Strong:苹果默认修饰符。
objc_storeStrong
存储strong源码:
void
objc_storeStrong(id *location, id obj)
{
id prev = *location;
if (obj == prev) {
return;
}
objc_retain(obj);
*location = obj;
objc_release(prev);
}
分析: retain 新值, release 旧值(感觉有点简单)
Strong这里就是这么简单吗?答案肯定不是,下面查看objc_storeStrong方法在哪里使用的。
可以看到在setIvar的时候,使用了objc_storeStrong方法。
static ALWAYS_INLINE
void _object_setIvar(id obj, Ivar ivar, id value, bool assumeStrong)
{
if (!obj || !ivar || obj->isTaggedPointer()) return;
ptrdiff_t offset;
objc_ivar_memory_management_t memoryManagement;
_class_lookUpIvar(obj->ISA(), ivar, offset, memoryManagement);
if (memoryManagement == objc_ivar_memoryUnknown) {
if (assumeStrong) memoryManagement = objc_ivar_memoryStrong;
else memoryManagement = objc_ivar_memoryUnretained;
}
id *location = (id *)((char *)obj + offset);
switch (memoryManagement) {
case objc_ivar_memoryWeak: objc_storeWeak(location, value); break;
case objc_ivar_memoryStrong: objc_storeStrong(location, value); break;
case objc_ivar_memoryUnretained: *location = value; break;
case objc_ivar_memoryUnknown: _objc_fatal("impossible");
}
}
分析:如果objc_ivar_memoryUnknown
也会设置objc_ivar_memoryStrong
,这里就会调用上面的objc_storeStrong
方法,这里的objc_ivar_memoryUnretained需要注意的是这个直接是一个值传递,不是指针传递,容易发生内存泄露。
自动释放池:
@autoreleasepool {
}
选中main.m文件,Show in Finder
进入当前文件夹路径
输入clang -rewrite-objc main.m -o main.cpp
可以看到多了一个main.cpp,打开看最后面,main函数被编译成下面这段代码:
int main(int argc, const char * argv[]) {
/* @autoreleasepool */ { __AtAutoreleasePool __autoreleasepool;
NSLog((NSString *)&__NSConstantStringImpl__var_folders_9y_ksm15f2145nds9lxg10f8xk40000gn_T_main_e3776d_mi_0);
}
return 0;
}
分析:/* @autoreleasepool */ 被编译成 __AtAutoreleasePool __autoreleasepool;
在main.cpp文件中查找__AtAutoreleasePool:
struct __AtAutoreleasePool {
__AtAutoreleasePool() {atautoreleasepoolobj = objc_autoreleasePoolPush();}
~__AtAutoreleasePool() {objc_autoreleasePoolPop(atautoreleasepoolobj);}
void * atautoreleasepoolobj;
};
发现是一个结构体其实__AtAutoreleasePool()是构造方法,~__AtAutoreleasePool()析构方法,这里插一个知识点:首先修改main.m文件夹扩展名为main.mm开启混编模式,添加如下代码:
#import <Foundation/Foundation.h>
struct FXTest {
FXTest(){
printf("1111 - %s", __func__);
};
~FXTest(){
printf("2222 - %s", __func__);
};
};
int main(int argc, const char * argv[]) {
@autoreleasepool {
// insert code here...
FXTest test;
NSLog(@"Hello, World!");
}
return 0;
}
打印如下:
有了这个铺垫,就可以确认__AtAutoreleasePool的构造方法和析构方法调用顺序。
先调用objc_autoreleasePoolPush();会返回一个atautoreleasepoolobj对象,然后调用objc_autoreleasePoolPop(atautoreleasepoolobj);(注意atautoreleasepoolobj其实就是边界符,后面会讲)
源码查找objc_autoreleasePoolPush()方法:
void *
objc_autoreleasePoolPush(void)
{
return AutoreleasePoolPage::push();
}
分析:::
代表属性函数,意思就是调用AutoreleasePoolPage的push方法。
进入AutoreleasePoolPage类,源码如下:
class AutoreleasePoolPage
{
// EMPTY_POOL_PLACEHOLDER is stored in TLS when exactly one pool is
// pushed and it has never contained any objects. This saves memory
// when the top level (i.e. libdispatch) pushes and pops pools but
// never uses them.
