1. 画弧线
坐标系:
// 添加一条弧线,会从endAngle对应的点画到startAngle,1-顺时针画,0-逆时针画
CGContextAddArc(ctx, x, y, raidus, startAngle, endAngle , 1);
// UIBezierPath 会从startAngle的点画向endAngle的点
UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:center radius:newDadius startAngle:startAngle endAngle:endAngle clockwise:YES];
例如:
CGContextAddArc(ctx, center.x, center.y, 150, 0, M_PI , 0);
结果:
Paste_Image.png使用以上两种画弧度的方法画出的线(即下面图中的表盘的线,实际为一段弧度很小、宽度较大的弧线),假设lineWidth为10,则都会以圆周为中心,在圆周外侧和内侧分别画5(画弧度时,尽量不要把线断点类型lineCap设置成Round,否则可能变成画出圆):
如果要都画在对应的圆周内,需要修改radius参数(newRadius = radius - lineWidth * 0.5)以达到效果:
2.虚线的相位(phase)和样式patten
CGContextSetLineDash(<#CGContextRef _Nullable c#>, <#CGFloat phase#>, <#const CGFloat * _Nullable lengths#>, <#size_t count#>)
patten是一组CGFloat数组,用来描述画线时 需要画线的长度和画空白的长度,如{10, 10} 说明画线时,先画10的线段,然后画10的空白,以此反复;如果是数组元素个数是单数,如{10, 5, 10}, 则先画10的线,再空白5,再画10,空白10,画5,再空白10,以此反复。
而相位phase则用来指明最开始要先跳过多少长度不画(包括pattern中画线与画空白的部分),如一条pattern为{10,10}的虚线,相位为0时,先画10,再画10 的空白,以此反复
相位为5时,会跳过5(原来要画线的10中的5),所以是先画5,然后画10的空白,再画10的线,空白10,反复:
相位为10时,先跳过10(原要先画的长度10中的10),所以先画10的空白,再按pattern反复
相位为15时,先跳过15(画线的10+画空白的5),所以先画5的空白,再按pattern反复
3.CAGradientLayer属性
colors 渐变色
/* The array of CGColorRef objects defining the color of each gradient
* stop. Defaults to nil. Animatable. */
@property(nullable, copy) NSArray *colors;
gradient.colors = @[
(id)[UIColor blackColor].CGColor,
(id)[UIColor orangeColor].CGColor,
(id)[UIColor redColor].CGColor
];
locations 位置
/* An optional array of NSNumber objects defining the location of each
* gradient stop as a value in the range [0,1]. The values must be
* monotonically increasing. If a nil array is given, the stops are
* assumed to spread uniformly across the [0,1] range. When rendered,
* the colors are mapped to the output colorspace before being
* interpolated. Defaults to nil. Animatable. */
location数组元素必须和colors相同,值在 [ 0 , 1 ] 间且必须是单调递增的,locations表示颜色渐变的位置,如colors = @[red, green, blue]
,locations = @[@0.3, @0.5, @0.7]
,表示[ 0, 0.3] 为正红色, [0.5]为正绿色,[0.7, 1]为正蓝色,[0,3 , 0.5] 为红色到绿色的渐变,[0.5, 0.7] 为绿色到蓝色的渐变:
startPoint、endPoint
/* The start and end points of the gradient when drawn into the layer's
* coordinate space. The start point corresponds to the first gradient
* stop, the end point to the last gradient stop. Both points are
* defined in a unit coordinate space that is then mapped to the
* layer's bounds rectangle when drawn. (I.e. [0,0] is the bottom-left
* corner of the layer, [1,1] is the top-right corner.) The default values
* are [.5,0] and [.5,1] respectively. Both are animatable. */
@property CGPoint startPoint;
@property CGPoint endPoint;
startPoint、endPoint表示颜色渐变的方向,{ x , y } 取值为[0 , 1],是相对于layer.bounds的,[0 , 0]是左上角,[1 , 1]是右下角。startPoint默认是[0.5 , 0],endPoint默认是[0.5 , 1]:
4.CAReplicatorLayer
快速创建重复layer,可以改变重复layer的transform、RGBA。
Note: CAReplicatorLayer中的instanceTransform 是根据前一个自图层的状态,以CAReplicatorLayer的anchorPoint(而不是前一个layer的anchorPoint)来做变换的。一个图层如果翻转后,坐标系也会跟随着翻转,例如一个图层绕X轴旋转180°后,增加其Y坐标图层会往屏幕上方移动,与原坐标系中Y值的改变相反。
基础:
CAReplicatorLayer *replicator = [CAReplicatorLayer layer];
replicator.frame = self.containerView.bounds;
[self.containerView.layer addSublayer:replicator];
//configure the replicator
replicator.instanceCount = 20;
//apply a transform for each instance
CATransform3D transform = CATransform3DIdentity;
transform = CATransform3DRotate(transform, M_PI / 10.0, 0, 0, 1);
replicator.instanceTransform = transform;
//apply a color shift for each instance
replicator.instanceBlueOffset = -0.1;
replicator.instanceGreenOffset = -0.1;
//create a sublayer and place it inside the replicator
CALayer *layer = [CALayer layer];
layer.frame = CGRectMake(137.5f, 25.0f, 25.0f, 25.0f);
layer.backgroundColor = [UIColor whiteColor].CGColor;
[replicator addSublayer:layer];
效果:
CAReplicatorLayer + CoreAnimation
Example1:
func animation1() {
// create CAReplicatorLayer
let replicator = CAReplicatorLayer()
replicator.bounds = CGRect(x: 0.0, y: 0.0, width: 60.0, height: 60.0)
replicator.position = view.center
replicator.backgroundColor = UIColor.lightGrayColor().CGColor
