闲着无事,来实现一个类似于彩票的刮刮乐效果。
1、自定义Class类
package com.zkzj.android_commer.util;
import android.annotation.TargetApi;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.graphics.Rect;
import android.graphics.Shader;
import android.graphics.drawable.BitmapDrawable;
import android.os.AsyncTask;
import android.os.Build;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewConfiguration;
import com.zkzj.android_commer.R;
/**
* Created by Clock on 2016/8/26.
*/
public class ScratchView extends View {
private final static String TAG = ScratchView.class.getSimpleName();
/**
* 最小的橡皮擦尺寸大小
*/
private final static float DEFAULT_ERASER_SIZE = 60f;
/**
* 默认蒙板的颜色
*/
private final static int DEFAULT_MASKER_COLOR = 0xffcccccc;
/**
* 默认擦除比例
*/
private final static int DEFAULT_PERCENT = 70;
/**
* 最大擦除比例
*/
private final static int MAX_PERCENT = 100;
/**
* 遮罩 Paint
*/
private Paint mMaskPaint;
/**
* 产生遮罩效果的 Bitmap
*/
private Bitmap mMaskBitmap;
/**
* 绘制遮罩的 Canvas
*/
private Canvas mMaskCanvas;
/**
* 普通绘制 Bitmap 用的 Paint
*/
private Paint mBitmapPaint;
/**
* 水印
*/
private BitmapDrawable mWatermark;
/**
* 橡皮檫画笔
*/
private Paint mErasePaint;
/**
* 擦除轨迹
*/
private Path mErasePath;
/**
* 擦除效果起始点的x坐标
*/
private float mStartX;
/**
* 擦除效果起始点的y坐标
*/
private float mStartY;
/**
* 最小滑动距离
*/
private int mTouchSlop;
/**
* 完成擦除
*/
private boolean mIsCompleted = false;
/**
* 最大擦除比例
*/
private int mMaxPercent = DEFAULT_PERCENT;
/**
* 当前擦除比例
*/
private int mPercent = 0;
/**
* 存放蒙层像素信息的数组
*/
private int mPixels[];
private EraseStatusListener mEraseStatusListener;
public ScratchView(Context context) {
super(context);
TypedArray typedArray = context.obtainStyledAttributes(R.styleable.ScratchView);
init(typedArray);
}
public ScratchView(Context context, AttributeSet attrs) {
super(context, attrs);
TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.ScratchView);
init(typedArray);
}
public ScratchView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.ScratchView, defStyleAttr, 0);
init(typedArray);
}
@TargetApi(Build.VERSION_CODES.LOLLIPOP)
public ScratchView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.ScratchView, defStyleAttr, defStyleRes);
init(typedArray);
}
private void init(TypedArray typedArray) {
int maskColor = typedArray.getColor(R.styleable.ScratchView_maskColor, DEFAULT_MASKER_COLOR);
int watermarkResId = typedArray.getResourceId(R.styleable.ScratchView_watermark, -1);
float eraseSize = typedArray.getFloat(R.styleable.ScratchView_eraseSize, DEFAULT_ERASER_SIZE);
mMaxPercent = typedArray.getInt(R.styleable.ScratchView_maxPercent, DEFAULT_PERCENT);
typedArray.recycle();
mMaskPaint = new Paint();
mMaskPaint.setAntiAlias(true);//抗锯齿
mMaskPaint.setDither(true);//防抖
setMaskColor(maskColor);
mBitmapPaint = new Paint();
mBitmapPaint.setAntiAlias(true);
mBitmapPaint.setDither(true);
setWatermark(watermarkResId);
mErasePaint = new Paint();
mErasePaint.setAntiAlias(true);
mErasePaint.setDither(true);
mErasePaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));//设置擦除效果
mErasePaint.setStyle(Paint.Style.STROKE);
mErasePaint.setStrokeCap(Paint.Cap.ROUND);//设置笔尖形状,让绘制的边缘圆滑
setEraserSize(eraseSize);
mErasePath = new Path();
ViewConfiguration viewConfiguration = ViewConfiguration.get(getContext());
mTouchSlop = viewConfiguration.getScaledTouchSlop();
}
/**