# define EMPTY_POOL_PLACEHOLDER ((id*)1)
# define POOL_BOUNDARY nil
static pthread_key_t const key = AUTORELEASE_POOL_KEY;
static uint8_t const SCRIBBLE = 0xA3; // 0xA3A3A3A3 after releasing
static size_t const SIZE =
#if PROTECT_AUTORELEASEPOOL
PAGE_MAX_SIZE; // must be multiple of vm page size
#else
PAGE_MAX_SIZE; // size and alignment, power of 2
#endif
static size_t const COUNT = SIZE / sizeof(id);
magic_t const magic;
id *next;
pthread_t const thread;
AutoreleasePoolPage * const parent;
AutoreleasePoolPage *child;
uint32_t const depth;
uint32_t hiwat;
// SIZE-sizeof(*this) bytes of contents follow
static void * operator new(size_t size) {
return malloc_zone_memalign(malloc_default_zone(), SIZE, SIZE);
}
static void operator delete(void * p) {
return free(p);
}
inline void protect() {
#if PROTECT_AUTORELEASEPOOL
mprotect(this, SIZE, PROT_READ);
check();
#endif
}
inline void unprotect() {
#if PROTECT_AUTORELEASEPOOL
check();
mprotect(this, SIZE, PROT_READ | PROT_WRITE);
#endif
}
AutoreleasePoolPage(AutoreleasePoolPage *newParent)
: magic(), next(begin()), thread(pthread_self()),
parent(newParent), child(nil),
depth(parent ? 1+parent->depth : 0),
hiwat(parent ? parent->hiwat : 0)
{
if (parent) {
parent->check();
assert(!parent->child);
parent->unprotect();
parent->child = this;
parent->protect();
}
protect();
}
~AutoreleasePoolPage()
{
check();
unprotect();
assert(empty());
// Not recursive: we don't want to blow out the stack
// if a thread accumulates a stupendous amount of garbage
assert(!child);
}
void busted(bool die = true)
{
magic_t right;
(die ? _objc_fatal : _objc_inform)
("autorelease pool page %p corrupted\n"
" magic 0x%08x 0x%08x 0x%08x 0x%08x\n"
" should be 0x%08x 0x%08x 0x%08x 0x%08x\n"
" pthread %p\n"
" should be %p\n",
this,
magic.m[0], magic.m[1], magic.m[2], magic.m[3],
right.m[0], right.m[1], right.m[2], right.m[3],
this->thread, pthread_self());
}
void check(bool die = true)
{
if (!magic.check() || !pthread_equal(thread, pthread_self())) {
busted(die);
}
}
void fastcheck(bool die = true)
{
#if CHECK_AUTORELEASEPOOL
check(die);
#else
if (! magic.fastcheck()) {
busted(die);
}
#endif
}
id * begin() {
return (id *) ((uint8_t *)this+sizeof(*this));
}
id * end() {
return (id *) ((uint8_t *)this+SIZE);
}
bool empty() {
return next == begin();
}
bool full() {
return next == end();
}
bool lessThanHalfFull() {
return (next - begin() < (end() - begin()) / 2);
}
id *add(id obj)
{
assert(!full());
unprotect();
id *ret = next; // faster than `return next-1` because of aliasing
*next++ = obj;
protect();
return ret;
}
void releaseAll()
{
releaseUntil(begin());
}
void releaseUntil(id *stop)
{
// Not recursive: we don't want to blow out the stack
// if a thread accumulates a stupendous amount of garbage
while (this->next != stop) {
// Restart from hotPage() every time, in case -release
// autoreleased more objects
AutoreleasePoolPage *page = hotPage();
// fixme I think this `while` can be `if`, but I can't prove it
while (page->empty()) {
page = page->parent;
setHotPage(page);
}
page->unprotect();
id obj = *--page->next;
memset((void*)page->next, SCRIBBLE, sizeof(*page->next));
page->protect();
if (obj != POOL_BOUNDARY) {
objc_release(obj);
}
}
setHotPage(this);
#if DEBUG
// we expect any children to be completely empty
for (AutoreleasePoolPage *page = child; page; page = page->child) {
assert(page->empty());
}
#endif
}
void kill()
{
// Not recursive: we don't want to blow out the stack
// if a thread accumulates a stupendous amount of garbage
AutoreleasePoolPage *page = this;
while (page->child) page = page->child;
AutoreleasePoolPage *deathptr;
do {
deathptr = page;
page = page->parent;
if (page) {
page->unprotect();
page->child = nil;
page->protect();
}
delete deathptr;
} while (deathptr != this);
}
static void tls_dealloc(void *p)
{
if (p == (void*)EMPTY_POOL_PLACEHOLDER) {
// No objects or pool pages to clean up here.
