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Android学习笔记4-自定义CountDownTimer

Android学习笔记4-自定义CountDownTimer

作者: Isabella_Bing | 来源:发表于2016-09-19 19:20 被阅读456次

想要写一个倒计时函数,思路也就是获取系统时间,与倒计时时间数计算来时间倒计。没想到Google官方有CountDownTimer API,代码比较短,小白也读的懂。

CountDownTimer简单思路:

  • 构造函数初始化倒计时总时间与间隔时间
  • 虚拟函数onTick()与onFinish()交互倒计时结果
  • 利用handler处理倒计时,根据系统时间获取倒计时还剩余的时间,判断反馈onTick(比如一秒tick一下)/继续后台倒计时/结束倒计时

但源码也因为太简单,就与官方文档的例子一样,只能指定倒计时总时间与时间间隔。
本身自己的倒计时要求也不多,就是想增加暂停与恢复倒计时功能。但重载该class不太可行,主要是还需要修改handler,干脆就直接粘贴复制该代码,添加了自己需要的几行代码。如此自定义后的countdownTimer代码如下:(注释中“!add”就是自己添加的代码)

import android.os.Handler;
import android.os.Message;
import android.os.SystemClock;
/**
 * Schedule a countdown until a time in the future, with
 * regular notifications on intervals along the way.
 *官方文档中的使用例子:
 * Example of showing a 30 second countdown in a text field:
 *
 * <pre class="prettyprint">
 * new CountDownTimer(30000, 1000) {
 *
 *     public void onTick(long millisUntilFinished) {
 *         mTextField.setText("seconds remaining: " + millisUntilFinished / 1000);
 *     }
 *
 *     public void onFinish() {
 *         mTextField.setText("done!");
 *     }
 *  }.start();
 * </pre>
 *
 * The calls to {@link #onTick(long)} are synchronized to this object so that
 * one call to {@link #onTick(long)} won't ever occur before the previous
 * callback is complete.  This is only relevant when the implementation of
 * {@link #onTick(long)} takes an amount of time to execute that is significant
 * compared to the countdown interval.
 */

/**
 * customize from CountDownTimer
 * Created by zhubingning on 16/09/16.
 */
public abstract class CustomCountDownTimer {


    /**
     * Millis since epoch when alarm should stop.
     */
    private final long mMillisInFuture;

    //!add,为了暂停时保存当前还剩下的毫秒数
    private long mCurrentMillisLeft;

    /**
     * The interval in millis that the user receives callbacks
     */
    private final long mCountdownInterval;

    private long mStopTimeInFuture;

    /**
     * boolean representing if the timer was cancelled
     */
    private boolean mCancelled = false;

    /**
     * @param millisInFuture The number of millis in the future from the call
     *   to {@link #start()} until the countdown is done and {@link #onFinish()}
     *   is called.
     * @param countDownInterval The interval along the way to receive
     *   {@link #onTick(long)} callbacks.
     */
    //构造函数,(总倒计时毫秒为单位,倒计时间隔)
    public CustomCountDownTimer(long millisInFuture, long countDownInterval) {
        mMillisInFuture = millisInFuture;
        mCountdownInterval = countDownInterval;
    }

    //!add, 获取此时倒计时的总时间
    public long getCountTimes(){
        return mMillisInFuture;
    }

    /**
     * Cancel the countdown.
     */
    //取消倒计时,handler从消息队列里取出message
    public synchronized final void cancel() {
        mCancelled = true;
        mHandler.removeMessages(MSG);
    }

    /**
     * Pause the countdown.
     */
    //!add, 暂停,调用cancel()函数, mCurrentMillisLeft为全局变量自动保存
    public synchronized final void pause() {
       cancel();
    }

    /**
     * Resume the countdown.
     */
    //!add, 恢复函数,根据mCurrentMillisLeft的值重新添加message开始倒计时
    public synchronized final void resume() {
        mCancelled=false;
        if (mCurrentMillisLeft <= 0) {
            onFinish();
            return ;
        }
        mStopTimeInFuture = SystemClock.elapsedRealtime() + mCurrentMillisLeft;
        mHandler.sendMessage(mHandler.obtainMessage(MSG));
        return ;
    }

    /**
     * Start the countdown.
     */
    //开始倒计时,handler发送消息到队列
    public synchronized final CustomCountDownTimer start() {
        mCancelled = false;
        if (mMillisInFuture <= 0) {
            onFinish();
            return this;
        }
        mStopTimeInFuture = SystemClock.elapsedRealtime() + mMillisInFuture;
        mHandler.sendMessage(mHandler.obtainMessage(MSG));
        return this;
    }


    /**
     * Callback fired on regular interval.
     * @param millisUntilFinished The amount of time until finished.
     */
    //虚拟函数
    public abstract void onTick(long millisUntilFinished);

    /**
     * Callback fired when the time is up.
     */
    //虚拟函数
    public abstract void onFinish();


    private static final int MSG = 1;


    // handles counting down
    //handler
    private Handler mHandler = new Handler() {

        @Override
        public void handleMessage(Message msg) {

            //同步线程
            synchronized (CustomCountDownTimer.this) {
                //判断倒计时是否已取消
                if (mCancelled) {
                    return;
                }

                //计算当前剩余毫秒数
                final long millisLeft = mStopTimeInFuture - SystemClock.elapsedRealtime();


                //根据剩余毫秒数,或者结束倒计时,或者只延时,或者调用onTick并延时
                if (millisLeft <= 0) {
                    onFinish();
                } else if (millisLeft < mCountdownInterval) {
                    // no tick, just delay until done
                    onTick(0);//!add
                    sendMessageDelayed(obtainMessage(MSG), millisLeft);
                } else {
                    long lastTickStart = SystemClock.elapsedRealtime();
                    mCurrentMillisLeft=millisLeft;//!add
                    onTick(millisLeft);

                    // take into account user's onTick taking time to execute
                    long delay = lastTickStart + mCountdownInterval - SystemClock.elapsedRealtime();

                    // special case: user's onTick took more than interval to
                    // complete, skip to next interval
                    while (delay < 0) delay += mCountdownInterval;

                    sendMessageDelayed(obtainMessage(MSG), delay);
                }
            }
        }
    };
}

p.s. 附注知识:关于handler
“异步处理大师-handler“可以关联任意线程并添加消息(即task)到消息队列中,当相关线程的looper循环到自己的消息时,能够自动执行该消息(异步),执行完毕后再回到looper。
特别是上面的例子中handler中有delay处理,所以单独用handler处理比较合适。

1.handler发送消息到消息队列中 2.handler异步处理消息
* handler&多线程的参考文献:
android的消息处理机制(图+源码分析)——Looper,Handler,Message
Android之Handler用法总结

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