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FFMpeg在Android中的应用(一)

FFMpeg在Android中的应用(一)

作者: dhhuanghui | 来源:发表于2019-11-07 21:54 被阅读0次

    一、准备工作(基于Mac电脑开发)

    1、下载ffmpeg3.4.6版本,http://ffmpeg.org/releases/ffmpeg-3.4.6.tar.gz,解压到/Users/xxx/Downloads/FFMpeg
    2、下载NDK,版本r15c,解压放入/Users/xxx/Downloads/NDK/android-ndk-r15c
    注意:版本最好一致,不然可能很多坑,高手随意,可自行填坑

    二、编译ffmpeg,得到android上能使用的动态库so文件

    1、打开终端,进入ffmpeg根目录
    2、终端输入:vim configure,然后直接输入:?build setting,可以直接找到需要修改的地方,默认ffmpeg编译出来的库文件是给linux使用的,
    我们需要修改为android能使用的so后缀名,点击键盘上的i键切换为输入模式,改好后,输入:wq,回车保存
    替换前

    SLIBNAME_WITH_MAJOR='$(SLIBNAME).$(LIBMAJOR)'
    LIB_INSTALL_EXTRA_CMD='$$(RANLIB) "$(LIBDIR)/$(LIBNAME)"'
    SLIB_INSTALL_NAME='$(SLIBNAME_WITH_VERSION)'
    SLIB_INSTALL_LINKS='$(SLIBNAME_WITH_MAJOR) $(SLIBNAME)'
    

    替换后

    SLIBNAME_WITH_MAJOR='$(SLIBPREF)$(FULLNAME)-$(LIBMAJOR)$(SLIBSUF)'
    LIB_INSTALL_EXTRA_CMD='$$(RANLIB)"$(LIBDIR)/$(LIBNAME)"'
    SLIB_INSTALL_NAME='$(SLIBNAME_WITH_MAJOR)'
    SLIB_INSTALL_LINKS='$(SLIBNAME)'
    

    3、编写脚本文件,可以自己新建一个文件,也可以使用命令行,终端进入ffmpeg根目录,输入
    touch build_android_armv7.sh
    然后
    vim build_android_armv7.sh打开,
    把下面的内容复制进去,保存,然后给可执行权限:
    chmod 777 build_android_armv7.sh
    最后执行./build_android_armv7.sh
    回车等待最后编译完成
    完成后会在ffmpeg根目录下生成android/armv7-a文件夹,include和lib就是我们所需要的

    #!/bin/bash
    rm -rf android/armv7-a
    NDK=/Users/xxx/Downloads/NDK/android-ndk-r15c
    NDK_VERSION=android-14
    ARCH=arm
    SYSROOT=$NDK/platforms/$NDK_VERSION/arch-$ARCH
    TOOLCHAIN=$NDK/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64
    CROSS_COMPILE=$TOOLCHAIN/bin/arm-linux-androideabi-
    CPU=armv7-a
    PREFIX=$(pwd)/android/$CPU
    ADDI_CFLAGS="-march=$CPU -mfloat-abi=softfp -mfpu=neon"
    function build_one
    {
    ./configure \
    --prefix=$PREFIX \
    --enable-shared \
    --disable-static \
    --disable-doc \
    --disable-ffmpeg \
    --disable-ffplay \
    --disable-ffprobe \
    --disable-ffserver \
    --disable-symver \
    --cross-prefix=$CROSS_COMPILE \
    --target-os=android \
    --arch=$ARCH \
    --cpu=armv7-a \
    --enable-cross-compile \
    --sysroot=$SYSROOT \
    --extra-cflags="-Os -fpic $ADDI_CFLAGS" \
    --extra-ldflags="$ADDI_LDFLAGS" \
    $ADDITIONAL_CONFIGURE_FLAG
    make clean
    make -j8
    make install
    }
    build_one
    

