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Android 消息机制

Android 消息机制

作者: 晴天12345 | 来源:发表于2017-10-17 21:37 被阅读7次

    1.1 Handler相关类图

    Handler相关类图
    • 图中右边是Android Handler消息机制,左边衍生产品
    • Looper持有MessageQueueMessageQueue以单链表保存MessageMessage保存发送消息的Handler对象,Handler持有Looper以及LooperMessage
    • Messager可以实现跨进程通信
    • BlockingRunnable是一个阻塞的队列,Handler发送消息之后,然后等待task执行完成通知,最后返回执行结果

    2.1 Handler默认无参数构造函数

    public Handler() {
        this(null, false);
    }
    
    public Handler(Callback callback, boolean async) {
        ...
        mLooper = Looper.myLooper(); // 通过Looper.prepare构造Looper 参考2.4
        if (mLooper == null) { // Looper 需要被提前创建
            throw new RuntimeException(...);
        }
        mQueue = mLooper.mQueue;
        mCallback = callback; // Handler 自身的CallBack
        mAsynchronous = async;
    }
    

    2.2 Handler有参默认数构造函数

     /*
     * @param looper The looper, must not be null.
     * @param callback The callback interface in which to handle messages, or null.
     * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
     * each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
     */
    public Handler(Looper looper, Callback callback, boolean async) {
        mLooper = looper;
        mQueue = looper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }
    

    2.3 Handler回调接口 Handler.CallBack

    /**
     * Callback interface you can use when instantiating a Handler to avoid
     * having to implement your own subclass of Handler.
     * /
    Handler mHandler = new Handler(thread.getLooper(), mHandlerCallback); // 最终调用到 2.2
    
    private Handler.Callback mHandlerCallback = new Handler.Callback() {
        @Override
        public boolean handleMessage(Message msg) {
        }
    }
    

    2.4 Looper::prepare

    private static void prepare(boolean quitAllowed) {
        ... // 检查当前线程只能有一个Looper
        sThreadLocal.set(new Looper(quitAllowed)); // MainLooper 不允许退出,其它默认可以 参考2.5 
    }
    

    2.5 Looper构造函数

    private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed); // 为当前线程创建MessageQueue
        mThread = Thread.currentThread();
    }
    

    Looper持有所在线程的MessageQueue

    3.1 Handler发送消息

    public final boolean post(Runnable r)
    {
       return  sendMessageDelayed(getPostMessage(r)/*3.2*/, 0); // 3.4
    }
    

    3.2 通过Message的消息池生产消息

    private static Message getPostMessage(Runnable r) {
        Message m = Message.obtain(); // 3.3
        m.callback = r;
        return m;
    }
    

    3.3 Message::obtain

    private static final int MAX_POOL_SIZE = 50; // 消息池最大数量
    public static Message obtain() {
        synchronized (sPoolSync) {
            if (sPool != null) {
                Message m = sPool; //本质是由Message构成的链表
                sPool = m.next;
                m.next = null;
                m.flags = 0; // clear in-use flag
                sPoolSize--;
                /// M: Add message protect mechanism
                m.hasRecycle = false;
                return m;
            }
        }
        return new Message(); // 如果消息池消息已全部被使用,则创建Message
    }
    

    回收MessagerecycleUnchecked处理,其对Message信息进行清理,然后添加到消息池所在的链表;

    Handler通过Message消息池获取消息的方法还有obtainMessagepostXxx

    3.4 Handler::sendMessageAtTime

    public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        ... // 检查消息队列是否存在
        return enqueueMessage(queue, msg, uptimeMillis);
    }
    

    postsendMessage 发送消息最终都交给sendMessageAtTime处理;

    post与sendMessage区别

    post通过消息池获取消息,并设置Message的回调(callback)为线程;
    sendMessage发送的对象为Message;

    3.5 Handler::enqueueMessage

    private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this; // Message的Handler
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis); // 3.6
    }
    

    3.6 MessageQueue::enqueueMessage

    boolean enqueueMessage(Message msg, long when) {
        ... // 参数检查
        synchronized (this) {
            if (mQuitting) {
                ... // Handler正在退出
                return false;
            }
    
            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                // 创建头节点
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) { // Message以when为key升序排列
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg; // 单链表插入
            }
    
            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
    }
    

    4.1 Looper::loop

    public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;
        ...
        for (;;) {
            Message msg = queue.next(); //4.2  might block 
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return; // 如果无消息,退出loop循环
            }
            ...
            msg.target.dispatchMessage(msg); // 4.3 分发消息
            ...
            msg.recycleUnchecked(); // 回收消息
        }
    }
    

    4.2 MessageQueue::next

    Message next() {
        // Return here if the message loop has already quit and been disposed.
        // This can happen if the application tries to restart a looper after quit
        // which is not supported.
        final long ptr = mPtr;
        if (ptr == 0) {
            return null;
        }
    
        int pendingIdleHandlerCount = -1; // -1 only during first iteration
        int nextPollTimeoutMillis = 0;
        for (;;) {
            if (nextPollTimeoutMillis != 0) {
                Binder.flushPendingCommands();
            }
    
            nativePollOnce(ptr, nextPollTimeoutMillis); //  might block 
    
            synchronized (this) {
                // Try to retrieve the next message.  Return if found.
                final long now = SystemClock.uptimeMillis();
                Message prevMsg = null;
                Message msg = mMessages;
                if (msg != null && msg.target == null) {
                    // Stalled by a barrier.  Find the next asynchronous message in the queue.
                    do { // 查找下一个asynchronous信息
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());
                }
                if (msg != null) { // 消息链表头不为null
                    if (now < msg.when) {
                        // Next message is not ready.  Set a timeout to wake up when it is ready.
                        // 阻塞nextPollTimeoutMillis,在尝试处理消息
                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                    } else {
                        // Got a message.
                        mBlocked = false;
                        if (prevMsg != null) {
                            prevMsg.next = msg.next; // 单链表中间位置删除
                        } else {
                            mMessages = msg.next; // 单链表头节点删除
                        }
                        msg.next = null;
                        msg.markInUse();
                        return msg;
                    }
                } else {
                    // No more messages.
                    nextPollTimeoutMillis = -1; // 永远阻塞
                }
    