return;
}
// reinstate TLS value while we work
setHotPage((AutoreleasePoolPage *)p);
if (AutoreleasePoolPage *page = coldPage()) {
if (!page->empty()) pop(page->begin()); // pop all of the pools
if (DebugMissingPools || DebugPoolAllocation) {
// pop() killed the pages already
} else {
page->kill(); // free all of the pages
}
}
// clear TLS value so TLS destruction doesn't loop
setHotPage(nil);
}
static AutoreleasePoolPage *pageForPointer(const void *p)
{
return pageForPointer((uintptr_t)p);
}
static AutoreleasePoolPage *pageForPointer(uintptr_t p)
{
AutoreleasePoolPage *result;
uintptr_t offset = p % SIZE;
assert(offset >= sizeof(AutoreleasePoolPage));
result = (AutoreleasePoolPage *)(p - offset);
result->fastcheck();
return result;
}
static inline bool haveEmptyPoolPlaceholder()
{
id *tls = (id *)tls_get_direct(key);
return (tls == EMPTY_POOL_PLACEHOLDER);
}
static inline id* setEmptyPoolPlaceholder()
{
assert(tls_get_direct(key) == nil);
tls_set_direct(key, (void *)EMPTY_POOL_PLACEHOLDER);
return EMPTY_POOL_PLACEHOLDER;
}
static inline AutoreleasePoolPage *hotPage()
{
AutoreleasePoolPage *result = (AutoreleasePoolPage *)
tls_get_direct(key);
if ((id *)result == EMPTY_POOL_PLACEHOLDER) return nil;
if (result) result->fastcheck();
return result;
}
static inline void setHotPage(AutoreleasePoolPage *page)
{
if (page) page->fastcheck();
tls_set_direct(key, (void *)page);
}
static inline AutoreleasePoolPage *coldPage()
{
AutoreleasePoolPage *result = hotPage();
if (result) {
while (result->parent) {
result = result->parent;
result->fastcheck();
}
}
return result;
}
static inline id *autoreleaseFast(id obj)
{
AutoreleasePoolPage *page = hotPage();
if (page && !page->full()) {
return page->add(obj);
} else if (page) {
return autoreleaseFullPage(obj, page);
} else {
return autoreleaseNoPage(obj);
}
}
static __attribute__((noinline))
id *autoreleaseFullPage(id obj, AutoreleasePoolPage *page)
{
// The hot page is full.
// Step to the next non-full page, adding a new page if necessary.
// Then add the object to that page.
assert(page == hotPage());
assert(page->full() || DebugPoolAllocation);
do {
if (page->child) page = page->child;
else page = new AutoreleasePoolPage(page);
} while (page->full());
setHotPage(page);
return page->add(obj);
}
static __attribute__((noinline))
id *autoreleaseNoPage(id obj)
{
// "No page" could mean no pool has been pushed
// or an empty placeholder pool has been pushed and has no contents yet
assert(!hotPage());
bool pushExtraBoundary = false;
if (haveEmptyPoolPlaceholder()) {
// We are pushing a second pool over the empty placeholder pool
// or pushing the first object into the empty placeholder pool.
// Before doing that, push a pool boundary on behalf of the pool
// that is currently represented by the empty placeholder.
pushExtraBoundary = true;
}
else if (obj != POOL_BOUNDARY && DebugMissingPools) {
// We are pushing an object with no pool in place,
// and no-pool debugging was requested by environment.
_objc_inform("MISSING POOLS: (%p) Object %p of class %s "
"autoreleased with no pool in place - "
"just leaking - break on "
"objc_autoreleaseNoPool() to debug",
pthread_self(), (void*)obj, object_getClassName(obj));
objc_autoreleaseNoPool(obj);
return nil;
}
else if (obj == POOL_BOUNDARY && !DebugPoolAllocation) {
// We are pushing a pool with no pool in place,
// and alloc-per-pool debugging was not requested.
// Install and return the empty pool placeholder.
return setEmptyPoolPlaceholder();
}
// We are pushing an object or a non-placeholder'd pool.
// Install the first page.
