1.1 Handler相关类图
Handler相关类图- 图中右边是
Android Handler
消息机制,左边衍生产品 - Looper持有
MessageQueue
,MessageQueue
以单链表保存Message
,Message
保存发送消息的Handler
对象,Handler
持有Looper
以及Looper
的Message
-
Messager
可以实现跨进程通信 -
BlockingRunnable
是一个阻塞的队列,Handler
发送消息之后,然后等待task
执行完成通知,最后返回执行结果
2.1 Handler默认无参数构造函数
public Handler() {
this(null, false);
}
public Handler(Callback callback, boolean async) {
...
mLooper = Looper.myLooper(); // 通过Looper.prepare构造Looper 参考2.4
if (mLooper == null) { // Looper 需要被提前创建
throw new RuntimeException(...);
}
mQueue = mLooper.mQueue;
mCallback = callback; // Handler 自身的CallBack
mAsynchronous = async;
}
2.2 Handler有参默认数构造函数
/*
* @param looper The looper, must not be null.
* @param callback The callback interface in which to handle messages, or null.
* @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
* each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
*/
public Handler(Looper looper, Callback callback, boolean async) {
mLooper = looper;
mQueue = looper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
2.3 Handler回调接口 Handler.CallBack
/**
* Callback interface you can use when instantiating a Handler to avoid
* having to implement your own subclass of Handler.
* /
Handler mHandler = new Handler(thread.getLooper(), mHandlerCallback); // 最终调用到 2.2
private Handler.Callback mHandlerCallback = new Handler.Callback() {
@Override
public boolean handleMessage(Message msg) {
}
}
2.4 Looper::prepare
private static void prepare(boolean quitAllowed) {
... // 检查当前线程只能有一个Looper
sThreadLocal.set(new Looper(quitAllowed)); // MainLooper 不允许退出,其它默认可以 参考2.5
}
2.5 Looper构造函数
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed); // 为当前线程创建MessageQueue
mThread = Thread.currentThread();
}
Looper
持有所在线程的MessageQueue
;
3.1 Handler发送消息
public final boolean post(Runnable r)
{
return sendMessageDelayed(getPostMessage(r)/*3.2*/, 0); // 3.4
}
3.2 通过Message的消息池生产消息
private static Message getPostMessage(Runnable r) {
Message m = Message.obtain(); // 3.3
m.callback = r;
return m;
}
3.3 Message::obtain
private static final int MAX_POOL_SIZE = 50; // 消息池最大数量
public static Message obtain() {
synchronized (sPoolSync) {
if (sPool != null) {
Message m = sPool; //本质是由Message构成的链表
sPool = m.next;
m.next = null;
m.flags = 0; // clear in-use flag
sPoolSize--;
/// M: Add message protect mechanism
m.hasRecycle = false;
return m;
}
}
return new Message(); // 如果消息池消息已全部被使用,则创建Message
}
回收Message
由recycleUnchecked
处理,其对Message
信息进行清理,然后添加到消息池所在的链表;
Handler
通过Message
消息池获取消息的方法还有obtainMessage
和postXxx
;
3.4 Handler::sendMessageAtTime
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
... // 检查消息队列是否存在
return enqueueMessage(queue, msg, uptimeMillis);
}
post
和sendMessage
发送消息最终都交给sendMessageAtTime
处理;
post与sendMessage区别
post
通过消息池获取消息,并设置Message
的回调(callback
)为线程;
sendMessage
发送的对象为Message
;
3.5 Handler::enqueueMessage
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this; // Message的Handler
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis); // 3.6
}
3.6 MessageQueue::enqueueMessage
boolean enqueueMessage(Message msg, long when) {
... // 参数检查
synchronized (this) {
if (mQuitting) {
... // Handler正在退出
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
// 创建头节点
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) { // Message以when为key升序排列
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg; // 单链表插入
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
4.1 Looper::loop
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
...
for (;;) {
Message msg = queue.next(); //4.2 might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return; // 如果无消息,退出loop循环
}
...
msg.target.dispatchMessage(msg); // 4.3 分发消息
...
msg.recycleUnchecked(); // 回收消息
}
}
4.2 MessageQueue::next
Message next() {
// Return here if the message loop has already quit and been disposed.
// This can happen if the application tries to restart a looper after quit
// which is not supported.
final long ptr = mPtr;
if (ptr == 0) {
return null;
}
int pendingIdleHandlerCount = -1; // -1 only during first iteration
int nextPollTimeoutMillis = 0;
for (;;) {
if (nextPollTimeoutMillis != 0) {
Binder.flushPendingCommands();
}
nativePollOnce(ptr, nextPollTimeoutMillis); // might block
synchronized (this) {
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
if (msg != null && msg.target == null) {
// Stalled by a barrier. Find the next asynchronous message in the queue.
do { // 查找下一个asynchronous信息
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());
}
if (msg != null) { // 消息链表头不为null
if (now < msg.when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
// 阻塞nextPollTimeoutMillis,在尝试处理消息
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// Got a message.
