美文网首页
Unity3D内嵌iOS

Unity3D内嵌iOS

作者: niklause_sun | 来源:发表于2022-11-01 18:24 被阅读0次

    前言

    前段时间需要用Unity3D做AR开发展示嵌入的iOS和android中,在过程中碰到了一些问题,现在分享给大家。

    准备工作

    Unity版本用的是

    :Users:sunyujian:Library:Application Support:typora-user-images:image-20221101163609242.png

    版本升高之后,在app调试时会crash,无法进行调试,不知道具体的原因是什么,但app release之后是可以使用的。

    导入依赖文件

    在Unity文件中导入NativeCallProxy的依赖文件。

    // NativeCallProxy.h
    #import <Foundation/Foundation.h>
    @protocol NativeCallsProtocol
    
    @required
    
    - (void)iOSLog:(NSString *)value;
    
    - (void)backToIOS;
    
    @end
    
    __attribute__ ((visibility("default")))
    
    @interface FrameworkLibAPI: NSObject
    +(void)registerAPIforNativeCalls:(id<NativeCallsProtocol>) aApi;
    
    @end
    

    NativeCallProxy.mm文件

    // NativeCallProxy.mm
    #import <Foundation/Foundation.h>
    #import "NativeCallProxy.h"
    
    @implementation FrameworkLibAPI
    id<NativeCallsProtocol> api = NULL;
    +(void)registerAPIforNativeCalls: (id<NativeCallsProtocol>) aApi
    {
     api = aApi;
    }
    @end
    
    extern "C" {
     void iOSLog(const char * value);
    }
    
    void iOSLog(const char * value) {
     return [api iOSLog:[NSString stringWithUTF8String: value]];
    }
    
    extern "C" {
     void backToIOS(const char * value);
    }
    
    void backToIOS(const char* value) {
     return [api backToIOS];
    }
    

    这两个文件导入到Unity3D原文件中,如图所示,放入iOS文件夹下。

    image-20221101165709308.png

    Unity3D的脚本文件代码如下:

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    using System.Runtime.InteropServices;
    
    public class Jiaoben : MonoBehaviour {
    
     [DllImport("__Internal")]
     private static extern void iOSLog(string name);
    
     [DllImport("__Internal")]
     private static extern void backToIOS();
     // Unity调用iOS的两个方法,一个是打印log另一个是返回按钮
     void Start() {
       Debug.Log("脚本开始运行");
     }
    
     // Update is called once per frame
     void Update()
     {
    
     }
     // iOS调用Unity的方法。
     public void sendArMessage(string msg) {
       Debug.Log("从iOS接收到的消息:", msg);
       }
    }
    

    导入iOS工程

    将导出的文件拖入到iOS工程中。

    image-20221101163857009.png

    选中Unity-iPhone中的Data文件,并选中UnityFramework如下图

    image-20221101164127269.png

    然后选中UnityFramework目标,并点击build按钮进行build。更新UnityFramework文件,如下图。


    image-20221101164314307.png

    build完成后,选中你的主项目,找到General中的Frameworks,Libraries,and Embedded Content

    image-20221101165048556.png

    点击+,在弹出的搜索框中选中UnityFramework.framework,Embed的状态无需改变

    :Users:sunyujian:Library:Application Support:typora-user-images:image-20221101165127123.png

    最终状态


    image-20221101165149961.png

    iOS端开发

    接下来我们对iOS端的AppDelegate文件进行修改

    // AppDelegate.h
    #import <UIKit/UIKit.h>
    #include <UnityFramework/UnityFramework.h>
    #import <UnityFramework/NativeCallProxy.h>
    
    @interface AppDelegate : UIResponder <UIApplicationDelegate,UnityFrameworkListener, NativeCallsProtocol>
    
    @property (strong, nonatomic) UIWindow * window;
    
    @property (strong, nonatomic) UnityFramework *ufw;
    
    - (void)showUnityView;
    
    - (void)showNativeView;
    
    - (void)sendMessageWithName:(const char*)goName functionName:(const char*) functionName message:(const char*)msg;
    
    @end
    

    AppDelegate.m

    #import "AppDelegate.h"
    #import "QHJSBaseWebLoader.h"
    
    /* UnityFrameworkLoad */
    UIKIT_STATIC_INLINE UnityFramework* UnityFrameworkLoad()
    {
     NSString* bundlePath = nil;
     bundlePath = [[NSBundle mainBundle] bundlePath];
     bundlePath = [bundlePath stringByAppendingString: @"/Frameworks/UnityFramework.framework"];
    
     NSBundle* bundle = [NSBundle bundleWithPath: bundlePath];
     if ([bundle isLoaded] == false) [bundle load];
    
     UnityFramework* ufw = [bundle.principalClass getInstance];
     if (![ufw appController])
     {
     // unity is not initialized
     [ufw setExecuteHeader: &_mh_execute_header];
     }
    
     [ufw setDataBundleId:"com.unity3d.framework"];  /////////add this code
     return ufw;
    }
    
    @interface AppDelegate ()
    
    @end
    
    @implementation AppDelegate
    
    
    - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
     // Override point for customization after application launch.
    
