![](https://img.haomeiwen.com/i15301298/8c85afaeae5183db.png)
主程序
#include "game.H"
void game()
{
char board[row][col];
//初始化棋盘
Initboard(board, row, col);
//打印棋盘
DisplayBoard(board, row, col);
char ret = ' ';
while (1)
{
//玩家走
PlayMove(board, row, col);
DisplayBoard(board, row, col);
//玩家赢返回*,电脑赢返回#,平局返回e,继续返回c
ret = IsWin(board, row, col);
if (ret != 'c')
break;
//电脑走
ComMove(board, row, col);
DisplayBoard(board, row, col);
ret = IsWin(board, row, col);
if (ret != 'c')
break;
}
if (ret == '*')
{
printf("玩家胜出\n");
}
if (ret == '#')
{
printf("电脑胜出\n");
}
if (ret == 'e')
printf("平局\n");
DisplayBoard(board, row, col);
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择>");
scanf("%d", &input);
switch (input)
{
case 0:
printf("退出游戏\n");
break;
case 1:
printf("开始游戏\n");
game();
break;
default:
printf("请重新选择\n");
break;
}
} while (input);
}
头文件
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define row 3
#define col 3
//声明函数
void menu();
//初始化棋盘
void Initboard(char board[row][col], int r, int c);
//打印棋盘
void DisplayBoard(char board[row][col], int r, int c);
//玩家移动
void PlayMove(char board[][col], int r, int c);
//电脑移动
void ComMove(char board[][col], int r, int c);
//判断是电脑还是玩家赢
char IsWin(char board[][col], int r, int c);
函数封装文件
#include "game.h"
void menu()
{
printf("******************************\n");
printf("********** 1.start **********\n");
printf("********** 0.end **********\n");
printf("******************************\n");
}
void Initboard(char board[row][col], int r, int c)
{
int i = 0;
int j = 0;
for (i = 0; i < r; i++)
{
for (j = 0; j < c; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[row][col], int r, int c)
{
int i = 0;
for (i = 0;i < row;i++)
{
int j = 0;
for (j = 0;j < col;j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
int j = 0;
for (j = 0;j < col;j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void PlayMove(char board[row][col], int r, int c)
{
int x = 0;
int y = 0;
while (1)
{
printf("请玩家下棋>\n");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标已被占用,请重新输入\n");
}
}
else
{
printf("非法坐标,请重新输入\n");
}
}
}
void ComMove(char board[row][col], int r, int c)
{
printf("电脑下\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[row][col], int r, int c)
{
int i = 0;
int j = 0;
for (i = 0;i < r;i++)
{
for (j = 0;j < c;j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
//判断谁赢
char IsWin(char board[][col], int r, int c)
{
int i = 0;
//判断三行
for (i = 0;i < r;i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
return board[i][0];
}
//判断三列
for (i = 0;i < c;i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
return board[0][i];
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局,棋盘满了返回1
int ret = IsFull(board, r, c);
if (ret == 1)
return 'e';
//继续
return 'c';
}
网友评论