view.layer.addSublayer(replicator)
// creat Sublayer
let bar = CALayer()
bar.bounds = CGRect(x: 0.0, y: 0.0, width: 8.0, height: 40.0)
bar.position = CGPoint(x: 10.0, y: 75.0)
bar.cornerRadius = 2.0;
bar.backgroundColor = UIColor.redColor().CGColor
replicator.addSublayer(bar)
// create Animation for bar
let move = CABasicAnimation(keyPath: "position.y")
move.toValue = bar.position.y - 35.0
move.duration = 0.5
move.autoreverses = true
move.repeatCount = Float.infinity
bar .addAnimation(move, forKey: nil)
// config replicator
replicator.instanceCount = 3
replicator.instanceTransform = CATransform3DMakeTranslation(20.0, 0, 0)
replicator.instanceDelay = CFTimeInterval(0.33)
replicator.masksToBounds = true
}
效果:
Example 2:
// create the CAReplicatorLayer
let replicator = CAReplicatorLayer()
replicator.bounds = CGRect(x: 0, y: 0, width: 200, height: 200)
replicator.cornerRadius = 10.0
replicator.backgroundColor = UIColor(white: 0.0, alpha: 0.75).CGColor
replicator.position = view.center
view.layer .addSublayer(replicator)
// create a dot
let dot = CALayer()
dot.bounds = CGRect(x: 0, y: 0, width: 14, height: 14)
dot.position = CGPoint(x: 100, y: 40)
dot.backgroundColor = UIColor(white: 0.8, alpha: 1.0).CGColor
dot.borderColor = UIColor(white: 1.0, alpha: 1.0).CGColor
dot.borderWidth = 1.0
dot.cornerRadius = 2.0
// fix 第一次循环时所有点大小一样的不自然状态
dot.transform = CATransform3DMakeScale(0.01, 0.01, 0.01)
replicator.addSublayer(dot)
// create animation
let shrink = CABasicAnimation(keyPath: "transform.scale")
shrink.fromValue = 1.0
shrink.toValue = 0.1
shrink.duration = 1.5
// 不能开启autoReverse,一次循环后dot须正好在最大状态保证动画看起来正常
shrink.autoreverses = false
shrink.repeatCount = Float.infinity
dot.addAnimation(shrink, forKey: nil)
// config replicaotr
replicator.instanceCount = 15
replicator.instanceTransform = CATransform3DMakeRotation(CGFloat(M_PI * 2) / CGFloat(replicator.instanceCount), 0, 0, 1)
replicator.instanceDelay = shrink.duration / CFTimeInterval(replicator.instanceCount)
效果:
Example 3:
func animation3() {
// create the CAReplicatorLayer
let replicator = CAReplicatorLayer()
replicator.bounds = view.bounds
replicator.backgroundColor = UIColor(white: 0, alpha: 0.75).CGColor
replicator.position = view.center
view.layer.addSublayer(replicator)
// ceate a dot
let dot = CALayer()
dot.bounds = CGRect(x: 0, y: 0, width: 10, height: 10)
dot.position = CGPointMake(31.5, 71.5)
dot.backgroundColor = UIColor(white: 0.8, alpha: 1.0).CGColor
dot.borderColor = UIColor(white: 1.0, alpha: 1.0).CGColor
dot.borderWidth = 1
dot.cornerRadius = 5.0
dot.shouldRasterize = true
dot.rasterizationScale = UIScreen.mainScreen().scale
replicator.addSublayer(dot)
// create an animation
let move = CAKeyframeAnimation(keyPath: "position")
move.path = getAPath()
move.repeatCount = Float.infinity
move.duration = 4.0
dot.addAnimation(move, forKey: nil)
// config replicator
replicator.instanceCount = 20
replicator.instanceDelay = 0.1
replicator.instanceColor = UIColor(red: 0, green: 1, blue: 0, alpha: 1).CGColor
replicator.instanceGreenOffset = -0.03
}
func getAPath() -> CGPath {
let bezierPath = UIBezierPath()
bezierPath.moveToPoint(CGPointMake(31.5, 71.5))
bezierPath.addLineToPoint(CGPointMake(31.5, 23.5))
bezierPath.addCurveToPoint(CGPointMake(58.5, 38.5),
controlPoint1: CGPointMake(31.5, 23.5),
controlPoint2: CGPointMake(62.46, 18.69))
bezierPath.addCurveToPoint(CGPointMake(53.5, 45.5),
controlPoint1: CGPointMake(57.5, 43.5),
controlPoint2: CGPointMake(53.5, 45.5))
bezierPath.addLineToPoint(CGPointMake(43.5, 48.5))
bezierPath.addLineToPoint(CGPointMake(53.5, 66.5))
bezierPath.addLineToPoint(CGPointMake(62.5, 51.5))
bezierPath.addLineToPoint(CGPointMake(70.5, 66.5))
bezierPath.addLineToPoint(CGPointMake(86.5, 23.5))
bezierPath.addLineToPoint(CGPointMake(86.5, 78.5))
bezierPath.addLineToPoint(CGPointMake(31.5, 78.5))
bezierPath.addLineToPoint(CGPointMake(31.5, 71.5))
bezierPath.closePath()
var t = CGAffineTransformMakeScale(3.0, 3.0)
return CGPathCreateCopyByTransformingPath(bezierPath.CGPath, &t)!