     [self initUnity];
    
     self.window = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
    
     QHJSBaseWebLoader *rootVc = [[QHJSBaseWebLoader alloc]init];
     UINavigationController *rootNav = [[UINavigationController alloc]initWithRootViewController:rootVc];
     [rootNav setNavigationBarHidden:YES];
     [self.window setRootViewController:rootNav];
     [self.window makeKeyAndVisible];
    
     return YES;
    }
    
    // 打印方法
    -(void)iOSLog:(NSString *)value{
    
     NSLog(@"%@", [NSString stringWithFormat:@"Unity 掉用iOS打印出 :%@",value]);
    }
    
    // 返回按钮
    -(void)backToIOS {
     [self showNativeView];
    }
    
    - (UIViewController *) rootViewController {
     return [[self ufw] appController].rootViewController;
    }
    
    #pragma mark - Unity
    
    - (BOOL)unityIsInitialized
    {
     return [self ufw] && [[self ufw] appController];
    }
    
    - (void)initUnity
    {
     /* 判断Unity 是否已经初始化 */
     if ([self unityIsInitialized]) return;
     /* 初始化Unity */
     self.ufw = UnityFrameworkLoad();
     [self.ufw setDataBundleId:"com.unity3d.framework"];
     [self.ufw registerFrameworkListener:self];
    
     [NSClassFromString(@"FrameworkLibAPI") registerAPIforNativeCalls:self];
    
     NSString *argvStr = [[NSUserDefaults standardUserDefaults] valueForKey:@"argv"];
     char **argv;
     sscanf([argvStr cStringUsingEncoding:NSUTF8StringEncoding], "%p",&argv);
     int argc = [[[NSUserDefaults standardUserDefaults] valueForKey:@"argc"] intValue];
     NSDictionary *launchOptions = [[NSUserDefaults standardUserDefaults] valueForKey:@"launchOptions"];
     [self.ufw runEmbeddedWithArgc:argc argv:argv appLaunchOpts:launchOptions];
    
    }
    
    - (void)showUnityView {
     if (![self unityIsInitialized]){
     NSLog(@"Unity 还未初始化");
     }
     [self.ufw showUnityWindow];
    }
    
    - (void)showNativeView {
     [self.window makeKeyAndVisible];
    }
    
    - (void)sendMessageWithName:(const char*)goName functionName:(const char*) functionName message:(const char*)msg{
     [self.ufw sendMessageToGOWithName:goName functionName:functionName message:msg];
    }
    
    #pragma mark - UnityFrameworkListener
    - (void)unityDidUnload:(NSNotification *)notification
    {
     NSLog(@"========== %s ============",__func__);
     [self.window makeKeyAndVisible];
     [[self ufw] unregisterFrameworkListener: self];
     [self setUfw: nil];
    }
    
    - (void)unityDidQuit:(NSNotification *)notification
    {
     NSLog(@"========== %s ============",__func__);
    }
    
    
    - (void)applicationWillResignActive:(UIApplication *)application {
     [[[self ufw] appController] applicationWillResignActive: application];
    }
    - (void)applicationDidEnterBackground:(UIApplication *)application {
     [[[self ufw] appController] applicationDidEnterBackground: application];
    }
    - (void)applicationWillEnterForeground:(UIApplication *)application {
     [[[self ufw] appController] applicationWillEnterForeground: application];
    }
    - (void)applicationDidBecomeActive:(UIApplication *)application {
     [[[self ufw] appController] applicationDidBecomeActive: application];
    }
    - (void)applicationWillTerminate:(UIApplication *)application {
     [[[self ufw] appController] applicationWillTerminate: application];
    }
    
    @end
    

    调用方法

    AppDelegate *appDelegate = (AppDelegate *)([UIApplication sharedApplication].delegate);
    [appDelegate showUnityView];
    [appDelegate sendMessageWithName:[@"AR Session Origin" UTF8String] functionName:[@"sendArMessage" UTF8String] message:[message.body UTF8String]];
    

    通过这个调用方法就可以打开新的Unity的页面。

    相关文章

      网友评论

          本文标题:Unity3D内嵌iOS

          本文链接:https://www.haomeiwen.com/subject/vdartdtx.html