorf("node not found")
}
return schedulerapi.HostPriority{
Host: node.Name,
Score: 1,
}, nil
}
3.2 resource_allocation
ResourceAllocationPriority
定义了优选名称Name
和打分策略scorer
. 然后PriorityMap
方法中会调用scorer
方法进行打分. 其中就包括了三个优选方法(MostRequestedPriority
,LeastRequestedPriority
和BalancedResourceAllocation
)都是属于ResourceAllocationPriority
// pkg/scheduler/algorithm/priorities/resource_allocation.go
// 与cpu和memory相关的算分方法
// name为其名字 scorer为算分方法 会在PriorityMap中调用
type ResourceAllocationPriority struct {
Name string
scorer func(requested, allocable *schedulercache.Resource, includeVolumes bool, requestedVolumes int, allocatableVolumes int) int64
}
// PriorityMap priorities nodes according to the resource allocations on the node.
// It will use `scorer` function to calculate the score.
// PriorityMap会根据节点上的cpu和memory分配情况进行优选
// 具体打分策略调用scorer进行计算
func (r *ResourceAllocationPriority) PriorityMap(
pod *v1.Pod,
meta interface{},
nodeInfo *schedulercache.NodeInfo) (schedulerapi.HostPriority, error) {
node := nodeInfo.Node()
if node == nil {
return schedulerapi.HostPriority{}, fmt.Errorf("node not found")
}
allocatable := nodeInfo.AllocatableResource()
var requested schedulercache.Resource
if priorityMeta, ok := meta.(*priorityMetadata); ok {
requested = *priorityMeta.nonZeroRequest
} else {
// We couldn't parse metadata - fallback to computing it.
requested = *getNonZeroRequests(pod)
}
requested.MilliCPU += nodeInfo.NonZeroRequest().MilliCPU
requested.Memory += nodeInfo.NonZeroRequest().Memory
var score int64
// Check if the pod has volumes and this could be added to scorer function for balanced resource allocation.
if len(pod.Spec.Volumes) >= 0 && utilfeature.DefaultFeatureGate.Enabled(features.BalanceAttachedNodeVolumes) && nodeInfo.TransientInfo != nil {
score = r.scorer(&requested, &allocatable, true, nodeInfo.TransientInfo.TransNodeInfo.RequestedVolumes, nodeInfo.TransientInfo.TransNodeInfo.AllocatableVolumesCount)
} else {
score = r.scorer(&requested, &allocatable, false, 0, 0)
}
if klog.V(10) {
if len(pod.Spec.Volumes) >= 0 && utilfeature.DefaultFeatureGate.Enabled(features.BalanceAttachedNodeVolumes) && nodeInfo.TransientInfo != nil {
klog.Infof(
"%v -> %v: %v, capacity %d millicores %d memory bytes, %d volumes, total request %d millicores %d memory bytes %d volumes, score %d",
pod.Name, node.Name, r.Name,
allocatable.MilliCPU, allocatable.Memory, nodeInfo.TransientInfo.TransNodeInfo.AllocatableVolumesCount,
requested.MilliCPU, requested.Memory,
nodeInfo.TransientInfo.TransNodeInfo.RequestedVolumes,
score,
)
} else {
klog.Infof(
"%v -> %v: %v, capacity %d millicores %d memory bytes, total request %d millicores %d memory bytes, score %d",
pod.Name, node.Name, r.Name,
allocatable.MilliCPU, allocatable.Memory,
requested.MilliCPU, requested.Memory,
score,
)
}
}
return schedulerapi.HostPriority{
Host: node.Name,
Score: int(score),
}, nil
}
func getNonZeroRequests(pod *v1.Pod) *schedulercache.Resource {
result := &schedulercache.Resource{}
for i := range pod.Spec.Containers {
container := &pod.Spec.Containers[i]
cpu, memory := priorityutil.GetNonzeroRequests(&container.Resources.Requests)
result.MilliCPU += cpu
result.Memory += memory
}
return result
}
3.2.1 LeastRequestedPriority
从注册方法(
factory.RegisterPriorityFunction2("LeastRequestedPriority", priorities.LeastRequestedPriorityMap, nil, 1),
)中可以看到优选方法LeastRequestedPriority
使用的Map
方法为LeastRequestedPriorityMap
, 也就是resource_allocation.go
中的PriorityMap
, 然后在PriorityMap
方法调用LeastRequestedPriority
自己的算分方法leastResourceScorer
.