* 设置橡皮檫尺寸大小(默认大小是 60)
*
* @param eraserSize 橡皮檫尺寸大小
*/
public void setEraserSize(float eraserSize) {
mErasePaint.setStrokeWidth(eraserSize);
}
/**
* 设置蒙板颜色
*
* @param color 十六进制颜色值,如:0xffff0000(不透明的红色)
*/
public void setMaskColor(int color) {
mMaskPaint.setColor(color);
}
/**
* 设置最大的擦除比例
*
* @param max 大于0,小于等于100
*/
public void setMaxPercent(int max) {
if (max > 100 || max <= 0) {
return;
}
this.mMaxPercent = max;
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int measuredWidth = measureSize(widthMeasureSpec);
int measuredHeight = measureSize(heightMeasureSpec);
setMeasuredDimension(measuredWidth, measuredHeight);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawBitmap(mMaskBitmap, 0, 0, mBitmapPaint);//绘制图层遮罩
}
@Override
public boolean onTouchEvent(MotionEvent event) {
int action = event.getAction();
switch (action) {
case MotionEvent.ACTION_DOWN:
startErase(event.getX(), event.getY());
invalidate();
return true;
case MotionEvent.ACTION_MOVE:
erase(event.getX(), event.getY());
invalidate();
return true;
case MotionEvent.ACTION_UP:
stopErase();
invalidate();
return true;
default:
break;
}
return super.onTouchEvent(event);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
createMasker(w, h);
}
/**
* 创建蒙层
*
* @param width
* @param height
*/
private void createMasker(int width, int height) {
mMaskBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
mMaskCanvas = new Canvas(mMaskBitmap);
Rect rect = new Rect(0, 0, width, height);
mMaskCanvas.drawRect(rect, mMaskPaint);//绘制生成和控件大小一致的遮罩 Bitmap
if (mWatermark != null) {
Rect bounds = new Rect(rect);
mWatermark.setBounds(bounds);
mWatermark.draw(mMaskCanvas);
}
mPixels = new int[width * height];
}
private int measureSize(int measureSpec) {
int size = 0;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
if (specMode == MeasureSpec.EXACTLY) {
size = specSize;
} else {
if (specMode == MeasureSpec.AT_MOST) {
size = Math.min(size, specSize);
}
}
return size;
}
/**
* 开始擦除
*
* @param x
* @param y
*/
private void startErase(float x, float y) {
mErasePath.reset();
mErasePath.moveTo(x, y);
this.mStartX = x;
this.mStartY = y;
}
/**
* 擦除
*
* @param x
* @param y
*/
private void erase(float x, float y) {
int dx = (int) Math.abs(x - mStartX);
int dy = (int) Math.abs(y - mStartY);
if (dx >= mTouchSlop || dy >= mTouchSlop) {
this.mStartX = x;
this.mStartY = y;
mErasePath.lineTo(x, y);
mMaskCanvas.drawPath(mErasePath, mErasePaint);
//updateErasePercent();
mErasePath.reset();
mErasePath.moveTo(mStartX, mStartY);
}
}
private void updateErasePercent() {
int width = getWidth();
int height = getHeight();
new AsyncTask<Integer, Integer, Boolean>() {
@Override
protected Boolean doInBackground(Integer... params) {
int width = params[0];
int height = params[1];
mMaskBitmap.getPixels(mPixels, 0, width, 0, 0, width, height);//获取覆盖图层中所有的像素信息,stride用于表示一行的像素个数有多少
float erasePixelCount = 0;//擦除的像素个数
float totalPixelCount = width * height;//总像素个数
for (int pos = 0; pos < totalPixelCount; pos++) {
if (mPixels[pos] == 0) {//透明的像素值为0
erasePixelCount++;
}
}
int percent = 0;
if (erasePixelCount >= 0 && totalPixelCount > 0) {
percent = Math.round(erasePixelCount * 100 / totalPixelCount);
publishProgress(percent);
}
return percent >= mMaxPercent;
}
@Override
protected void onProgressUpdate(Integer... values) {
