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Java 设计模式(6) —— 命令模式

Java 设计模式(6) —— 命令模式

作者: 磊_lei | 来源:发表于2018-05-08 21:14 被阅读120次

    一、命令模式

    将请求、命令、动作等封装成对象,这样可以让项目使用这些对象来
    参数化其他对象。使得命令的请求者和执行者解耦

    命令模式

    二、示例

    家电自动化遥控器API项目:智能遥控器上有多个开关按钮,可是实现不同家电的控制,也可对新家电进行接入拓展

    如果用传统面向对象的模式,则是定义一个遥控的对象,在对象内进行每个按钮的监听,分别判断进行相应的处理

    1.电灯对象,控制开关

    
    /**
     * 电灯对象
     */
    public class Light {
    
        String loc = "";
    
        public Light(String loc) {
            this.loc = loc;
        }
    
        public void On() {
    
            System.out.println(loc + " On");
        }
    
        public void Off() {
    
            System.out.println(loc + " Off");
        }
    
    }
    

    2.收音机对象,控制开关和音量

    
    /**
     * 收音机对象
     */
    public class Stereo {
        static int volume = 0;
    
        public void On() {
            System.out.println("Stereo On");
        }
    
        public void Off() {
            System.out.println("Stereo Off");
        }
    
        public void SetCd() {
            System.out.println("Stereo SetCd");
        }
    
        public void SetVol(int vol) {
            volume = vol;
            System.out.println("Stereo volume=" + volume);
        }
    
        public int GetVol() {
            return volume;
        }
    
        public void Start() {
            System.out.println("Stereo Start");
        }
    }
    
    

    3.遥控器对象,进行判断处理

    
    /**
     * 面向对象模式,遥控对象根据按钮的序号进行相应的处理
     */
    public class TraditionControl implements Control {
        Light light;
        Stereo stereo;
    
        public TraditionControl(Light light, Stereo stereo) {
            this.light = light;
            this.stereo = stereo;
        }
    
        @Override
        public void onButton(int slot) {
            // TODO Auto-generated method stub
            switch (slot) {
            case 0:
                light.On();
                break;
            case 1:
                stereo.On();
                break;
            case 2:
                int vol = stereo.GetVol();
                if (vol < 11) {
                    stereo.SetVol(++vol);
                }
                break;
            }
        }
    
        @Override
        public void offButton(int slot) {
            // TODO Auto-generated method stub
            switch (slot) {
            case 0:
                light.Off();
                break;
            case 1:
                stereo.Off();
                break;
            case 2:
                int vol = stereo.GetVol();
                if (vol > 0) {
                    stereo.SetVol(--vol);
                }
                break;
            }
        }
    
        @Override
        public void undoButton() {
            // TODO Auto-generated method stub
            
        }
    }
    
    

    缺点:所有操作均在遥控对象内控制,耦合度太高,且如果新增或删减电器则会对整个控制对象进行改动,不利于维护

    三、命令模式的实现

    1.定义统一的命令方法接口

    
    /**
     * 命令模式,命令方法接口
     */
    public interface Command {
        public void execute();
        public void undo();
    }
    

    2.创建各自不同的命令对象

    
    /**
     * 命令模式,电灯打开的命令操作
     */
    public class LightOnCommand implements Command {
        private Light light;
    
        public LightOnCommand(Light light) {
            this.light = light;
        }
    
        @Override
        public void execute() {
            light.On();
        }
    
        @Override
        public void undo() {
            light.Off();
        }
    }
    
    
    /**
     * 命令模式,电灯关闭的命令操作
     */
    public class LightOffCommand implements Command {
        private Light light;
        public LightOffCommand(Light light)
        {
            this.light=light;
        }
        @Override
        public void execute() {
            light.Off();
        }
    
        @Override
        public void undo() {
            light.On();
        }
    
    }
    
    

    3.遥控器对象对各命令进行抽象处理

    
    /**
     * 命令模式,所有响应均可抽象成命令,调用时直接调用命令执行方法即可
     */
    public class CommandModeControl implements Control {
        private Command[] onCommands;
        private Command[] offCommands;
    
        public CommandModeControl() {
            onCommands = new Command[5];
            offCommands = new Command[5];
    
            Command noCommand = new NoCommand();
    
            for (int i = 0, len = onCommands.length; i < len; i++) {
                onCommands[i] = noCommand;
                offCommands[i] = noCommand;
            }
    
        }
    
        public void setCommand(int slot, Command onCommand, Command offCommand) {
            onCommands[slot] = onCommand;
            offCommands[slot] = offCommand;
    
        }
    
    
        // 开
        @Override
        public void onButton(int slot) {
            onCommands[slot].execute();
        }
    
        // 关
        @Override
        public void offButton(int slot) {
            offCommands[slot].execute();
        }
    
        // 返回
        @Override
        public void undoButton() {
        }
    
    }
    

    4.新增和删减电器时传入相应的实体类进行命令的初始化

    
    /**
     * 命令模式,便于拓展
     */
    public class ControlTest {
    
        public static void main(String[] args) {
            CommandModeControl control = new CommandModeControl();
            Light bedroomlight = new Light("BedRoom");
            Light kitchlight = new Light("Kitch");
            Stereo stereo = new Stereo();
    
    
            LightOnCommand bedroomlighton = new LightOnCommand(bedroomlight);
            LightOffCommand bedroomlightoff = new LightOffCommand(bedroomlight);
            LightOnCommand kitchlighton = new LightOnCommand(kitchlight);
            LightOffCommand kitchlightoff = new LightOffCommand(kitchlight);
    
            StereoOnCommand stereoOn = new StereoOnCommand(stereo);
            StereoOffCommand stereoOff = new StereoOffCommand(stereo);
            StereoAddVolCommand stereoaddvol = new StereoAddVolCommand(stereo);
            StereoSubVolCommand stereosubvol = new StereoSubVolCommand(stereo);
    
            control.setCommand(0, bedroomlighton, bedroomlightoff);
            control.setCommand(1, kitchlighton, kitchlightoff);
            control.setCommand(2, stereoOn, stereoOff);
            control.setCommand(3, stereoaddvol, stereosubvol);
    
            control.onButton(0);
            control.offButton(0);
            control.onButton(1);
            control.offButton(1);
            control.onButton(2);
            control.onButton(3);
    
            control.offButton(3);
            control.offButton(2);
        }
    
    }
    

    优点:

    • 命令之间相互分离,互不影响,也便于新命令的接入和删除。
    • 即使新增返回按钮,和组合按钮等功能,也易于拓展且不影响其它命令。

    Java设计模式所有示例代码,持续更新中

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