从字面上看,
request
越少得分越多, 比较倾向于让pod
尽量分到空闲的机器.
// pkg/scheduler/algorithm/priorities/least_requested.go
var (
leastResourcePriority = &ResourceAllocationPriority{"LeastResourceAllocation", leastResourceScorer}
// defaults.go 注册factory.RegisterPriorityFunction2("LeastRequestedPriority", priorities.LeastRequestedPriorityMap, nil, 1),
// 就是调用resource_allocation.go中PriorityMap方法
LeastRequestedPriorityMap = leastResourcePriority.PriorityMap
)
func leastResourceScorer(requested, allocable *schedulercache.Resource, includeVolumes bool, requestedVolumes int, allocatableVolumes int) int64 {
return (leastRequestedScore(requested.MilliCPU, allocable.MilliCPU) +
leastRequestedScore(requested.Memory, allocable.Memory)) / 2
}
func leastRequestedScore(requested, capacity int64) int64 {
if capacity == 0 {
return 0
}
if requested > capacity {
return 0
}
return ((capacity - requested) * int64(schedulerapi.MaxPriority)) / capacity
}
3.2.2 MostRequestedPriority
MostRequestedPriority
与LeastRequestedPriority
逻辑一样, 只是用自己的算分规则mostResourceScorer
.
从字面上看,
request
越多得分越多, 比较倾向于尽量压满一台机器, 避免造成过多碎片化.
// pkg/scheduler/algorithm/priorities/most_requested.go
var (
mostResourcePriority = &ResourceAllocationPriority{"MostResourceAllocation", mostResourceScorer}
MostRequestedPriorityMap = mostResourcePriority.PriorityMap
)
func mostResourceScorer(requested, allocable *schedulercache.Resource, includeVolumes bool, requestedVolumes int, allocatableVolumes int) int64 {
return (mostRequestedScore(requested.MilliCPU, allocable.MilliCPU) +
mostRequestedScore(requested.Memory, allocable.Memory)) / 2
}
func mostRequestedScore(requested, capacity int64) int64 {
if capacity == 0 {
return 0
}
if requested > capacity {
return 0
}
return (requested * schedulerapi.MaxPriority) / capacity
}
3.2.3 例子
这里用个例子来理解一下
LeastRequestedPriority
和MostRequestedPriority
的算分规则.
这里有两个节点分别为
Machine1
和Machine2
并且Machine1
中已经有了一个pod1
,Machine2
中已经有了一个pod2
. 信息如下
Machine1:
milliCPU: 10000 Memory: 20000
Machine2:
milliCPU: 10000 Memory: 20000
pod1:
request.cpu: 3000
request.mem: 0
pod2:
request.cpu: 3000
request.mem: 5000
现在有一个
pod3
请求cpu=3000, memory=5000
, 可以来看看分别用LeastRequestedPriority
和MostRequestedPriority
可以得分多少?
按照
LeastRequestedPriority
的算法:
Machine1 (0~10)
CPU Score: ((10000 - 6000) *10) / 10000 = 4
Memory Score: ((20000 - 5000) *10) / 20000 = 7.5
Machine1 Score: (4 + 7.5) / 2 = 5
Machine2 scores on 0-10 scale
CPU Score: ((10000 - 6000) *10) / 10000 = 4
Memory Score: ((20000 - 10000) *10) / 20000 = 5
Machine2 Score: (4 + 5) / 2 = 4
按照
MostRequestedPriority
的算法:
Machine1 (0~10)
CPU Score: (6000 *10) / 10000 = 6
Memory Score: ((5000 *10) / 20000 = 2.5
Machine1 Score: (6 + 2.5) / 2 = 4
Machine2 scores on 0-10 scale
CPU Score: (6000 *10) / 10000 = 6
Memory Score: (10000 *10) / 20000 = 5
Machine2 Score: (6 + 5) / 2 = 5
4. 总结
简单介绍了几个常见的优选方法
EqualPriority
,LeastRequestedPriority
和MostRequestedPriority
. 主要是为了能理解优选方法是如何工作的.
网友评论