super.onProgressUpdate(values);
mPercent = values[0];
onPercentUpdate();
}
@Override
protected void onPostExecute(Boolean result) {
super.onPostExecute(result);
if (result && !mIsCompleted) {//标记擦除,并完成回调
mIsCompleted = true;
if (mEraseStatusListener != null) {
mEraseStatusListener.onCompleted(ScratchView.this);
}
}
}
}.execute(width, height);
}
/**
* 停止擦除
*/
private void stopErase() {
this.mStartX = 0;
this.mStartY = 0;
mErasePath.reset();
updateErasePercent();
}
private void onPercentUpdate() {
if (mEraseStatusListener != null) {
mEraseStatusListener.onProgress(mPercent);
}
}
/**
* 设置擦除监听器
*
* @param listener
*/
public void setEraseStatusListener(EraseStatusListener listener) {
this.mEraseStatusListener = listener;
}
/**
* 设置水印图标
*
* @param resId 图标资源id,-1表示去除水印
*/
public void setWatermark(int resId) {
if (resId == -1) {
mWatermark = null;
} else {
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), resId);
mWatermark = new BitmapDrawable(bitmap);
mWatermark.setTileModeXY(Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
}
}
/**
* 重置为初始状态
*/
public void reset() {
mIsCompleted = false;
int width = getWidth();
int height = getHeight();
createMasker(width, height);
invalidate();
updateErasePercent();
}
/**
* 清除整个图层
*/
public void clear() {
int width = getWidth();
int height = getHeight();
mMaskBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
mMaskCanvas = new Canvas(mMaskBitmap);
Rect rect = new Rect(0, 0, width, height);
mMaskCanvas.drawRect(rect, mErasePaint);
invalidate();
updateErasePercent();
}
/**
* 擦除状态监听器
*/
public static interface EraseStatusListener {
/**
* 擦除进度
*
* @param percent 进度值,大于0,小于等于100;
*/
public void onProgress(int percent);
/**
* 擦除完成回调函数
*
* @param view
*/
public void onCompleted(View view);
}
}
2、Styleable相关
<?xml version="1.0" encoding="utf-8"?>
<resources>
<declare-styleable name="ScratchView">
<!--蒙层的颜色-->
<attr name="maskColor" format="color|reference" />
<!--水印图片值-->
<attr name="watermark" format="reference" />
<!--擦除尺寸大小-->
<attr name="eraseSize" format="float" />
<!--最大擦除比例-->
<attr name="maxPercent" format="integer" />
</declare-styleable>
</resources>
3、XML使用
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="wrap_content">
<TextView
android:textColor="#Ff00"
android:textSize="30sp"
android:text="一等奖"
android:gravity="center"
android:layout_width="match_parent"
android:layout_height="match_parent" />
<com.zkzj.android_commer.util.ScratchView
android:id="@+id/scratch_view"
android:layout_width="@dimen/qb_px_300"
android:layout_centerInParent="true"
android:layout_height="@dimen/qb_px_200" />
</RelativeLayout>
4、Activity里处理相关功能
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_scratch_demo);
mScratchView = (ScratchView) findViewById(R.id.scratch_view);
//设置遮罩
mScratchView.setWatermark(R.mipmap.srcc);
//设置擦除多少实现反馈
mScratchView.setMaxPercent(50);
//刮动监听
mScratchView.setEraseStatusListener(new ScratchView.EraseStatusListener() {
@Override
public void onProgress(int percent) {
String.format("正在刮奖",percent);
}
@Override
public void onCompleted(View view) {
//清除刮奖阴影
mScratchView.clear();
Toast.makeText(LoginActivity.this, "恭喜,一等奖", Toast.LENGTH_SHORT).show();
}
});
//重新刮奖
mScratchView.reset();
文章很短,路还漫长,大家好,我是玖玖君,一个帅气与才华并存的男人,我们下期再见。
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