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flutter TextButton OutlinedButto

flutter TextButton OutlinedButto

作者: 微风_10a5 | 来源:发表于2020-11-17 17:15 被阅读0次

    Flutter 1.22版本新增了3个按钮,TextButton OutlinedButton ElevatedButton.有的小伙伴可能奇怪,已经有了FlatButton RaiseButton FloatingActionButton,为什么还要新增3个button呢,至于原因,在我的上一篇文章开头,讲得很清楚了.需要了解的小伙伴可以去看看为什么要新增三个按钮. 这里不再赘述.我们直接开始分享一些新增按钮的基本用法.

    首先看一下flutter SDK给我们的api都有哪些

    按住command键,从TextButton进入sdk文档,新增加了一个ButtonStyle 类型的style, 继续点进去就能看到更多信息

    class ButtonStyle with Diagnosticable {
      /// Create a [ButtonStyle].
      const ButtonStyle({
        this.textStyle,
        this.backgroundColor,
        this.foregroundColor,
        this.overlayColor,
        this.shadowColor,
        this.elevation,
        this.padding,
        this.minimumSize,
        this.side,
        this.shape,
        this.mouseCursor,
        this.visualDensity,
        this.tapTargetSize,
        this.animationDuration,
        this.enableFeedback,
      });
    

    我们知道已经给我们提供了backgroundColor属性,细心的小伙伴发现让我们传进去的类型是MaterialStateProperty<Color> .不再是我们熟悉的Colors.red这种类型.第一次看到要传入这类型,难免心慌.但我们静下来想想,要传MaterialStateProperty<T>,无非要知道MaterialStateProperty的构造方法,如果知道了它是怎么创建的,那么返回的就是MaterialStateProperty<T>这个类型了吧. 继续按着MaterialStateProperty进入sdk就能看到

    abstract class MaterialStateProperty<T> {
    
      /// Returns a value of type `T` that depends on [states].
      ///
      /// Widgets like [TextButton] and [ElevatedButton] apply this method to their
      /// current [MaterialState]s to compute colors and other visual parameters
      /// at build time.
      T resolve(Set<MaterialState> states);
    
      /// Resolves the value for the given set of states if `value` is a
      /// [MaterialStateProperty], otherwise returns the value itself.
      ///
      /// This is useful for widgets that have parameters which can optionally be a
      /// [MaterialStateProperty]. For example, [InkWell.mouseCursor] can be a
      /// [MouseCursor] or a [MaterialStateProperty<MouseCursor>].
      static T resolveAs<T>(T value, Set<MaterialState> states) {
        if (value is MaterialStateProperty<T>) {
          final MaterialStateProperty<T> property = value;
          return property.resolve(states);
        }
        return value;
      }
    
      /// Convenience method for creating a [MaterialStateProperty] from a
      /// [MaterialPropertyResolver] function alone.
      static MaterialStateProperty<T> resolveWith<T>(MaterialPropertyResolver<T> callback) => _MaterialStatePropertyWith<T>(callback);
    
      /// Convenience method for creating a [MaterialStateProperty] that resolves
      /// to a single value for all states.
      static MaterialStateProperty<T> all<T>(T value) => _MaterialStatePropertyAll<T>(value);
    }
    
    

    我们可以看到上面的代码里面提供了3个静态方法(static),可以方便创建MaterialStateProperty<T>类型.

    static T resolveAs<T>(T value, Set<MaterialState> states) 
    static MaterialStateProperty<T> resolveWith<T>(MaterialPropertyResolver<T> callback)
    static MaterialStateProperty<T> all<T>(T value)
    
    

    三个方法中,最简单的是第三个方法

    static MaterialStateProperty<T> all<T>(T value)
    

    也就是说如果我按下面写

    MaterialStateProperty.all(Colors.red)
    

    会得到MaterialStateProperty<Color>类型的东西.这样刚好可以传给MaterialStateProperty<Color> backgroundColor.

    切入正题,上代码

    TextButton(
                  onPressed: () {
                    print("-----");
                  },
                  child: Text("登录"),
                  style: ButtonStyle(
                    backgroundColor: MaterialStateProperty.all(Colors.grey),
                    foregroundColor: MaterialStateProperty.all(Colors.white)
                  ),
                )
    

    设置了背景色,前景色,效果如下图


    截屏2020-11-17 16.44.17.png

    下面我们再来一个比较综合的实例

    TextButton(
                  onPressed: () {
                    print("-----");
                  },
                  child: Text("登录"),
                  style: ButtonStyle(
                    backgroundColor: MaterialStateProperty.all(Colors.grey),
                    foregroundColor: MaterialStateProperty.all(Colors.white),
                    textStyle: MaterialStateProperty.all(TextStyle(fontSize: 30)),
                    // shape: MaterialStateProperty.all(OutlinedBorder(side: BorderSide(color: Colors.red))),
                    shape: MaterialStateProperty.all(RoundedRectangleBorder(
                        side: BorderSide(color: Colors.red, width: 10),
                        borderRadius: BorderRadius.circular(25))),
                    side: MaterialStateProperty.all(
                        BorderSide(color: Colors.purple, width: 3)),
                  ),
                ),
    

    运行效果如下


    image.png
    我们来理一下里面的坑

    // shape: MaterialStateProperty.all(OutlinedBorder(side: BorderSide(color: Colors.red))),

    第一个坑
    虽然shape,要传入的是OutlinedBorder类型的,但是如果像上面这样传进去,会报错的. 仔细分析下,可以看出OutlinedBorder是抽象类, 需要用它的子类来作为参数,我这里是传了RoundedRectangleBorder,当然还可以传别的子类

    第二个坑


    image.png

    红色的代码并没有生效,而是紫色的代码真正起作用了,边框颜色为紫色,宽度为3

    一个注意点
    textStyle的使用大家知道怎么使用就好了,但背景色,前景色不在textStyle里面.

    结尾

    今天的分享先到这里了,感觉对小伙伴们有点帮助的话,欢迎点赞,加关注哦,后面会分享更多干货~~好运!!!

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