AutoreleasePoolPage *page = new AutoreleasePoolPage(nil);
setHotPage(page);
// Push a boundary on behalf of the previously-placeholder'd pool.
if (pushExtraBoundary) {
page->add(POOL_BOUNDARY);
}
// Push the requested object or pool.
return page->add(obj);
}
static __attribute__((noinline))
id *autoreleaseNewPage(id obj)
{
AutoreleasePoolPage *page = hotPage();
if (page) return autoreleaseFullPage(obj, page);
else return autoreleaseNoPage(obj);
}
public:
static inline id autorelease(id obj)
{
assert(obj);
assert(!obj->isTaggedPointer());
id *dest __unused = autoreleaseFast(obj);
assert(!dest || dest == EMPTY_POOL_PLACEHOLDER || *dest == obj);
return obj;
}
static inline void *push()
{
id *dest;
if (DebugPoolAllocation) {
// Each autorelease pool starts on a new pool page.
dest = autoreleaseNewPage(POOL_BOUNDARY);
} else {
dest = autoreleaseFast(POOL_BOUNDARY);
}
assert(dest == EMPTY_POOL_PLACEHOLDER || *dest == POOL_BOUNDARY);
return dest;
}
static void badPop(void *token)
{
// Error. For bincompat purposes this is not
// fatal in executables built with old SDKs.
if (DebugPoolAllocation || sdkIsAtLeast(10_12, 10_0, 10_0, 3_0, 2_0)) {
// OBJC_DEBUG_POOL_ALLOCATION or new SDK. Bad pop is fatal.
_objc_fatal
("Invalid or prematurely-freed autorelease pool %p.", token);
}
// Old SDK. Bad pop is warned once.
static bool complained = false;
if (!complained) {
complained = true;
_objc_inform_now_and_on_crash
("Invalid or prematurely-freed autorelease pool %p. "
"Set a breakpoint on objc_autoreleasePoolInvalid to debug. "
"Proceeding anyway because the app is old "
"(SDK version " SDK_FORMAT "). Memory errors are likely.",
token, FORMAT_SDK(sdkVersion()));
}
objc_autoreleasePoolInvalid(token);
}
static inline void pop(void *token)
{
AutoreleasePoolPage *page;
id *stop;
if (token == (void*)EMPTY_POOL_PLACEHOLDER) {
// Popping the top-level placeholder pool.
if (hotPage()) {
// Pool was used. Pop its contents normally.
// Pool pages remain allocated for re-use as usual.
pop(coldPage()->begin());
} else {
// Pool was never used. Clear the placeholder.
setHotPage(nil);
}
return;
}
page = pageForPointer(token);
stop = (id *)token;
if (*stop != POOL_BOUNDARY) {
if (stop == page->begin() && !page->parent) {
// Start of coldest page may correctly not be POOL_BOUNDARY:
// 1. top-level pool is popped, leaving the cold page in place
// 2. an object is autoreleased with no pool
} else {
// Error. For bincompat purposes this is not
// fatal in executables built with old SDKs.
return badPop(token);
}
}
if (PrintPoolHiwat) printHiwat();
page->releaseUntil(stop);
// memory: delete empty children
if (DebugPoolAllocation && page->empty()) {
// special case: delete everything during page-per-pool debugging
AutoreleasePoolPage *parent = page->parent;
page->kill();
setHotPage(parent);
} else if (DebugMissingPools && page->empty() && !page->parent) {
// special case: delete everything for pop(top)
// when debugging missing autorelease pools
page->kill();
setHotPage(nil);
}
else if (page->child) {
// hysteresis: keep one empty child if page is more than half full
if (page->lessThanHalfFull()) {
page->child->kill();
}
else if (page->child->child) {
page->child->child->kill();
}
}
}
static void init()
{
int r __unused = pthread_key_init_np(AutoreleasePoolPage::key,
AutoreleasePoolPage::tls_dealloc);
assert(r == 0);
}
void print()
{
_objc_inform("[%p] ................ PAGE %s %s %s", this,
full() ? "(full)" : "",
this == hotPage() ? "(hot)" : "",
this == coldPage() ? "(cold)" : "");
check(false);
for (id *p = begin(); p < next; p++) {
if (*p == POOL_BOUNDARY) {
_objc_inform("[%p] ################ POOL %p", p, p);
} else {
_objc_inform("[%p] %#16lx %s",
p, (unsigned long)*p, object_getClassName(*p));
}
}
}
static void printAll()
{
_objc_inform("##############");
_objc_inform("AUTORELEASE POOLS for thread %p", pthread_self());
AutoreleasePoolPage *page;
ptrdiff_t objects = 0;
for (page = coldPage(); page; page = page->child) {
objects += page->next - page->begin();
}
_objc_inform("%llu releases pending.", (unsigned long long)objects);
if (haveEmptyPoolPlaceholder()) {
_objc_inform("[%p] ................ PAGE (placeholder)",
EMPTY_POOL_PLACEHOLDER);
_objc_inform("[%p] ################ POOL (placeholder)",
EMPTY_POOL_PLACEHOLDER);
}
else {
for (page = coldPage(); page; page = page->child) {
page->print();
}
}
_objc_inform("##############");
}
static void printHiwat()
{
// Check and propagate high water mark
// Ignore high water marks under 256 to suppress noise.