}
效果:
Example 4 使用CAReplicatorLayer制作倒影:
思路:
- 创建一个instanceCount为2的CAReplicatorLayer,其sourceLayer为contentLayer,copy为reflectLayer;
- 设置其CAReplicatorLayer的instanceTransform使reflectLayer绕X轴翻转180°后,正好在contentLayer底部。
- 添加一个CAGradientLayer使reflectLayer看起来像一个倒影的样子。
- 可以将CAReplicatorLayer放在一个containerLayer中,CAGradientLayer作为containerLayer的子图层,正好覆盖reflectLayer,使用0.25alpha的白色到白色的渐变。
- 也可以将GradientLayer作为containerLayer的mask,使用任意颜色到透明色的渐变。
CGSize layerSize = CGSizeMake(200, 200);
UIImage *image = [UIImage imageNamed:@"kobe.jpg"];
// 倒影为原图的一半
CGFloat totalHeigh = layerSize.height * 1.5;
// containerLayer
CALayer *container = [CALayer layer];
container.bounds = CGRectMake(0, 0, layerSize.width, totalHeigh);
container.position = self.view.center;
[self.view.layer addSublayer:container];
container.borderWidth =0.5;
container.borderColor = [UIColor blackColor].CGColor;
container.backgroundColor = [UIColor darkGrayColor].CGColor;
// replicator
CAReplicatorLayer *replicator = [CAReplicatorLayer layer];
replicator.anchorPoint = CGPointZero;
replicator.frame = CGRectMake(0, 0, layerSize.width, totalHeigh);
replicator.backgroundColor = [UIColor lightGrayColor].CGColor;
[container addSublayer:replicator];
// config
replicator.instanceCount = 2;
CATransform3D transform = CATransform3DIdentity;
transform = CATransform3DRotate(transform, M_PI, 1, 0, 0);
// 旋转后坐标系也跟随旋转了180°,图层向下移动要减小y值
transform = CATransform3DTranslate(transform, 0 , -layerSize.height * 2, 0);
replicator.instanceTransform = transform;
replicator.masksToBounds = YES;
// a layer
CALayer *contentLayer = [CALayer layer];
contentLayer.anchorPoint = CGPointZero;
contentLayer.frame = CGRectMake(0, 0, layerSize.width, layerSize.height);
contentLayer.contentsScale = [UIScreen mainScreen].scale;
contentLayer.shouldRasterize = YES;
contentLayer.rasterizationScale = [UIScreen mainScreen].scale;
contentLayer.contents = (id)image.CGImage;
[replicator addSublayer:contentLayer];
// create gradient
CAGradientLayer *gradient = [CAGradientLayer layer];
gradient.colors = @[
(id)[[UIColor whiteColor] colorWithAlphaComponent:0.25].CGColor,
(id)[UIColor whiteColor].CGColor
];
gradient.contentsScale = [UIScreen mainScreen].scale;
gradient.frame = CGRectMake(0, layerSize.height, layerSize.width, layerSize.height * 0.5);
[container addSublayer:gradient];
/* mask 方式
gradient.frame = container.bounds;
gradient.colors = @[
(id)[UIColor whiteColor].CGColor,
(id)[[UIColor whiteColor] colorWithAlphaComponent:0.6].CGColor,
(id)[UIColor clearColor].CGColor
];
gradient.locations = @[
@(200. / 300.),
@(200.1 / 300.),
@1
];
container.mask = gradient;
*/
效果:
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