<template>
<div>
<canvas
id="myCanvas"
ref="myCanvas"
@click="findRect"
width="460"
height="240"
@mousedown="mousedown"
@mouseup="mouseup"
@mousemove="mousemove"
>
</canvas>
</div>
</template>
<script>
export default {
name: "home",
data() {
return {
flag: false,
rectWidth: 0, //矩形框的宽
rectHeight: 0, //矩形框的高
totalRect: [], //画的所有的矩形坐标长度数据存储在数组中
downX: 0, //鼠标点击图片落下时的位置(X)
downY: 0, //鼠标点击图片落下时的位置(Y)
ctx: "", //dom节点
canvas: null,
rectTag: false,
delIndex: null, //删除时选中的矩形框的index
atime: null,
dialogVisible: false, //删除的弹出框
};
},
mounted() {
this.canvas = this.$refs.myCanvas;
this.ctx = this.canvas.getContext("2d");
},
methods: {
// 放下鼠标
mousedown(e) {
console.log("鼠标落下");
this.atime = new Date().getTime();
this.flag = true;
this.downX = e.offsetX; // 鼠标落下时的X
this.downY = e.offsetY; // 鼠标落下时的Y
this.mousemove(e);
},
// 移动鼠标
mousemove(e) {
if (this.flag) {
//判断如果重右下往左上画,这种画法直接return
if(this.downX - e.offsetX > 0 || this.downY - e.offsetY > 0){
console.log("重右下往左上画");
return
}else{
console.log("重左上往右下画");
//如果重左上往右下画,计算出鼠标移动的距离,也就是矩形框的宽和高
this.rectWidth = Math.abs(this.downX - e.offsetX)
this.rectHeight = Math.abs(this.downY - e.offsetY)
console.log("this.rectWidth", this.rectWidth);
console.log("this.rectHeight", this.rectHeight);
//判断这个宽高的长度,如果小于10,直接return,因为鼠标移动距离过于短
//防止点击页面时,会画成一个点,没有意义
if (this.rectWidth < 10 || this.rectHeight < 10) {
console.log("只是点击");
this.rectWidth = 0;
this.rectHeight = 0;
return;
}
this.clear(); //清空画布
this.redrawAll();
this.drawRect(
this.downX,
this.downY,
this.rectWidth,
this.rectHeight
);
}
}
},
// 抬起鼠标
mouseup(e) {
// console.log("鼠标抬起");
this.flag = false;
let a = new Date().getTime();
if (a - this.atime > 150) {
this.rectTag = false;
} else {
this.rectTag = true;
}
if (this.rectWidth || this.rectHeight) {
//将画出的数据保存在totalRect中
this.totalRect.push({
beforex: this.downX,
beforey: this.downY,
rectW: this.rectWidth,
rectH: this.rectHeight,
});
}
},
redrawAll() {
// console.log("先画之前画过的图,保证画多个的时候看起来像前一个不消失");
if (this.totalRect.length > 0) {
this.totalRect.forEach((e) => {
// console.log("eeeeeeeeeeeeeeeee",e);
this.drawRect(e.beforex, e.beforey, e.rectW, e.rectH);
});
}
},
//清除画布
clear() {
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
},
drawRect(x, y, lineW, lineY) {
// 开始绘制;
this.ctx.beginPath();
// //设置线条颜色,必须放在绘制之前
this.ctx.strokeStyle = "#850a1e";
// console.log("44444444");
// // 线宽设置,必须放在绘制之前
this.ctx.lineWidth = 2;
// console.log("5555555555");
// strokeRect参数:(左上角x坐标,y:左上角y坐标,绘画矩形的宽度,绘画矩形的高度)
this.ctx.strokeRect(x, y, lineW, lineY);
// console.log("66666666666666");
},
//点击画布
findRect(e) {
if (this.rectTag) {
console.log("eeeeeeeeeee", e);
console.log("this.totalRect", this.totalRect);
//当点击画布的时候,计算有没有点再矩形框内、哪个矩形框内
this.totalRect.map((item, index) => {
if (
e.offsetX - item.beforex > item.rectW ||
e.offsetX < item.beforex ||
e.offsetY - item.beforey > item.rectH ||
e.offsetY < item.beforey
) {
return;
} else {
//找到之后,设置下标
this.delIndex = index;
//打开删除弹框
this.dialogVisible = true;
console.log("this.delIndex", this.delIndex);
}
});
}
},
//点击删除按钮
del() {
this.dialogVisible = false;
//删除
this.ctx.clearRect(
this.totalRect[this.delIndex].beforex - 2,
this.totalRect[this.delIndex].beforey - 2,
this.totalRect[this.delIndex].rectW + 4,
this.totalRect[this.delIndex].rectH + 4
);
//删掉totalRect的数据,真正的项目中需要调用后台接口,删掉数据库中存储的数据
this.totalRect.splice(this.delIndex, 1);
//删掉之后,再画一次,刷新页面
this.redrawAll();
console.log(this.totalRect, "删除了没");
},
},
};
</script>
<style lang="scss" scoped>
#myCanvas {
background-color: #3d0609;
}
.dislog {
width: 200px;
height: 200px;
background-color: pink;
}
</style>
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