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【nodejs状态库mobx之computed规则】

【nodejs状态库mobx之computed规则】

作者: wn777 | 来源:发表于2024-04-25 20:52 被阅读0次

    The above example nicely demonstrates the benefits of a computed value, it acts as a caching point. Even though we change the amount, and this will trigger the total to recompute, it won't trigger the autorun, as total will detect its output hasn't been affected, so there is no need to update the autorun
    上述描述了,computed 复合属性total的计算过程,price和amount是复合属性total的子属性。当computed返回值不变,则不会触发autorun的回调函数。

    基础示例

    import { makeObservable, observable, computed, autorun } from "mobx"
    
    class OrderLine {
        price = 0
        amount = 1
    
        constructor(price) {
            makeObservable(this, {
                price: observable,
                amount: observable,
                total: computed
            })
            this.price = price
        }
    
        get total() {
            console.log("Computing...")
            return this.price * this.amount
        }
    }
    
    const order = new OrderLine(0)
    
    const stop = autorun(() => {
        console.log("Total: " + order.total)
    })
    // Computing...
    // Total: 0
    
    console.log(order.total)
    // (No recomputing!)
    // 0
    
    order.amount = 5
    // Computing...
    // (No autorun)
    
    order.price = 2
    // Computing...
    // Total: 10
    
    stop()
    
    order.price = 3
    // Neither the computation nor autorun will be recomputed.
    
    

    3个computed使用规则

    Rules When using computed values there are a couple of best practices to follow:

    They should not have side effects or update other observables. Avoid creating and returning new observables. They should not depend on non-observable values.

    它们不应该有副作用或更新其他可观察对象。

    computed值应该是纯粹的,这意味着它们不应该改变任何状态,也不应该有任何副作用。它们只应该根据它们的依赖项计算新的值。

    class Store {
      @observable value = 0;
      @observable otherValue = 0;
    
      @computed get double() {
        // Good: This computed value doesn't have any side effects
        return this.value * 2;
    
        // Bad: This computed value has a side effect
        // this.otherValue = this.value * 2;
        // return this.otherValue;
      }
    }
    
    

    避免创建和返回新的可观察对象。

    computed值应该返回一个简单的值,而不是一个新的可观察对象。如果你的computed值返回一个新的可观察对象,那么每次这个computed值被重新计算时,都会创建一个新的可观察对象。

    class Store {
      @observable value = 0;
    
      @computed get double() {
        // Good: This computed value returns a simple value
        return this.value * 2;
    
        // Bad: This computed value returns a new observable
        // return observable({ double: this.value * 2 });
      }
    }
    
    

    它们不应该依赖非可观察值。

    computed值应该只依赖可观察对象的状态。如果你的computed值依赖非可观察值,那么当这个值改变时,MobX无法知道需要重新计算computed值。

    class Store {
      @observable value = 0;
      nonObservableValue = 0;
    
      @computed get double() {
        // Good: This computed value depends on an observable value
        return this.value * 2;
    
        // Bad: This computed value depends on a non-observable value
        // return this.nonObservableValue * 2;
      }
    }
    
    

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