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Swift-Socket实现2台手机间数据传输

Swift-Socket实现2台手机间数据传输

作者: SK丿希望 | 来源:发表于2019-05-25 15:18 被阅读33次

    使用注意
    因为使用Socket是需要网络授权的,这里的Dome没有做判断操作,如果需要测试可以点击客户端中,连接按钮进行App授权后再进行正常操作

    UI客户端

    image.png

    UI服务器端

    image.png

    实现

    服务器端

    class GCDSocketServerViewController: UIViewController {
        @IBOutlet weak var portTF: UITextField!
        @IBOutlet weak var msgTF: UITextField!
        @IBOutlet weak var logTV: UITextView!
        @IBOutlet weak var ipLabel: UILabel!
        /// 服务器
        private var serverSocket : GCDAsyncSocket?
        /// 客户端
        private var clientSocket : GCDAsyncSocket?
        
        override func viewDidLoad() {
            super.viewDidLoad()
            let ip = HWWIFITools.hw_getCurrentIP() ?? ""
            let name = HWWIFITools.hw_getCurreWiFiSsid() ?? ""
            ipLabel.text = "WIFI名:\(name) ip:\(ip)"
            HWPrint(name + ip)
            setupServerSocket()
        }
        override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
            self.view.endEditing(true)
        }
        // MARK: - 创建服务器Socket
        func setupServerSocket() {
            self.serverSocket = GCDAsyncSocket(delegate: self, delegateQueue: DispatchQueue.main)
        }
        
        func showLogMsg(_ log:String) {
            logTV.text = logTV.text + "\n" + log
        }
        // MARK: - 监听按钮点击
        @IBAction func listeningBtnClick(_ sender: Any) {
            do {
                try self.serverSocket?.accept(onPort: UInt16(self.portTF.text ?? "")!)
            }
            catch {
                HWPrint("监听出错")
                return
            }
            showLogMsg("正在监听...")
        }
        
        @IBAction func sendBtnClick(_ sender: Any) {
            if let data = msgTF.text?.data(using: String.Encoding.utf8) {
                showLogMsg(String(format: "你: %@", msgTF.text ?? ""))
                self.clientSocket?.write(data, withTimeout: -1, tag: 0)
                msgTF.text = ""
            } else {
                HWPrint("发送失败")
            }
        }
    }
    
    extension GCDSocketServerViewController : GCDAsyncSocketDelegate {
        //接收到请求
        func socket(_ sock: GCDAsyncSocket, didAcceptNewSocket newSocket: GCDAsyncSocket) {
            showLogMsg("收到客服点连接.....")
            let ip = newSocket.connectedHost ?? ""
            let port = newSocket.connectedPort
            let log = String(format: "客户端地址:%@ 端口:%d", ip, port)
            showLogMsg(log)
            self.clientSocket = newSocket
            newSocket.readData(withTimeout: -1, tag: 0)
            if let data = "你连接成功了,大兄弟".data(using: String.Encoding.utf8) {
                self.clientSocket?.write(data, withTimeout: -1, tag: 0)
                showLogMsg("你连接成功了,大兄弟")
            }
        }
        // 收到数据
        func socket(_ sock: GCDAsyncSocket, didRead data: Data, withTag tag: Int) {
            let strMsg = String(bytes: data, encoding: String.Encoding.utf8)
            let log = String(format: "客户端: %@", strMsg ?? "")
            showLogMsg(log)
            sock.readData(withTimeout: -1, tag: 0)
        } 
    }
    

    客户端

    class GCDSocketClientViewController: UIViewController {
    
        @IBOutlet weak var ipTF: UITextField!
        @IBOutlet weak var portTF: UITextField!
        @IBOutlet weak var msgTF: UITextField!
        @IBOutlet weak var logTV: UITextView!
        private var socket : GCDAsyncSocket?
        
        override func viewDidLoad() {
            super.viewDidLoad()
            setupClientSocket()
        }
        override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
            self.view.endEditing(true)
        }
        // MARK: - 创建客户端Socket
        func setupClientSocket() {
            //在主队列中处理,  所有的回执都在主队列中执行。
            self.socket = GCDAsyncSocket(delegate: self, delegateQueue: DispatchQueue.main)
        }
        func showLogMsg(_ log:String) {
            logTV.text = logTV.text + "\n" + log
        }
        // MARK: - 点击了连接
        @IBAction func connectBtnClick(_ sender: Any) {
            if self.socket == nil {
                setupClientSocket()
            }
            do {
                if self.socket?.isConnected == false {
                    try self.socket?.connect(toHost: ipTF.text ?? "", onPort: UInt16(portTF.text ?? "0")!)
                }
            }
            catch {
                showLogMsg("连接失败...")
                return
            }
            showLogMsg("连接成功")
        }
        @IBAction func sendBtnClick(_ sender: Any) {
            if let data = msgTF.text?.data(using: String.Encoding.utf8) {
                showLogMsg(String(format: "你: %@", msgTF.text ?? ""))
                self.socket?.write(data, withTimeout: 30, tag: 100)
                msgTF.text = ""
            } else {
                HWPrint("发送失败")
            }
        }
        func sendMsg(_ msg: String?) {
            if let data = msg?.data(using: String.Encoding.utf8) {
                showLogMsg(String(format: "你: %@", msgTF.text ?? ""))
                self.socket?.write(data, withTimeout: 30, tag: 100)
                msgTF.text = ""
            } else {
                HWPrint("发送失败")
            }
        }
    }
    
    extension GCDSocketClientViewController : GCDAsyncSocketDelegate {
       // 连接成功
        func socket(_ sock: GCDAsyncSocket, didConnectToHost host: String, port: UInt16) {
            let strMsg = "我是客户端 连接你来了"
            sendMsg(strMsg)
            self.socket?.readData(withTimeout: -1, tag: 100)
        }
        func socketDidDisconnect(_ sock: GCDAsyncSocket, withError err: Error?) {
            showLogMsg("socket断开连接...")
        }
        // 接收到数据
        func socket(_ sock: GCDAsyncSocket, didRead data: Data, withTag tag: Int) {
            let strMsg = String(bytes: data, encoding: String.Encoding.utf8)
            let log = String(format: "服务器: %@", strMsg ?? "")
            showLogMsg(log)
            sock.readData(withTimeout: -1, tag: 100)
        }
    }
    

    Dome

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