音频编码相关知识概念
AAC是新一代音频有损压缩技术,它通过一些附加的编码技术(PS、SBR)衍生出LC-AAC、HE-AAC、HE-AAC v2三种主要的编码格式。“LC-AAC是比较传统的AAC,相对而言,其主要应用于中高码率场景的编码(≥80Kbit/s);HE-AAC(相当于AAC+SBR)主要应用于中低码率场景的编码(≤80Kbit/s);而新近推出的HE-AAC v2(相当于AAC+SBR+PS)主要应用于低码率场景的编码(≤48Kbit/s)。事实上大部分编码器都设置为≤48Kbit/s自动启用PS技术,而>48Kbit/s则不加PS,相当于普通的HE-AAC。
特点:在小于128Kbit/s的码率下表现优异,并且多用于视频中的音频编码。
pcm:脉冲编码调制 = 量化格式(samoleFormat) + 采样率(sampleRate) + 声道数(channel)
比特率 = 采样率 * 比特 * 声道数
音频采样率:指录音设备在一秒钟对声音信号的采样次数,采用频率越高声音的还原就越真实越自然,采用频率一般分为22.05KHz、44.1KHz、48KHz三个等级。
比特率:每秒传递的比特数(bit)。单位为bbs,比特率越高,传送数据速度越快。
ADTS(Audio Data Transport Stream),是AAC的一种十分常见的传输格式。
AAC解码器都需要把AAC的ES流打包成ADTS的格式,一般是在AAC ES流前添加7个字节的ADTS header.
ADTS头中包括采用率、声道数、帧长度等。一般情况下ADTS的头信息都是7个字节,分为两部分:
adts_fixed_header()、adts_variable_header()
adts_fixed_header() {
syncword;// 同步头,总是0xFFF,代表ADTS帧的开始
ID; // mpeg版本 0:MPEG-4 1:MPEG-2
layer; // 00
protection_absent;
profile;
samping_frequency_index; // 采样率下标
private_bit;
channel_configuration; // 声道数
original_copy; home;
}
adts_variable_header() {
copyright_identification_bit;
copyright_identification_start;
aac_frame_length; // 一个ADTS帧的长度包括ADTS和AAC原始流
adts_buffer_fullness; // 0x7FF说明是码率可变的码流
number_of_raw_data_blocks_in_frame;
}
音频硬编码流程(AudioToolbox)
图片.pngAudioToolbox示例代码
- (NSFileHandle *)audioFileHandle {
if (!_audioFileHandle) {
NSString * filePath = [NSHomeDirectory() stringByAppendingPathComponent:@"/Documents/demo.aac"];
[[NSFileManager defaultManager] removeItemAtPath:filePath error:nil];
BOOL createFile = [[NSFileManager defaultManager] createFileAtPath:filePath contents:nil attributes:nil];
NSAssert(createFile, @"create audio path error");
_audioFileHandle = [NSFileHandle fileHandleForWritingAtPath:filePath];
}
return _audioFileHandle;
}
- (void)dealloc {
AudioConverterDispose(_audioConverter);
free(_aacBuffer);
}
- (id)init {
if (self = [super init]) {
_encoderQueue = dispatch_queue_create("aac encode queue", DISPATCH_QUEUE_SERIAL);
_audioConverter = NULL;
_pcmBufferSize = 0;
_pcmBuffer = NULL;
_aacBufferSize = 1024;
_aacBuffer = malloc(_aacBufferSize * sizeof(uint8_t));
memset(_aacBuffer, 0, _aacBufferSize);
}
return self;
}
- (void)stopEncodeAudio {
[self.audioFileHandle closeFile];
self.audioFileHandle = NULL;
}
// 配置编码参数
- (void)setupEncoderFromSampleBuffer:(CMSampleBufferRef)sampleBuffer {
NSLog(@"开始配置编码参数。。。。");
// 获取原音频声音格式设置
AudioStreamBasicDescription inAudioStreamBasicDescription = *CMAudioFormatDescriptionGetStreamBasicDescription((CMAudioFormatDescriptionRef)CMSampleBufferGetFormatDescription(sampleBuffer));
AudioStreamBasicDescription outAudioStreamBasicDescription = {0};
// 采样率
outAudioStreamBasicDescription.mSampleRate = inAudioStreamBasicDescription.mSampleRate;
// 格式
kAudioFormatMPEG4AAC = 'aac' , outAudioStreamBasicDescription.mFormatID = kAudioFormatMPEG4AAC;
// 标签格式 无损编码
outAudioStreamBasicDescription.mFormatFlags = kMPEG4Object_AAC_LC;