AutoreleasePoolPage *p = hotPage();
uint32_t mark = p->depth*COUNT + (uint32_t)(p->next - p->begin());
if (mark > p->hiwat && mark > 256) {
for( ; p; p = p->parent) {
p->unprotect();
p->hiwat = mark;
p->protect();
}
_objc_inform("POOL HIGHWATER: new high water mark of %u "
"pending releases for thread %p:",
mark, pthread_self());
void *stack[128];
int count = backtrace(stack, sizeof(stack)/sizeof(stack[0]));
char **sym = backtrace_symbols(stack, count);
for (int i = 0; i < count; i++) {
_objc_inform("POOL HIGHWATER: %s", sym[i]);
}
free(sym);
}
}
#undef POOL_BOUNDARY
};
// anonymous namespace
};
分析:代码有点长基本都会说到,先混个脸熟,重点
magic_t const magic;
//里面有4个32位,4*4个字节也就是16字节,用来校验 AutoreleasePoolPage的结构是否完整。
id *next;
//8个字节,指向最新添加的autoreleased对象的下一个位置,初始化时指向begin()。
pthread_t const thread;
//8个字节,指向当前线程。
AutoreleasePoolPage * const parent;
//8个字节,指向父节点,第一个结点的parent值为nil。
AutoreleasePoolPage *child;
//8个字节,指向子节点,最后一个结点的child值为nil。
uint32_t const depth;
//4个字节,代表深度,从0开始,往后递增1。
uint32_t hiwat;
//4个字节,代表high water mark。
这里加起来一共56个字节,也就是说AutoreleasePoolPage的成员变量已总共56个字节。
自动释放池是一个双向链表,这里的parent和child可以证明,一个指向父节点,一个指向子节点。
自动释放池的作用是容纳变量,在合适的时机释放,在哪些情况需要使用自动释放池:
- 大量的临时变量。
- 非UI操作,命令行。
- 自己创建辅助线程。、
PAGE_MAX_SIZE
= 4096 (一页所能容纳的大小)
那么自动释放池出去自己占用的内存,可以容纳多少个变量呢?
(4096 - 56个自己占用的) / 8(每个变量8个字节) = 505(也就是说可以容纳505个变量)。那么超出505个会怎么样呢?用代码测试下:
extern void _objc_autoreleasePoolPrint(void);
int main(int argc, const char * argv[]) {
@autoreleasepool {
for (int i= 0; i<505; i++) {
NSObject *objc = [[[NSObject alloc] init] autorelease];
}
_objc_autoreleasePoolPrint();
}
return 0;
}
分析:autorelease为添加到自动释放池(mrc必须要添加自动释放池,arc会自动加),_objc_autoreleasePoolPrint函数为扩展自动释放池状态打印,打印如下:
分析:可以看到505个对象地址是从0x104002000开始的,到0x104002038一共 3*16+8=56个字节,就是自动释放池自己占用的内存,然后在从0x104002040开始存储第一个对象,中间隔了8个字节(注意是16进制,8+8=10),注意这8个字节就是边界符([0x104002038] ################ POOL 0x104002038),作用就是做标记,在移除的时候做边界判断。
总结:自动释放池总容积是4096,属性站了56个字节,我们会不断的往自动释放池push压栈对象,在压入之前会先设置一个边界符,加到容积满了之后,会开辟新的页面(page),并且会有新的边界符,然后继续压栈,后续会在pop出栈。
下面进行AutoreleasePoolPage源码分析:
void *
objc_autoreleasePoolPush(void)
{
return AutoreleasePoolPage::push();
}
进入push:
static inline void *push()
{
id *dest;
if (DebugPoolAllocation) {
// Each autorelease pool starts on a new pool page.
dest = autoreleaseNewPage(POOL_BOUNDARY);
} else {
dest = autoreleaseFast(POOL_BOUNDARY);
}
assert(dest == EMPTY_POOL_PLACEHOLDER || *dest == POOL_BOUNDARY);
return dest;
}
分析:首先DebugPoolAllocation判断是否需要开辟新的页面,如果需要调用autoreleaseNewPage创建,如果不需要utoreleaseFast直接压入。
首先查看autoreleaseNewPage源码:
static __attribute__((noinline))
id *autoreleaseNewPage(id obj)
{
AutoreleasePoolPage *page = hotPage();
if (page) return autoreleaseFullPage(obj, page);
else return autoreleaseNoPage(obj);
}
分析:取出hotPage,如果存在,返回autoreleaseFullPage(obj,page)。
进入autoreleaseFullPage函数:
static __attribute__((noinline))
id *autoreleaseFullPage(id obj, AutoreleasePoolPage *page)
{
// The hot page is full.