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next; // 单链表中间位置删除
} else {
mMessages = msg.next; // 单链表头节点删除
}
msg.next = null;
msg.markInUse();
return msg;
}
} else {
// No more messages.
nextPollTimeoutMillis = -1; // 永远阻塞
}
// Process the quit message now that all pending messages have been handled.
if (mQuitting) { // 正在退出
dispose();
return null;
}
// 此时没有要处理的消息,处理一些闲时任务
// If first time idle, then get the number of idlers to run.
// Idle handles only run if the queue is empty or if the first message
// in the queue (possibly a barrier) is due to be handled in the future.
if (pendingIdleHandlerCount < 0
&& (mMessages == null || now < mMessages.when)) {
pendingIdleHandlerCount = mIdleHandlers.size(); // 第一次进入next时,才进入此逻辑
}
if (pendingIdleHandlerCount <= 0) {
// No idle handlers to run. Loop and wait some more.
mBlocked = true; // 没有闲时任务处理
continue; // 下一次循环
}
if (mPendingIdleHandlers == null) {
mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
}
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
}
// Run the idle handlers.
// We only ever reach this code block during the first iteration.
for (int i = 0; i < pendingIdleHandlerCount; i++) {
final IdleHandler idler = mPendingIdleHandlers[i];
mPendingIdleHandlers[i] = null; // release the reference to the handler
boolean keep = false;
...
keep = idler.queueIdle(); // 业务
...
if (!keep) {
synchronized (this) {
mIdleHandlers.remove(idler);
}
}
}
// Reset the idle handler count to 0 so we do not run them again.
pendingIdleHandlerCount = 0;
// While calling an idle handler, a new message could have been delivered
// so go back and look again for a pending message without waiting.
nextPollTimeoutMillis = 0;
}
}
4.4 Handler::dispatchMessage
public void dispatchMessage(Message msg) {
if (msg.callback != null) { // Message自己的回调函数,参考3.5
handleCallback(msg);
} else {
if (mCallback != null) { // 可以是Handler.CallBack 参考2.3
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg); // Handler的重载类
}
}
Handler enqueueMessage的时候为Message设置target,参考3.5
5.1 Android Handler消息机制总结
Handler消息循环概览- 消息被发送到
Looper
所在线程的MessageQueue
; -
MessageQueue
会不断循环取消息; -
Handler
消息是多生产者与单消费者模型,消息由源消息发送者(Handler
)进行分发; -
Handler
首先由Message.Callback
处理,其次Handler
的回调,通常可以是Handler.Callback
接口的实现类,最后是重写Handler::handleMessage
的类;
6.1 Messager 构造函数
public Messenger(Handler target) {
mTarget = target.getIMessenger();
}
public Messenger(IBinder target) {
mTarget = IMessenger.Stub.asInterface(target);
}
6.2 获取MessengerImpl
final IMessenger getIMessenger() {
synchronized (mQueue) {
if (mMessenger != null) {
return mMessenger;
}
mMessenger = new MessengerImpl();
return mMessenger;
}
}
6.3 Messager::send
public void send(Message message) throws RemoteException {
mTarget.send(message); // 回调 replyTo::Messenger
}
6.4 Messager::send
private final class MessengerImpl extends IMessenger.Stub {
public void send(Message msg) {
msg.sendingUid = Binder.getCallingUid();
Handler.this.sendMessage(msg); // 消息由MessengerImpl的外部Handler类处理 参考3.4
}
}
7.1 Handler::runWithScissors
public final boolean runWithScissors(final Runnable r, long timeout) {
... 参数检查
if (Looper.myLooper() == mLooper) { // Looper所在线程和当前线程为同一个,直接运行
r.run(); // 7.3
return true;
}
BlockingRunnable br = new BlockingRunnable(r);
return br.postAndWait(this, timeout); // this为当前Hander 参考 7.2
}
使用场景
// WindowMS
UiThread.getHandler().runWithScissors(new Runnable())..
DisplayThread.getHandler().runWithScissors(new Runnable())..
7.2 BlockingRunnable::postAndWait
public boolean postAndWait(Handler handler, long timeout) {
if (!handler.post(this)) { // 向handler所持有的MessageQueue发送消息 参考3.1
return false;// 发送失败
}
synchronized (this) {
if (timeout > 0) {
final long expirationTime = SystemClock.uptimeMillis() + timeout;
while (!mDone) {
long delay = expirationTime - SystemClock.uptimeMillis();
if (delay <= 0) {
return false; // timeout
}
try {
wait(delay); // 发送成功之后等待delay时间
} catch (InterruptedException ex) {
}
}
} else {
while (!mDone) {
try {
wait(); // 发送成功之后等待
} catch (InterruptedException ex) {
}
}
}
}
return true;
}
7.3 BlockingRunnable::run
public void run() {
try {
mTask.run(); // 执行业务
} finally {
synchronized (this) {
mDone = true;
notifyAll(); // 接着postAndWait返回true
}
}
}
网友评论