// 每个Packet 的 Bytes 数量 0:动态大小格 outAudioStreamBasicDescription.mBytesPerPacket = 0;
// 每个Packet的帧数量,设置一个较大的固定值 1024
outAudioStreamBasicDescription.mFramesPerPacket = 1024;
// 每帧的Bytes数量
outAudioStreamBasicDescription.mBytesPerFrame = 0;
// 1 单声道 2: 立体声
outAudioStreamBasicDescription.mChannelsPerFrame = 1;
// 语言每采样点占用位数
outAudioStreamBasicDescription.mBitsPerChannel = 0;
// 保留参数(对齐当时)
outAudioStreamBasicDescription.mReserved = 0;
// 获取编码器 AudioClassDescription * description = [self getAudioClassDescriptionWithType:kAudioFormatMPEG4AAC fromManufacturer:kAppleSoftwareAudioCodecManufacturer];
// 创建编码器
/* inAudioStreamBasicDescription 传入源音频格式 outAudioStreamBasicDescription 目标音频格式 第三个参数:传入音频编码器的个数 description 传入音频编码器的描述 */
OSStatus status = AudioConverterNewSpecific(&inAudioStreamBasicDescription, &outAudioStreamBasicDescription, 1, description, &_audioConverter);
if (status != 0) {
NSLog(@"创建编码器失败");
}
}
// 获取编码器
- (AudioClassDescription *)getAudioClassDescriptionWithType:(UInt32)type fromManufacturer:(UInt32)manufacturer {
NSLog(@"开始获取编码器。。。。");
// 选择aac编码
static AudioClassDescription desc;
UInt32 encoderS = type;
OSStatus status;
UInt32 size;
/* kAudioFormatProperty_Encoders 编码ID 编码说明大小 编码说明 属性当前值的大小 */
status = AudioFormatGetPropertyInfo(kAudioFormatProperty_Encoders, sizeof(encoderS), &encoderS, &size);
if (status) { NSLog(@"编码aac错误");
return nil;
}
// 计算编码器的个数
unsigned int count = size / sizeof(AudioClassDescription);
// 定义编码器数组
AudioClassDescription description[count];
status = AudioFormatGetProperty(kAudioFormatProperty_Encoders, sizeof(encoderS), &encoderS, &size, description);
for (unsigned int i = 0; i < count; i++) {
if (type == description[i].mSubType && manufacturer == description[i].mManufacturer) {
// 拷贝编码器到desc
memcpy(&desc, &description[i], sizeof(desc));
NSLog(@"找到aac编码器");
return &desc;
}
}
return nil;
}
// 回调函数
OSStatus inInputDataProc(AudioConverterRef inAudioConverter, UInt32 *ioNumberDataPackets, AudioBufferList *ioData, AudioStreamPacketDescription **outDataPacketDescription, void *inUserData) {
// 编码器
AACEncoder *encoder = (__bridge AACEncoder *) inUserData;
// 编码包的数据
UInt32 requestPackes = *ioNumberDataPackets;
// 将ioData填充到缓冲区
size_t cp = [encoder copyPCMSamplesIntoBuffer:ioData];
if (cp < requestPackes) {
*ioNumberDataPackets = 0;
// 清空
return -1;
}
*ioNumberDataPackets = 1;
return noErr;
}
// pcm -> 缓冲区
- (size_t)copyPCMSamplesIntoBuffer:(AudioBufferList*)ioData {
// 获取pcm大小
size_t os = _pcmBufferSize;
if (!_pcmBufferSize) {
return 0;
}
ioData->mBuffers[0].mData = _pcmBuffer;
ioData->mBuffers[0].mDataByteSize = (int)_pcmBufferSize;
// 清空
_pcmBuffer = NULL;
_pcmBufferSize = 0;
return os;
}
// 编码数据
- (void)encodeAudioSampleBuffer:(CMSampleBufferRef)sampleBuffer {
CFRetain(sampleBuffer);
dispatch_sync(_encoderQueue, ^{