                // Process the quit message now that all pending messages have been handled.
                if (mQuitting) { // 正在退出
                    dispose();
                    return null;
                }
                // 此时没有要处理的消息,处理一些闲时任务
                // If first time idle, then get the number of idlers to run.
                // Idle handles only run if the queue is empty or if the first message
                // in the queue (possibly a barrier) is due to be handled in the future.
                if (pendingIdleHandlerCount < 0
                        && (mMessages == null || now < mMessages.when)) {
                    pendingIdleHandlerCount = mIdleHandlers.size(); // 第一次进入next时,才进入此逻辑
                }
                if (pendingIdleHandlerCount <= 0) {
                    // No idle handlers to run.  Loop and wait some more.
                    mBlocked = true; // 没有闲时任务处理
                    continue; // 下一次循环
                }
    
                if (mPendingIdleHandlers == null) {
                    mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                }
                mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
            }
    
            // Run the idle handlers. 
            // We only ever reach this code block during the first iteration.
            for (int i = 0; i < pendingIdleHandlerCount; i++) {
                final IdleHandler idler = mPendingIdleHandlers[i];
                mPendingIdleHandlers[i] = null; // release the reference to the handler
    
                boolean keep = false;
                ...
                keep = idler.queueIdle(); // 业务
                ...
                if (!keep) {
                    synchronized (this) {
                        mIdleHandlers.remove(idler);
                    }
                }
            }
    
            // Reset the idle handler count to 0 so we do not run them again.
            pendingIdleHandlerCount = 0;
    
            // While calling an idle handler, a new message could have been delivered
            // so go back and look again for a pending message without waiting.
            nextPollTimeoutMillis = 0;
        }
    }
    

    4.4 Handler::dispatchMessage

    public void dispatchMessage(Message msg) {
        if (msg.callback != null) { // Message自己的回调函数,参考3.5
            handleCallback(msg); 
        } else {
            if (mCallback != null) { // 可以是Handler.CallBack 参考2.3
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg); // Handler的重载类
        }
    }
    

    Handler enqueueMessage的时候为Message设置target,参考3.5

    5.1 Android Handler消息机制总结

    Handler消息循环概览
    • 消息被发送到Looper所在线程的MessageQueue;
    • MessageQueue会不断循环取消息;
    • Handler消息是多生产者与单消费者模型,消息由源消息发送者(Handler)进行分发;
    • Handler首先由Message.Callback处理,其次Handler的回调,通常可以是Handler.Callback接口的实现类,最后是重写Handler::handleMessage的类;

    6.1 Messager 构造函数

    public Messenger(Handler target) {
        mTarget = target.getIMessenger();
    }
    
    public Messenger(IBinder target) {
        mTarget = IMessenger.Stub.asInterface(target);
    }
    

    6.2 获取MessengerImpl

    final IMessenger getIMessenger() {
        synchronized (mQueue) {
            if (mMessenger != null) {
                return mMessenger;
            }
            mMessenger = new MessengerImpl();
            return mMessenger;
        }
    }
    

    6.3 Messager::send

    public void send(Message message) throws RemoteException {
        mTarget.send(message); // 回调 replyTo::Messenger 
    }
    

    6.4 Messager::send

    private final class MessengerImpl extends IMessenger.Stub {
        public void send(Message msg) {
            msg.sendingUid = Binder.getCallingUid();
            Handler.this.sendMessage(msg); // 消息由MessengerImpl的外部Handler类处理 参考3.4
        }
    }
    

    7.1 Handler::runWithScissors

    public final boolean runWithScissors(final Runnable r, long timeout) {
        ... 参数检查
        if (Looper.myLooper() == mLooper) { // Looper所在线程和当前线程为同一个,直接运行
            r.run(); // 7.3
            return true;
        }
    
        BlockingRunnable br = new BlockingRunnable(r);
        return br.postAndWait(this, timeout); // this为当前Hander 参考 7.2
    }
    
    使用场景
    // WindowMS
    UiThread.getHandler().runWithScissors(new Runnable())..
    DisplayThread.getHandler().runWithScissors(new Runnable())..
    

    7.2 BlockingRunnable::postAndWait

    public boolean postAndWait(Handler handler, long timeout) {
        if (!handler.post(this)) { // 向handler所持有的MessageQueue发送消息 参考3.1
            return false;// 发送失败
        }
    
        synchronized (this) {
            if (timeout > 0) {
                final long expirationTime = SystemClock.uptimeMillis() + timeout;
                while (!mDone) {
                    long delay = expirationTime - SystemClock.uptimeMillis();
                    if (delay <= 0) {
                        return false; // timeout
                    }
                    try {
                        wait(delay); // 发送成功之后等待delay时间
                    } catch (InterruptedException ex) {
                    }
                }
            } else {
                while (!mDone) {
                    try {
                        wait(); // 发送成功之后等待
                    } catch (InterruptedException ex) {
                    }
                }
            }
        }
        return true;
    }
    

    7.3 BlockingRunnable::run

    public void run() {
        try {
            mTask.run(); // 执行业务
        } finally {
            synchronized (this) {
                mDone = true;
                notifyAll(); // 接着postAndWait返回true
            }
        }
    }
    

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