    4、Android中的使用
    1)打开AS,新建项目,把创建C++选项勾上,然后next到完成
    2)把自动生成的main下面的cpp目录删除,新建jni目录(也可不删,我比较喜欢使用jni目录),同时新建jniLibs目录
    3)把上面生成的include整个复制到jni目录下,把lib目录下的so文件复制到jniLibs/armeabi-v7a下
    目录结构如下图


    WX20191107-213501@2x.png

    4)CMakeLists.txt文件的编写

    #CMake最低版本要求
    cmake_minimum_required(VERSION 3.4.1)
    
    add_library( # Sets the name of the library.
            ffmpegutil
    
            #共享库
            SHARED
    
            # Provides a relative path to your source file(s).
            src/main/jni/ffmpegutil.c)
    
    # Creates and names a library, sets it as either STATIC
    # or SHARED, and provides the relative paths to its source code.
    # You can define multiple libraries, and CMake builds them for you.
    # Gradle automatically packages shared libraries with your APK.
    
    #引入ffmepg的头文件
    include_directories(${CMAKE_SOURCE_DIR}/src/main/jni/include)
    
    add_library(avcodec
            SHARED #这个表明是动态库
            IMPORTED)
    set_target_properties( avcodec
            PROPERTIES IMPORTED_LOCATION
            ${CMAKE_SOURCE_DIR}/src/main/jniLibs/armeabi-v7a/libavcodec.so)
    
    add_library(avdevice SHARED IMPORTED)
    set_target_properties( avdevice
            PROPERTIES IMPORTED_LOCATION
            ${CMAKE_SOURCE_DIR}/src/main/jniLibs/armeabi-v7a/libavdevice.so)
    
    add_library(avformat SHARED IMPORTED)
    set_target_properties( avformat
            PROPERTIES IMPORTED_LOCATION
            ${CMAKE_SOURCE_DIR}/src/main/jniLibs/armeabi-v7a/libavformat.so)
    
    add_library(avfilter SHARED IMPORTED)
    set_target_properties( avfilter
            PROPERTIES IMPORTED_LOCATION
            ${CMAKE_SOURCE_DIR}/src/main/jniLibs/armeabi-v7a/libavfilter.so )
    
    add_library(avutil SHARED IMPORTED)
    set_target_properties( avutil
            PROPERTIES IMPORTED_LOCATION
            ${CMAKE_SOURCE_DIR}/src/main/jniLibs/armeabi-v7a/libavutil.so )
    
    add_library(swresample SHARED IMPORTED)
    set_target_properties( swresample
            PROPERTIES IMPORTED_LOCATION
            ${CMAKE_SOURCE_DIR}/src/main/jniLibs/armeabi-v7a/libswresample.so )
    
    add_library(swscale SHARED IMPORTED)
    set_target_properties( swscale
            PROPERTIES IMPORTED_LOCATION
            ${CMAKE_SOURCE_DIR}/src/main/jniLibs/armeabi-v7a/libswscale.so )
    #
    
    
    # Searches for a specified prebuilt library and stores the path as a
    # variable. Because CMake includes system libraries in the search path by
    # default, you only need to specify the name of the public NDK library
    # you want to add. CMake verifies that the library exists before
    # completing its build.
    
    find_library( # Sets the name of the path variable.
            log-lib
    
            # Specifies the name of the NDK library that
            # you want CMake to locate.
            log)
    
    # Specifies libraries CMake should link to your target library. You
    # can link multiple libraries, such as libraries you define in this
    # build script, prebuilt third-party libraries, or system libraries.
    