if (!self.audioConverter) {
// 配置编码参数
[self setupEncoderFromSampleBuffer:sampleBuffer];
}
// 获取CMBlockBufferRef
CMBlockBufferRef blockBuffer = CMSampleBufferGetDataBuffer(sampleBuffer);
CFRetain(blockBuffer);
// 获取_pcmBufferSize 和 _pcmBuffer
OSStatus status = CMBlockBufferGetDataPointer(blockBuffer, 0, NULL, &self->_pcmBufferSize, &self->_pcmBuffer);
if (status != kCMBlockBufferNoErr) {
NSLog(@"获取 pcmBuffer 数据错误");
return ;
}
// 清空
memset(self->_aacBuffer, 0, self->_aacBufferSize);
// 初始化缓冲列表
AudioBufferList outAudioBufferList = {0}; // 结构体
// 缓冲区个数 outAudioBufferList.mNumberBuffers = 1;
// 渠道个数
outAudioBufferList.mBuffers[0].mNumberChannels = 1;
// 缓存区大小
outAudioBufferList.mBuffers[0].mDataByteSize = (int)self->_aacBufferSize;
// 缓冲区内容
outAudioBufferList.mBuffers[0].mData = self->_aacBuffer;
// 编码
AudioStreamPacketDescription * outPD = NULL;
UInt32 inPutSize = 1;
/* inInputDataProc 自己实现的编码数据的callback引用 self 获取的数据 inPutSize 输出数据的长度 outAudioBUfferList 输出的数据 outPD 输出数据的描述 */
status = AudioConverterFillComplexBuffer(self->_audioConverter, inInputDataProc, (__bridge void*)self, &inPutSize, &outAudioBufferList, outPD );
// 编码后完成
NSData * data = nil;
if (status == noErr) {
// 获取缓冲区的原始数据acc数据
NSData * rawAAC = [NSData dataWithBytes:outAudioBufferList.mBuffers[0].mData length:outAudioBufferList.mBuffers[0].mDataByteSize];
// 加头ADTS
NSData * adtsHeader = [self adtsDataForPacketLength:rawAAC.length];
NSMutableData * fullData = [NSMutableData dataWithData:adtsHeader];
[fullData appendData:rawAAC];
data = fullData;
} else {
NSLog(@"数据错误");
return;
}
// 回调
// if (completionBlock) {
// dispatch_async(_callBackQueue, ^{
// completionBlock(data, nil);
// });
// }
// 写入数据
[self.audioFileHandle writeData:data];
CFRelease(sampleBuffer); CFRelease(blockBuffer);
});
}
/** * Add ADTS header at the beginning of each and every AAC packet. * This is needed as MediaCodec encoder generates a packet of raw * AAC data. * * Note the packetLen must count in the ADTS header itself.
注意:packetLen 必须在ADTS头身计算 *
See: http://wiki.multimedia.cx/index.php?title=ADTS * Also: http://wiki.multimedia.cx/index.php?title=MPEG-4_Audio#Channel_Configurations **/
- (NSData*)adtsDataForPacketLength:(NSUInteger)packetLength {
int adtsLength = 7;
char *packet = malloc(sizeof(char) * adtsLength);
int profile = 2;
int freqIdx = 4;
int chanCfg = 1;
NSUInteger fullLength = adtsLength + packetLength;
packet[0] = (char)0xFF;
packet[1] = (char)0xF9;
packet[2] = (char)(((profile-1)<<6) + (freqIdx<<2) +(chanCfg>>2));
packet[3] = (char)(((chanCfg&3)<<6) + (fullLength>>11));
packet[4] = (char)((fullLength&0x7FF) >> 3);
packet[5] = (char)(((fullLength&7)<<5) + 0x1F);
packet[6] = (char)0xFC;
NSData *data = [NSData dataWithBytesNoCopy:packet length:adtsLength freeWhenDone:YES];
return data;
}
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