// Step to the next non-full page, adding a new page if necessary.
// Then add the object to that page.
assert(page == hotPage());
assert(page->full() || DebugPoolAllocation);
do {
if (page->child) page = page->child;
else page = new AutoreleasePoolPage(page);
} while (page->full());
setHotPage(page);
return page->add(obj);
}
分析:重点do-while循环,目的循环查找page->child知道找到子页面不满的,如果找不到,就创建新的AutoreleasePoolPage,然后设置hot页,最后添加obj后返回。
id *add(id obj)
{
assert(!full());
unprotect();//其实就是解锁
id *ret = next; // faster than `return next-1` because of aliasing
*next++ = obj; //指针地址移动
protect();//其实就是加锁
return ret;
}
接下来看下objc_autoreleasePoolPop源码:(这里的ctxt就是前面传过来了边界符,后面变为token)
void
objc_autoreleasePoolPop(void *ctxt)
{
AutoreleasePoolPage::pop(ctxt);
}
进入pop:
static inline void pop(void *token)
{
AutoreleasePoolPage *page;
id *stop;
if (token == (void*)EMPTY_POOL_PLACEHOLDER) {
// Popping the top-level placeholder pool.
if (hotPage()) {
// Pool was used. Pop its contents normally.
// Pool pages remain allocated for re-use as usual.
pop(coldPage()->begin());
} else {
// Pool was never used. Clear the placeholder.
setHotPage(nil);
}
return;
}
page = pageForPointer(token);
stop = (id *)token;
if (*stop != POOL_BOUNDARY) {
if (stop == page->begin() && !page->parent) {
// Start of coldest page may correctly not be POOL_BOUNDARY:
// 1. top-level pool is popped, leaving the cold page in place
// 2. an object is autoreleased with no pool
} else {
// Error. For bincompat purposes this is not
// fatal in executables built with old SDKs.
return badPop(token);
}
}
if (PrintPoolHiwat) printHiwat();
page->releaseUntil(stop);
// memory: delete empty children
if (DebugPoolAllocation && page->empty()) {
// special case: delete everything during page-per-pool debugging
AutoreleasePoolPage *parent = page->parent;
page->kill();
setHotPage(parent);
} else if (DebugMissingPools && page->empty() && !page->parent) {
// special case: delete everything for pop(top)
// when debugging missing autorelease pools
page->kill();
setHotPage(nil);
}
else if (page->child) {
// hysteresis: keep one empty child if page is more than half full
if (page->lessThanHalfFull()) {
page->child->kill();
}
else if (page->child->child) {
page->child->child->kill();
}
}
}
分析:首先判断是否是hotpage,如果是的话 pop(coldPage()->begin());
重点取出当前页的parent,kill当前页,然后把parent设置为hotPage,然后一层一层递归销毁,知道回到最开始,下面看下具体是如何kill的。
void kill()
{
// Not recursive: we don't want to blow out the stack
// if a thread accumulates a stupendous amount of garbage
AutoreleasePoolPage *page = this;
while (page->child) page = page->child;
AutoreleasePoolPage *deathptr;
do {
deathptr = page;
page = page->parent;
if (page) {
page->unprotect();
page->child = nil;
page->protect();
}
delete deathptr;
} while (deathptr != this);
}
分析:首先判断while循环找page->child,就是说要先kill子页面,然后让当前page=page->parent(父页面),然后page->child=nil,因为也是while循环直到是自己,也就是说把自己之后的子页面都置为nil。
总结:
push: 自动释放池在push对象的时候,如果有页面就直接加入,如果页面满了就创建新页面,通过next++ = objc
pop:找到自己page,然后找parent->page,最后kill(page),吧parent设置为hotpage,--page->next和++类似,然后objc_release(obj)释放对象(这也是出了作用域空间,变量自动释放的原因)
作用:延迟释放,一旦超出作用域空间,就会release自动释放
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