    #链接
    target_link_libraries( # Specifies the target library.
            ffmpegutil  #这里的名字要与add_library里面的名称一致
            avcodec
            avdevice
            avformat
            avfilter
            avutil
            swresample
            swscale
            # Links the target library to the log library
            # included in the NDK.
            ${log-lib}
            )
    

    5、编写代码进行测试
    1)新建一个FFMpegUtil类

    public class FFMpegUtil {
        static {
            System.loadLibrary("avcodec");
            System.loadLibrary("avdevice");
            System.loadLibrary("avfilter");
            System.loadLibrary("avformat");
            System.loadLibrary("avutil");
            System.loadLibrary("swresample");
            System.loadLibrary("swscale");
            System.loadLibrary("ffmpegutil");
        }
      //获取视频文件的角度
        public static native int getRotation(String path);
    }
    

    2)这时候会看到方法getRotation为红色,鼠标点击该方法,按下快捷键alt+enter,AS会帮我们新建一个c文件,改名字为ffmpegutil.c,里面的内容如下:

    JNIEXPORT jint JNICALL
    Java_com_dh_ffmpegproject_utils_FFMpegUtil_getRotation(JNIEnv *env, jclass type, jstring path_) {
        const char *path = (*env)->GetStringUTFChars(env, path_, 0);
    
        // TODO
    
        (*env)->ReleaseStringUTFChars(env, path_, path);
    }
    

    3)然后我们加入获取视频角度的代码

    JNIEXPORT jint JNICALL
    Java_com_dh_ffmpegproject_utils_FFMpegUtil_getRotation(JNIEnv *env, jclass type, jstring path_) {
    //    const char *path = (*env)->GetStringUTFChars(env, path_, 0);
    
    //    avformat_network_init();
    //    注册协议,确保所有的格式和编解码器都被注册到FFMpeg框架中
        av_register_all();
        int angle = -1;
    //    jni-->c
        const char *filePath = (*env)->GetStringUTFChars(env, path_, NULL);
        //封装格式上下文
        AVFormatContext *avFormatContext = avformat_alloc_context();
        //打开
        if (avformat_open_input(&avFormatContext, filePath, NULL, NULL) != 0) {
            LOGE("%s", "无法打开视频文件");
            return -1;
        }
        //读取
        if (avformat_find_stream_info(avFormatContext, NULL) < 0) {
            LOGE("%s", "无法获取视频信息");
            return -1;
        }
        //寻找视频流
        //获取视频流的索引位置
        int v_stream_idx = -1;
        int a_stream_idx = -1;
        for (int i = 0; i < avFormatContext->nb_streams; ++i) {
            AVStream *stream = avFormatContext->streams[i];
            if (AVMEDIA_TYPE_VIDEO == stream->codecpar->codec_type) {
                //视频流
                v_stream_idx = i;
            } else if (AVMEDIA_TYPE_AUDIO == stream->codecpar->codec_type) {
                //音频流
                a_stream_idx = i;
            }
        }
        if (v_stream_idx == -1) {
            LOGE("%s", "没有找到视频流");
            return -1;
        }
        //获取视频的元数据
        const AVDictionaryEntry *tag = NULL;
        tag = av_dict_get(avFormatContext->streams[v_stream_idx]->metadata, "rotate", tag, 0);
        if (tag != NULL) {
            angle = atoi(tag->value);
        }
        return angle;
    }
    

    4)在MainActivity中调用

    class MainActivity : AppCompatActivity() {
        override fun onCreate(savedInstanceState: Bundle?) {
            super.onCreate(savedInstanceState)
            setContentView(R.layout.activity_main)
            object : Thread() {
                override fun run() {
                    val path = Environment.getExternalStorageDirectory().absolutePath + File.separator + "test.mp4"
                    Log.d("dh", "path:$path")
                    val rotation = FFMpegUtil.getRotation(path)
                    Log.d("dh", "ratation:$rotation")
                }
            }.start()
        }
    }
    

    5)修改app目录下的build.gradle文件

    android {
        defaultConfig {
            ...
            externalNativeBuild {
                cmake {
                    cppFlags ""
                }
                ndk {
                    abiFilters "armeabi-v7a"//, "x86"//, "arm64-v8a"
                }
            }
        }
    }
    

    6)运行项目查看结果

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